Changelog

v1.3 Changes

Version v1.3
Release #4

v1.3.2 Hotfix

Events

  • Positive events should now correctly fire (Birb accidentally deleted them like a dingus)

Focus Tree

  • Stabilize Food Supply focus now correctly increases opinion for Ethiopia

Gameplay/Mechanics

  • Fixed remaining issues with GDP/c upgrades
  • Drifts should now correctly update on economic cycles
  • Drifts from low stability neighbors now should be checked weekly if stability is lower then 35%

Graphics

  • New event pictures
  • New focus icons
  • Fixes to tech tree icons. Mainly industrial/engineering
  • Reorganization of focus icons (backend update)
  • Corrected missing portraits for Lesotho and Trinidad
  • Fixed missing portraits for Uruguay

Map

  • Added Awdal and Khatumo states for Somalia

OoB

  • Changed Navy from Portuguese to Spanish

Tech

  • Gave Humanoid Robots an effect

v1.3.1 Hotfix

Decision

  • Fixed USA Cabinet Member Decision

Focus Tree

  • Fix for Burmese focus prerequisites being bugged out if rebels are annexed
  • Fix for Russian Annexation of Crimea. They receive a core now

Gameplay/Mechanics

  • Subsidizing reintegration of child soldiers properly deducts money from treasury
  • GDP/C upgrades now function as before

Graphics

  • Tech icons fix so they no longer disappear

Operations

  • Steal tech operations now function properly referencing appropriate techs

Tech

  • Fix the ability to build equipment via research

v1.3.0 ‘La Resistance and Friends’

AI

  • AI now should correctly create intelligence agencies
  • Peacetime AI will now research industrial/engineering tech
  • Additional AI strategies to make SWE aggressive/nationalist AI smarter
  • AI now should no longer take generic if they have a better/unique defense company
  • AI will be more likely to take their starting ideology path
  • AI for Air Doctrines so certain nations will prioritize their historic routes
  • CHI Red Dawn Strategy added a few more steps to ensure CHI has necessary opinion from Communist Cadres to take desired focuses
  • New SAU strategy that focuses on building up economy and unifying GCC before shifting to Global Jihad.
  • Added a AI weighting exceptions to the gdp checks for China so that CHI won’t ignore most research options
  • Added AI weighting to pay attention to how far ahead of time techs are, so they won’t waste years trying to get techs early
  • AI will now embargo countries dynamically
  • New AI strategy to prevent CSTO from joining Chechen War and spiking world tension
  • AI will now correctly budget and maintain dynamic laws based on ruling party
  • AI should no longer ratchet military spending to max
  • AI should be less likely to convert military factories
  • AI should produce the most up-to-date aircraft models now (some aircraft slightly more powerful as a result)

Stability

  • Slight tweaks to some EU events to optimize triggering
  • Optimization to load order

Decisions/Diplo Actions

  • Enabled politics decisions again
  • Removing elections now correctly not changes your leader
  • Created Embargo and Recall Intervention Forces
  • Afghan decisions fixed provinces trigger
  • Jihadist manpower decision to recruitment
  • Islamic State can no longer send ceasefire

Balance

  • Lower construction cost on Mils/Dockyards (Reduced to 65k from 90k)
  • Fixed manpower requirements on Carriers. More in line with historical figures
  • Added Transport and Attack heli 3 to USA at 2000 date
  • Distribution of training laws
  • Biofuel refineries now cost the same as CIC and produce fuel worth 5 oil
  • Fuel silos no longer require building slots
  • Mobile radio masts give local construction speed instead of research
  • Economic events happen less frequently now
  • Aircraft should now be more resilient against AA
  • Adjusted some techs values to give more varied modifiers
  • Buffed influence gain from Influence Things
  • Reduced cost for laws

Focus Tree

  • Poland, Saudi, USA and Nigerias dockyard focuses no longer give landlocked states Mils/Dockyards
  • Added Mil/Defense industry opinion buffs to German Bundeswehr reforms
  • Chinese and Gulf focus trees have tooltips to show the benefits gained from swapping an internal faction
  • Added a Salafist branch for Generic Muslim Nations

Gameplay/Mechanics

  • Expanded the Counter-Terror system to Sub-Saharan Africa and Central Asia
  • Air strike decision for states to target jihadists in their own territory at Severe Threat and higher
  • Terror threat now increases as a result of being puppeted by a non-Muslim nation rather than being in a state of war
  • Arab Spring System: over time tension will increase in Arab states as a result of economic troubles, corruption and a lack of social spending that will eventually boil over into mass demonstrations
  • ISIS will now emerge if Syria is embroiled in civil war and the Invasion of Iraq has occurred
  • Corruption now pertains to political power gain, and easier to influence
  • Help system on tabs to help players navigate systems better
  • Division names for Belgium
  • Improved unit traits to match better for a modern setting
  • Positive Economic Events (increased consumer confidence and stock market boom)
  • Improvements to the Public War Weariness system
  • New war event on declaration for flavor
  • New descriptions for Computing Technologies

Intelligence Agencies

  • Agencies reworked to fit modern context
  • New operation to raise corruption in a targeted country
  • Counter-Terror operations involving intel collection, air strikes and special forces raids that can be used against on-map jihadists

Bugfixes

  • New Zealand has elections again
  • Operatives won’t gain media personality
  • defense companies should now work as intended
  • Fixed Early_APC not properly unlocking armor_Bat and armor_Comp unit types (there was a typo - armour instead of armor)
  • Fixed German Imperial Ambition Subtree seek non-aligned instead of nationalist
  • Fixed techs pointing to non-existent techs
  • Anti-Bully event target correction
  • Germany now correctly gets Drone Equipment
  • Typo in Equipment corrected
  • Korean Defence Companies now should have the right loc string
  • Iran will no longer lose cores on Khuzestan and Balochistan if uprisings spawn there
  • Fixed Shia uprising events in the Gulf repeating
  • Fixed American Recession Events
  • Fixed American Microsoft decision calling up an incorrect event
  • Lebanon and Libyas Fascist parties now correctly show up
  • Fixed some OOB inaccuracies
  • Fixed canceling investments didnt give you all your money back
  • Fixed you wouldn’t lose influence when you cancel the investment
  • Fixed that you would only lose part of your int investment when you cancel

UI & Graphics

  • New soldier models for USA, UK, Canada, Australia, New Zealand, Japan, France, Germany
  • New flags for Nigeria (Boko Haram and Nationalist)
  • New flags for Republic of Arabia
  • New GCC graphics
  • Converted laws to use list view
  • Some unique operatives for CHI, SOV, and USA
  • Handful of Generic Operatives for nations. No blank portraits anymore
  • New graphics for agency upgrades
  • Focus filter icons for influence, insurgency, mafia
  • Integration of Tolis’ submod and additional equipment GFX. New tech tree icons!!!
  • New Focus Graphics
  • Stateview now fits all buildings
  • Unique terrain pictures for major cities around the world

Map

  • Map fixes to the Caucasus and Ukraine

Politics

  • Reworked politics for Benin

Music

  • Added Israeli music