Changelog

v1.5 Changes

Version v1.5
Release #6

v1.5.1 Hotfix

AI

  • Improved AI Strategies and on_actions to fire less
  • More improved AI logic for upgrading fleet design
  • Greece shouldn’t leave NATO now
  • Added new Game rule for Potato PCs — Expanded on the AI division limiter to be more limiting for PCs
  • Expanded AI rules for investments to make it more likely to occur
  • Tinkered with Debt AI to be more likely to take debt during war
  • Iran should now historically send volunteers later on in 2018
  • Improvements to Italian AI
  • Expanded AI strategies
  • Improved AI for moving up and down trade laws
  • More AI management of money
  • Improved AI unit production of ships
  • AI should now use dynamic brigade/division templates. Whos ready for Skynet?
  • Improvements to AI Production dynamics
  • Canadian AI improvements
  • Additional influence AI for NIG, SAF, RAJ, ARG
  • More improvements to money AI
  • America should no longer dump troops in Somalia for them to just die
  • Added an AI decision for influence to try and get keep domestic influence up
  • Toyed with the AIs likelihood to use the economic decisions
  • Created an AI Strategy Plan for Nigeria so their game rules function better
  • AI should be slightly more dynamic with trade agreements
  • Corrected an AI issue where they would try to puppet nations that are already puppeted

Units/tech

  • Increase fuel cost of Naval training
  • Replaced trickleback bonus from body armor with recovery rate bonus
  • Body armor buffs non-militia units a bit more now
  • Nerfed resource requirements of the utility vehicles
  • Reduced the speed of transport helicopters so the airborne units don’t fucking ZOOM
  • Reduced speed for Recon Tanks
  • Aircraft nerfed
  • Aligned support companies HP to batallions HP
  • reduced IC cost increase from upgrades bought by XP for land units
  • new starting division templates for Italy
  • Nerfed gain from special forces tech/made them more expensive

Balance/Gameplay/Mechanics

  • Buffed ISIS again to ensure they last longer than a few months
  • Handful of Research Slot Balance to prevent the generic tree nations from having more than more industrialized nations
  • Economic decisions now has a bankruptcy explanation as well as debt section
  • New Game Rule to remove micronations
  • Russia is more likely to chose options beside going putin if playing Ahistorical
  • New War on Terror Stuff
  • Islamic State no longer starts at full scale conflict with Kurdistan
  • Nerfed Focus tree rewards for Brazil
  • Balance to Italian Ideas and Focuses, especially non-democratic paths
  • Balance to Mafia mechanics, moved basic decisions to events and added more
  • Slight reduction for infrastructur
  • Some math fixes are now redone
  • Upped the penalty for researching ahead of time
  • Reduced max tech sharing from bonus
  • Added a month timer to economic/military aid so you can’t spam puppet
  • Balanced Canadian Subsidies
  • Capitulations no longer generate world tension
  • Some equipment now uses steel rather then aluminium.
  • Total rebalance to all modules
  • Buffed ships
  • New revised bankruptcy mechanic
  • Mexico should no longer fall apart 4 years into the game
  • Military Officer training laws now increase general/admirals skills along with their level
  • When treasury gets too negative now for both the player and AI it adds it back to debt and adds 25% more money to be in the positive again
  • New Strengthen Nations game rules

Database

  • Added 1965 utility vehicles to HUN in 2000
  • Cleaned up some background stuff

Politics/Influence

  • Rebalanced costs to influence decisions
  • Changed Charles Taylor to Right-Wing Populist from Neutral Autocracy
  • Added influence values for Liberian and Sierra Leonean rebels
  • Made Armed Forces Revolutionary council a puppet of Taylor’s Liberia to fix some weirdness with the wars
  • The default subject level is now Satellite instead of Puppet (2nd highest autonomy level)
  • Disabled Collaboration Governments
  • The influence puppet action now makes the target an Associated State (highest autonomy level)
  • Puppeting a country now gives them elections or removes them depending on the overlord

Content

  • Added ceasefire for Ethiopian-Eritrean war to stop them fighting forever
  • New Game Rules to Randomize Outlooks/Religion/Internal Factions
  • New pictures and names for Italian vehicles
  • Added custom name lists for Italian divisions and ships
  • Syrian focus “Increase Exports” now raises your export law
  • Simplified Syrian “Depose the Hashemites” focus coup chance calculation
  • Syrian focuses for choosing between conscripted army and volunteer army now show correct effects
  • After relations between Syria and Rojava break down, their NAP is disabled
  • If Syria goes into civil war, it will get the Divided Syria idea and Lebanon will break free
  • You no longer get double elections in Russia in 2000, instead you get the election event on the date of the actual election
  • USA now needs to own Guantanamo Bay to setup the detention center
  • Bonn Agreement now sets the leader correctly for Afghanistan

Graphics

  • Updated Graphics for Coat of Arms
  • Fixed a few broken shines
  • Pictures for Italian events and custom logos for parties
  • Fixed broken Indonesian Divided Icon/India Divided Icon

Bugfixes

  • Fixed AI spamming Trade Agreement
  • Localization fixes in One Child Policy
  • Fixed released nations not being able to initialize custom political content
  • Fixed issue in Greek tree where the clamp_variable was not correctly assigned
  • Corrected Winnipeg’s name
  • Fixed Light Striker Fighter carrier category name not showing up
  • Fixed a minor missing bracket in the Israeli tree
  • Fixed nukes not producing
  • Minor loc fixes in the Danish focus
  • Fixed one of the nuclear reactors having a fuel cost
  • Fixed Legacy Italian ship variants showing up for
  • Localized Missing Tech Share Name for Israel
  • More cleaning of the error log
  • Fixed icon for Greek modifier
  • Non-MTG variants should now only show up for non-MTG things
  • Military Aid button requirements corrected
  • Improved logic for manipulate politics so it actually removes 10% of the influence in the nation
  • Corrected the name of the Saskatchewan class Frigate
  • Fixed Nigerian Fleet crashing in 2000
  • Cleaned up experience errors in Naval OoBs
  • Fixed stuff being unable to convert in engine sections
  • Releasable should now have politics/ability to invest
  • Releasable now inherit the technology from releaser
  • Fixed exploit with the invest and cancel bug
  • Social Services tech gives a buff to rooting out resistance and entrenchment
  • Fixed UI positioning of the puppet view in diplomacy
  • Additional fixes to the MTG OoBs and tech balance
  • Fix to the Italian carrier being a carrier rather then a heli operator
  • Fixed AI Russia not following game rules
  • Russia should now only go Putin when playing Historical
  • The world will no longer randomly shift to preWW1 borders for no reason
  • fixed releasable politics not initializing
  • Corrected a handful of broken graphics
  • Non-MTG legacy techs should no longer be given so no legacy ships should be present
  • Greece should no longer go down other path if specified in the game rules
  • Fixed texticons for units
  • Fixed a handful of issues with influence actions
  • Bill from Brussels should now fire after the first year
  • POTEF election campaigning not disappearing fixed
  • Fixed EU military exercises
  • POTEF election campaigning re-enabling
  • Integrating Finland and Greenland no longer gives you cores on the Galapagos and Ecuador
  • Added tooltip to the Occupation of Lebanon idea
  • Added a bypass for Russia’s Novorossiya focus if Ukraine is a puppet of Russia
  • Added missing anti-air attack from dual purpose light gun modules
  • Turkey’s util vehicles Ejder Yalcin changed from Otokar to Nurol
  • Reworked money scripts so MP bug should now be fixed
  • Flag compression redone
  • all text icons in battles should now work as intended
  • Added back Andorra’s name
  • Naval Defense Companies should now give buffs to Naval Units (The tooltips are going to be long. I am sorry)
  • Ships should now cost money

Map

  • New states in West Africa
  • New Provincial Rework to Nigeria

Music

  • Memories Without Colours and Firewall added

v1.5.0 ‘Economic Prowess & Man the Guns’ - 1.10 compatible

AI

  • Tweaked AI ratio of mils to civs to prevent frequent conversion
  • Tweaked AI for Intelligence Agency
  • Add AI division limiter
  • Improved economic AI with tax rates
  • Improved Economic AI with peace time decisions
  • AI should now properly take and buy down debt
  • Baltic countries no longer leave NATO immediately
  • Overhaul of unit building AI
  • New AI strategies to get the AI to manage their budgets better if they need to
  • AI is now more likely to embargo other nations
  • Trade AI - AI likely to make trade agreement
  • Improved Influence/Investment AI for new nations
  • Functioning AI for MTG ships
  • Better AI for Fuel management
  • AI uses more planes now
  • better AI management to prevent influence spam
  • Better Unit AI
  • Improved combat AI to ensure proper wars
  • Improved Trade AI. AI should be more likely to import oil in peace and during war to ensure fuel and a reason to actually have oil
  • AI will now dynamically reject economic aid based on opinion and other factors
  • AI Ukraine will now build units in 2017 start date to defend itself against Russia.

Bugfixes

  • Fixed missing Algerian party icon
  • Fixed missing texticon error with subunits
  • Corrected Rwanda/Tanzania not having Commonwealth of Nations Ideas
  • Fixed missing Malawi party
  • Fix bailout event not updating interest rates
  • Some minor fixes to 3D models
  • Fix the Feedback Exploit to Tax Cost
  • Fix names of Guatemala’s leaders not showing up
  • Fix Macedonia not having a core on its Eastern state
  • Fix being unable to take the highest level corruption
  • Fixed some general influence bugs
  • Fixed several backend UI bugs
  • Non-existent deleted weekly to improve performance of influence arrays as well to kill ghost influencers
  • Fixes to Counter Terror Advisors decisions
  • Texticons for various unit types should now show up properly
  • Fixed being able to invest in lands you control

Decisions

  • Fixed being able to sue Microsoft twice as USA
  • Created cheat decision to max internal faction opinion
  • Improved AI for Nigerian decisions
  • Finalized Vehicle Equipment Purchasing
  • Added additional checks to decisions
  • New Influence Decisions to combat 1-3 influencers as well as improvements to influence decision AI
  • Fixed support GCC membership decision showing up for a country that is already a member

Economy

  • Increased resources for all nations across the globe: Particular focus on global exporters
  • Economic decision to drop money on to spur growth
  • Leasing decisions to recieve mils and civs when needed
  • Rentier state and other resource driven economies now have more variability in income depending on exports
  • Various techs now impact expenditures
  • Additional factories for South America, Asia, and Africa. Particular focus around the regional powers.

Events

  • Fixed Turkey Kurdish politics event spam
  • Added Xinjiang rebellion event
  • Made GCC countries less likely to veto initiatives
  • In-Depth Italian Events

Focus Trees

  • Made Nigerian tree compatible with Counter-Terror systems
  • Fix Nigerian tree not properly deleting christian militias
  • Moved Brazilian focuses so they no longer overlap
  • United States of Europe Focus Tree
  • Reworked Ethiopian Industrial tree
  • Changed a handful of Ethiopian focus triggers
  • Added Xinjiang SAR focus
  • Fixed ‘Alliance to Rival NATO’ focus not creating a faction
  • New Italian Tree
  • New Canadian Tree
  • United States of Europe (USoE) focus tree
  • President of the European Federation (POTEF) focus tree
  • New Extension to Brazils Focus Tree
  • New Greece Tree
  • New Israeli Tree (NOT FINISHED, PLAYABLE)

Gameplay/Mechanics

  • Annexing Puppets Yields Cores on their core territory (prevents a uber aggressive nation conquering other countries and then annexing them to gain all cores on all their lands)
  • Annexing Puppets forces you to inherit their treasury, debt and international investments
  • Nukes are toggable now via the Game Rule
  • Generals now can take 24 units rather then 15
  • Max experience has been buffed to 1000 from 500
  • Nerfed Biofuel refineries to cost 25000 from 45000
  • European Council (Reworked Voting System, Voting Prediction)
  • European Parliament
  • European Union Budget
  • Breach of European values
  • Reworked EU Tutorial
  • Reworked Influence Mechanics - Better balance with more AI usefulness, new military aid option
  • Mexican Drug Cartels
  • New Scripted Diplomatic Action - Trade Agreement
  • New Mafia Mechanics
  • Forambles: Arab Republic, Baltic Union, Central America, Gran Colombia, Scandinavia, Iberia
  • New EU Council mechanics
  • EU Parliament
  • EU Budget
  • Breach of EU value system
  • POTEF election system
  • Reduced influence gain from investments to prevent spam

Graphics

  • Added missing Portuguese Portraits
  • City graphics for all of Africa, Russia, Japan, China, Australia, New Zealand
  • Graphics for some major landmarks like Mt Everest and Mt Kilimanjaro
  • Additional Focus Icon Graphics added
  • New Idea graphics
  • Fixed Swiss portraits
  • Fix to Spanish parties
  • Metric fuckton of flags for you flag dweebs
  • New Loading Screens

Localization

  • Updated localization for Election Events
  • Fixed typos in Game Rules
  • Various focus tree localization improvements
  • Updated Land Tech Doctrine Localization
  • Updated localization for influence
  • Various background loc improvements
  • Internal faction opinion changes should display unique names now whenever doing the effect

Map

  • New urban tiles and improvements to maps
  • A large number of new states and fixes to some other states/provinces
  • Fixed Botswana’s Capital name
  • A number of new landmark/City Graphics
  • Fixes to some major cities not having Urban Terrain
  • New straits!
  • Fixes to Tunis’ capital
  • St Helena & Canary Islands now are present in their respective states
  • Added Tags: SMA, MNC, LIC, CAS, CAL, TEX, ZAP, YUC, RGD, IOM, ETK, FGU, GAL, GRL, PAT, NAV, NEN, SAR, AND, SPL and SUL
  • Corrections to some supply areas in Europe

Music

  • Remastered Soldiers Without Guns, and Technology
  • New Songs: Lost on The Hill, We Remember

Politics

  • Dominican Party no longer shows up in Denmark
  • Fix for Ukrainian Leaders now having the proper names
  • East Timor is no longer radical Shiites
  • Reworked Politics for Togo, Guatemala, Algeria, Ghana, Switzerland, Zambia
  • Swiss Top 4 Parties now in coalition to more accurately represent the Swiss Federal Council

Tech Tree

  • Added Nuclear Reactor tech allowed by Game Rule
  • Added Construction, Fuel, Special Forces, Support Weapons trees to techs
  • Rebalanced tech costs
  • Improvements in tech tree localization
  • New MTG Tree
  • New Naval Doctrine

Units

  • Units have received a comprehensive speed rework
  • Costs are now more appropriate given new resource values
  • Nerfed Maritime Patrol Aircraft
  • Gave naval planes Scout Plane abilities
  • Removed Engineer Tanks
  • Fuel is now balanced according to new resources reworks
  • MTG Compatibility