Player Tutorial

Conditional Peace Deals

How to negotiate peace treaties with state actions, country actions, and VP-based deal scoring

Conditional Peace Deals let you negotiate a custom peace treaty with an enemy country instead of fighting to total capitulation. You can demand or concede states, impose political conditions, and extract reparations — all scored through a Victory Point (VP) system that the AI uses to decide whether to accept.

This system is enabled by the Player-Led Peace Deals game rule (on by default).


Table of Contents


Opening the Builder

While at war, open the Diplomacy tab for the enemy country. The Conditional Peace Deal action appears in the diplomatic actions list. Clicking it opens the peace deal builder GUI.

The builder has two tabs:

  • Demands: What you want from the enemy. Costs VP.
  • Concessions: What you offer to the enemy. Gives VP (negative cost).

Switch between them with the tabs at the top of the window.


Demands vs Concessions

Demands are terms you impose on the enemy. They cost VP — the more you demand, the less likely the AI is to accept. You need war contribution (VP earned from battles or months at war) to make demands.

Concessions are terms you offer to the enemy. They give VP — offering concessions makes the AI more likely to accept. You can only concede states you own and control (you cannot offer your subjects’ or allies’ territory).

The deal total (shown at the bottom) is the net VP cost. A positive number means you’re demanding more than you’re offering. A negative number means you’re offering more than you’re demanding.


State Actions

State actions apply to individual states on the map. Select an action type from the row of buttons, then click states in the list to add them to the deal.

ActionCost MultiplierEffect
Annex1.0× (0.5× for cores, 0.33× for claims)Transfer the state to you
Puppet0.5×Create a puppet regime in the state
Demilitarise0.25×Set the state as a demilitarized zone
Liberate0.33×Give the state to a country with cores on it
Resource Rights0.15×Take resource rights without annexing

States you already control cost 2× more (the enemy values territory they still hold less than territory you’ve already taken).

Click a state in the Current Deal list to remove it. The cost updates automatically.


Country Actions

Country actions apply to the entire enemy country. Toggle them on/off with the buttons in the builder.

ActionEffect
CeasefireFreeze current frontlines, 2-year truce. Clears all state actions (ceasefire means no territorial changes).
War Reparations0.05% of payer’s GDP per week for 1 year, capped at $15B/week.
Forced NeutralityEnemy leaves their faction, cannot join factions for 5 years.
Regime ChangeInstalls your ruling party’s subideology onto the enemy. Causes 2 years of instability.
Military BasingGrants you military access.
Full PuppetMakes the entire enemy country your puppet. Supersedes any individual puppet-in-state entries.

Country actions have no VP cost — their impact is handled through AI acceptance modifiers (see below).


Deal Cost and VP

Each state in the deal has a VP cost based on its strategic value (visible in the state view) multiplied by the action’s cost multiplier. The total is shown in the builder.

Your war contribution is tracked through two mechanisms:

  • VP from battles: Earned by winning combats against the enemy. Visible as CPD_VP@TAG variables.
  • Months at war: Simply being at war for 3+ months counts as contribution.

You need war contribution to send a deal with demands. The send button shows a green check when the deal is sendable and a red X with tooltip breakdown when it isn’t.


Sending the Deal

Click Send to deliver the deal to the enemy. The AI evaluates it immediately:

  • If accepted: all terms execute, the war ends, and a truce is set (360 days normally, 720 days for ceasefires).
  • If rejected: you get a 360-day cooldown before you can send another deal to the same target.

The send button’s tooltip shows a full breakdown of why the AI will accept or reject, including each factor’s contribution to the acceptance score.


AI Acceptance

The AI decides whether to accept based on a cumulative score starting at -100. The deal is accepted if the total is positive.

Factors that increase acceptance (AI more likely to accept)

FactorMax EffectNotes
High interest rate / debt defaultUp to +25Economic pressure makes peace attractive
Low war supportUp to +100At 0% war support, +100; at 50%, 0; at 100%, -100
Weaker than senderUp to +1000Based on enemies_strength_ratio
Close to surrenderUp to +100At 50% surrender, +50; at 100%, +100
Desperation to end warUp to +50+25 above 50% surrender, +50 above 75%
Winning more battles than senderUp to +150Clamped to ±150
Long war durationUp to +1202 points per month, capped at 120
Concessions offeredUp to +505 points per VP of concessions
Non-power ranking+15Minor nations more willing to accept
Ceasefire (stalemate)+40When war > 18 months and surrender < 40%
Low difficulty setting+15Civilian/Recruit difficulty

Factors that decrease acceptance (AI less likely to accept)

FactorMax EffectNotes
Demands with low war contributionUp to -100Penalised for demanding without earning VP
High deal costUp to -100Progressive penalty above 20/40/60/100 VP
Super power ranking-60Major powers rarely accept dictated terms
Great power ranking-45
Large power ranking-30
NATO/CSTO membership-25Faction backing provides confidence
Full puppet demanded-200+100 if already a subject
Regime change demanded-80+30 if ruling party is weak (<40%)
Forced neutrality demanded-60-20 base, -40 more if in a faction
Military basing demanded-25
Resource rights demanded (>3 states)-40-15 for any, -25 more if >3 states
War weariness (long wars)-60-15 at 12mo, -30 at 24mo, -60 at 48mo; suppressed once surrender reaches 50%
High difficulty setting-30-15 per step above Normal

Ceasefire vs White Peace

A ceasefire is a special deal type: it freezes the current frontlines (each side keeps what it controls), sets a 2-year truce, and clears all state actions. Ceasefires bypass the normal war contribution requirement — you can offer a ceasefire even with no VP.

A normal deal without a ceasefire ends with a white peace: all territorial transfers and country actions execute, then the war ends with a 1-year truce (360 days).

If the sender is a faction leader, the white peace applies to the entire enemy faction. If the sender is not a faction leader, they sign a separate peace and leave their faction.