Purpose of this Page

This page is a list of all MD’s changelogs from our documentation. In case you were looking to pull up stuff from forever ago.

v1.12.0 ‘Every Tank an Upgrade’

v1.12.3a

Bugfix:

  • Fixed being able to send a ceasefire to the Zombies via the Public War Weariness
  • Fixed the generic Military Industrial Organizations using the wrong hull types
  • Fixed the broken “War in Europe” game rule where it would send a ton of events at the beginning of the game
  • Fixed the Zombies puppeting nations during the game rule which causes the Zombies to break

Database:

  • Added a failsafe for the Zombies to annex subject nations if they do ever somehow have subjects

Game Rules:

  • Added a game rule for the Zombie game rule for allowing all or no majors into the zombie coalition

Localization:

  • Fixed the missing faction localization for the Anti Zombie Coalition faction
v1.12.3

AI:

  • Improved the conditions for NATO joining on historical game mode so nations do not randomly join who shouldn’t
  • Improved the AI selection for their grand doctrines
  • Improved the flow of the European Union law selection when on the “Historical Game Mode” option
  • Improved the AI supporting or rejecting specific European Union measures when on the historical game rule
  • Ensure the AI is more likely to reduce Population and Corporate tax if they have less than 25% GDP to Debt Ratio
  • Ensure that the AI is more likely to reduce Population and Corporate tax if they have than 5% interest with positive income
  • AI controlled US will now properly scrap the Iowa class battleships when playing on historical
  • AI controlled Bulgaria will now not start a war with Macedonia when playing on historial

Bugfix:

  • Replaced Singapore’s local_building_slots_factor with global_building_slots_factor allowing for the idea bonus to give a bonus
  • Fixed Spain not starting with its navy as it should
  • Fixed not gaining income from the sale of missile equipment on the International Market
  • Fixed naval invasions not being able to be upgraded by techs
  • Fixed naval invasions not being able to have more than x amount of divisions in a particular invasion
  • Fixed Bavaria, Sicily, East Turkmenistan, Montenegro, Vojvodina, and Free Syrian Army not being correctly configured when released via national content
  • Fixed Chinese STE missions and moved them to an idea
  • Fixed German Paravia MIO not being able to use for medium planes
  • Fixed EU voting breaking after annexing the country that proposed the law
  • Fixed decreasing EU Global Call Rate not taking political power
  • Fixed EU Global Call Rate not changing all countries’ Call Rates
  • Annexing an EU country should stop any ongoing votes
  • Fixed a broken clamp variable that would error for Max Stored Energy causing some small internal issues w/ the storage energy system
  • Fixed a broken Swedish Event that did not correctly spawn a unit
  • Fixed the Fiji tree erroring for a removing a dynamic modifier regarding Fijian Ethnic Tensions, Homelessness, and Emigration Crisis
  • Fixed a Cuban event making Russia give itself military access causing some intermittent save game corruption
  • Fixed the North Korean event “North Korea Asks For Protection” causing China to sometimes try to give double guarantees
  • Fixed the Sudanese event “Uprising in El Fasher” trying to trigger uprisings that it can’t trigger
  • Fixed the Islamic Emirate of Kurdistan being double subjected
  • Fixed a number of Iraq events that were incorrectly not spawning units as they should due to a missing unit template
  • Fixed released tags starting with a massive amount of research speed and their satellite system broken
  • Fixed the Network Satellite Civilian percentage of coverage for the Communication Satellites showing up as an overflow variables
  • Fixed a bug where the Union of South American Nations required the Rhineland instead of Curaco
  • Actually fixed the Iranian and Lebanese support focuses for Hezbollah properly giving you money
  • Fixed a bug in the Indian tree for the national focus “Dealing with European Companies” to properly
  • Fixed the major crash for games at high world tension (the issue was due to template failover from vanilla being missed in MD)
  • Swedish MIO Ericsson now uses a modern icon
  • Fixed a potential issue with the overflow of gdp/c and productivity due to divide by zero
  • Fixed the faction button for NCNS owners not fitting properly
  • Fixed the Austro-Hungarian highlight state trigger not properly displaying all nations as they should be highlighted
  • Fixed the Austro-Hungarian formable nation not being able to be properly annexed
  • Fixed female leaders showing up with blank/no portrait (Thanks Davey!)
  • Fixed the Marine Commando special effect not properly working and applying damage to the state on naval invasions
  • Fixed the issue where if you changed away from a doctrine you were unable to pick that doctrine type again without manually clearing things
  • Fixed a spamming issue in the doctrine menu when viewing the doctrine tracks
  • Fixed an issue with the minimum default garrison law causing a small error in validation on game start
  • Fixed the Iowa Class event not properly triggering for the United State
  • Fixed the container not allowing you to add a “Faction Goal” due to a misconfiguration on a vanilla container
  • Fixed the Influence decisions for attacking the largest influencer not working as expected causing some issues about not giving you the full -5%
  • Fixed North Korea being double charged political power for decisions
  • Fixed Chechnya not being puppeted by the AI Russia
  • Fixed the Swedish getting an infinite money glitch when annexing Norway due to the code improperly referencing Norway instead of Sweden
  • Fixed the event “Swedish Investment in Our Banking Sector” showing an error regarding influence
  • Fixed some Chinese internal factions sometimes lying about the opinion required for some of the focuses
  • Fixed German Demand of American Island events. Not you get informed as Germany what America does
  • Fixed Sweden’s focus “Form a Royal Circle” which sends an event to itself

Balance:

  • The Post-Crisis Fiscal Decisions event now makes the Labour Union unhappy instead of happy
  • Removed an error involving the Abkhazian focus “Free Education” referencing a non-existent idea
  • Made the Venezuela oil decisions fire only once so you can’t get permanent oil from the decisions
  • The internal faction decision “Subsidize Workers Wages” should now increase social spending to accurately represent subsidies
  • Major powers can now create factions as well
  • Added the support company nerf to the SP Arty, SP Rocket Arty, and SP AA batteries that were currently missing them making them as effective as the regular battalion
  • Adjusted the Armenian focus “Excavating Deep Resources” to give 6 oil and 6 steel while also only requiring Excavation 5 so it’s not so late game
  • Applying to the EU requires less than 15% Euroscepticism
  • Reduced the cost of suicide drones to 45 with 15% increases in IC per level
  • Set the manpower level of Kamikaze Drones to 1 to minimize their manpower cost
  • Opened up the ability to use different types of missiles in raids
  • Rebalanced missile tech bonuses based on generation
  • Extended the length of time the state modifier Nuclear Fallout from 365 days to 1095 (shouldn’t be so short term)
  • Significantly reduced the bonuses Iraq receives from winning the 2nd Gulf War
  • Set the base chance for female leaders to be 5% assuming your national laws support having female leaders
  • Improve the balance of the Chinese tree with “The Military” and “Communist Cadres” internal faction so it doesn’t soft-lock you out of content
  • Slightly reduce the total equipment cost for all equipment types
  • Slightly reduce the total time for equipment to get delivered across the board from the International Market
  • Reduced the contribution gain for “Supporting with Scientists” for factions
  • Increased the Faction contribution score for being the leader so it’s more substantial
  • Clamped the total amount of consumption if you manage to get over 100% bonuses to nuclear consumption so you don’t get free fuel
  • Norway asking for oil investments, also gives a benefit to the country wanting to invest. Instead of giving money and not gaining anything
  • Slightly reduced the starting position of the cartels in the Philippines

Content:

  • Added Latvian political parties with expanded descriptions and flavor text (thanks to Pakman who wrote these some time ago!)
  • Added a time for battery park for construction and added a shift click option for 3 to be built at once
  • Added an automated buy fuel button for the Energy GUI “Buy Fuel from the Market”
  • Russia can now join the EU via the new 4 Extended Enlargement Framework Laws
  • Freedom of Russia Legion can join the EU via the Internal Enlargement Law
  • Added a new Eastern country category to the EU
  • In order to start a vote in the EU Parliament or Council, there must be an EU Commission President
  • Ukraine, Belarus, Russia and Freedom of Russia Legion are part of the Eastern countries category
  • Merged POTEF several POTEF ideas into a dynamic modifier
  • Added an Eastern Doctrine branch to POTEF tree
  • Revamped the Parliament MEP calculations
  • Reworked the EU Budget to be periodic and have AI engage in it more
  • Added Minimum Call Rate to EU Budget. Allows for adjusting the minimum Call Rate for every country during MFF Drafts
  • Added triggers for a few EU parties to change their names and logos at specific dates
  • You can rejoin the EU after leaving it
  • Added the Swedish communist party to the left wing tree and the eastern alignment tree
  • When you now launch a coup for Shia government it’ll switch your religion to Shia
  • The requirements for Debt Assumption if the nation if the nation is your subject are reduced and only require you to have positive opinion
  • Added an event for the canonization of the Romanov family as a nice little flavor event for Russia
  • Added a new opinion modifier for State Visit to Vietnam
  • Added an event for the crash of the Su-37 in Russia
  • Hid additional national focuses custom factions behind visible always no so they don’t show up when they’re not supposed to
  • Added a new game rule for gameplay “Zombie Mode” based off of the Doomsday Series submod for Millennium Dawn
  • CV90 platform changes. CV9030 exists as license for Finland, Switzerland and Norway. CV9035 exists as license for Denmark and the Netherlands
  • Two new Swedish events handling Visby Corvettes and CV90 BILL
  • Sweden now starts with the Patria XA-185 and XA-203. Named Patgb 185 and Patgb 203.’
  • Sweden has new MIOs. Alvis Hägglunds - Strv. Focused on MBTs and light tanks. Alvis Hägglunds - Strf. Focused on IFVs and APCs. Saab Bofors Dynamics AA manufacturer. Bofors Weapon Systems AT manufacturer. Saab Bofors Dynamics - Gevärsfaktoriet as Infantry manufacturer.
  • Increased amount of Swedish cities across their states. Alongside changed resources and state buildings
  • Made it so the German v fall decisions do not ensure you are unable to do nuclear things if you have done the focus “German Nuclear Program”
  • Modernized the Uzbek Karakalpakstan and adjusted some of the tooltips to display the current opinion of the Uzbek and Karakalpak
  • Added the “Holy See” idea to the Papacy so they do not bankrupt themselves constantly and get income from the Christian nations of the world
  • New monarchist branch for Czechia
  • 2 new game rules for Czechia
  • New monarchist party and its leaders for Czechia
  • New alliance, The New Entente, possible to form by king-ruled Czechia
  • Added the sale of the Kee-Lung Class Destroyer to Taiwan for the United States Foreign Policy decisions
  • Internal Factions minimum opinion for monthly tick is now relative to your ideas (if an idea adds +10 opinion the monthly tick won’t go below 60)
  • Adjusted the number of dockyards, military factories and technologies start for North Korea so it is less awful then normal
  • Changed the German military national spirit to the dynamic modifiers if possible to have it better grouped in the UI
  • Changed all German changing modifiers tooltip for better readability
  • Created default preset for MIOs for SOV and USA

Database:

  • Removed the ahistorical “7th MARDIV - 35th Marine Regiment” from the United States
  • Fixed the namelist of the Marine Regiments being properly ordered with the correct number denomination, no more 34rd
  • Added a new Battleship and Battlecruiser for 2045
  • T-80B/BV should now have Late Cold War Medium Tank guns
  • Add Wallis and Futuna, Tristan Da Cunha, Tokelau, Niue, Norfolk Island, Cook Islands to the content.
  • Enormous number of EU variables, gui elements and localisation keys renamed
  • Removed all/most code related to EU002 law and other redundant EU code
  • Changed all EU party names for easier dynamization in meta effects/triggers
  • SOV and CHI influence in EU countries has been seperated
  • Moved the unlock of the Assault Cannon modules to the assault cannon techs
  • Comprehensive improvements to the Russian OOB such as changes for cast turrets for various vehicles, armor, and more as well as adjustments to ships for better accuracy
  • Fixed the Isle of Mann not correctly starting with a religion idea when released
  • The Russian “Sierra” class is now properly a nuclear submarine
  • Added another enrichment facility to the United States to stabilize early game nuclear fuel production for the USA
  • Changes for Sweden. Ikv 91 changed from HAT to light tank. Gripen no longer has A2A refueling. Gripen is now called Gripen A. No longer starts with Visby Class. Pbv 302 now has it’s turret. 9 new characters. Piranha III APC’s from Switzerland were removed. Stridsvagn 122 now uses level 3 smoke launchers. Stidsvagn 121 now starts with gen 1 thermals. Bv 206 is now exclusively an APC. Changed order of utility vehicles, now it’s Personlastterängbil 903 - Terrängbil 11/13 - Terrängbil 14 - Terrängbil 15. Land rover removed. Now has better represented HAT, with the Pvtrgb-B RBS-55 and Pvrbv-551. Now starts with Lvkv 9040A, Grkpbv 90 and the improved Strf 9040B. No longer starts with medium airframe techs. No longer starts with Attack helicopter, both tech and Mo Bo-155 attack helicopter variants. Swedish equipment now starts with MIO’s assigned to the things that can/should have it. Infantry equipment has been changed around to better represent their IRL equivalent.
  • Sweden now uses the Regiment System. They still start with the same amount of units. But these are now more closely based on how Swedish units looked. Following “Battle Order”’s batallion breakdown of Swedish armored forces alongside existing documentation.
  • Shifted all 3 variants of the Harrier to the Medium Hardpoint so they can be used as naval strike craft
  • Converted the Ratel 90 from Light Tank to IFV
  • Integrated the new Energy Infrastructure and Industrial Infrastructure buildings
  • Enabled the “Support Ship” and “Repair Ship” from vanilla for better supporting units for the ships
  • Added an opinion buff to the civil war that comes out of the influence coup mechanic
  • Expanded the number of ship names for the United States Navy with a variety of additional ships such as decommissioned ships and otherwise
  • Increased the size of your total amount of stockpile to 2 billion from 2 million due to backend upgrades from PDX
  • Expanded the political landscape of the Philippines with greater detail and leaders
  • Expanded the number of generals and advisors in the Philippines

Game Rules:

  • Removed the “Change Legacy Doctrines” game rules since they no longer exist in the traditional manner
  • Set “Recall Volunteers” to default to yes since Paradox makes the recall actually take time for the troops to return now
  • Created a new game rule for “Allow Enforce Peace” diplomatic action
  • Fixed a tooltip for the “Historical Event Trigger” to explain they are still randomized but not perfectly on time for specific events only

Graphics:

  • Removed idea description images for now until we have a more consistent use case for them
  • Fixed graphics for various variants that were relying on the generic afv profiles
  • Added new operative graphics and additional generals for the Indian subcontinent

Localization:

  • Fixed the event “Nord Stream” and “Nord Stream 2” having two “agrees” instead of an agree and decline
  • Fixed a number of “Unknown promotion” errors in the error log during runtime
  • Renamed the religious idea “Christian” to “Western Christian” to more accurately portray it
  • Changes made to Swedish MIO names. Aligning them more closely to what they were in 2000.
  • Fixed some missing localization in the doctrines for some of the unit categories like Light Fighters and All Aircraft
  • Fixed default focus tree search filter typo (FOCUS_FILTER_MILITARY_EQUIPMENT -> FOCUS_FILTER_EQUIPMENT).
  • Added a tooltip for the V Fall events stating that if you do them you are unable to change your nuclear status

Performance:

  • Reduced duplicate code across on actions which should hopefully optimize various actions throughout the game
  • Removed a number of non-essential code from the Space System which should minimize the size of save game files
  • Optimized the on startup scripts by removing unneeded every country calls reducing the load time for people

User Interface:

  • Fixed some containers showing all 6 digits for the decimals (will be a overtime process)
  • Added an additional openable display to the EU UI, currently accessible only in the Parliament tab, which shows MEPs per country
  • EU Parliament Party Influence buttons are now green if they’re available to click
  • Added an Average Economy display to the EU Budget window
  • Added a new tooltip to the Satellite Orbit screen and tooltips to be more clear about hwo to change the satellite orbit view
  • Removed all placeholders in the doctrine section and created unique GFX for each tab
  • Increased the size of the buildings in the construction menu and added missing buildings GFX
  • Added tooltips for buildings to see what their production speed modifier is in the construction menu.
  • Changed state view to align new building state modifier with the dynamic modifiers.
  • Added a display in the Energy screen to show you how much power the reactor or fossil fuel power plant will produce
  • Added the “Stored Energy” to the Counter UI under the “Energy Balance” header
v1.12.2a 11/22/2025 - Hotfix A

AI:

  • If Estonia has a wargoal and they’re less than on-par strength to Russia they won’t declare war on Russia
  • Estonia should try to actively pursue more relations with Latvia and Lithuania, vice-versa
  • Increased the desire for nations with lots of nuclear reactors to try and build additional enrichment facilities

Bugfix:

  • Fixed broken drop downs in the air UI menus for change day night, aggressiveness showing blank menus instead of the correct options
  • Fixed a crash due to a missing button for legacy faction menus
  • Fixed missing frames around officer corps leader
  • Added different effects to “Expanding The Public Sector” Focus of Germany to prevent no effects given
  • Fixed some triggers for news events for NATO
  • Reduced cost of taking Chechen states for Russia
  • Fixed the LAR operation “Steal Naval Blueprint” consuming a civilian token instead of a naval token
  • Removed a Man the Guns check in the game rules for “Take over Faction”
  • Fixed the internal faction “Industrial Conglomerates” not properly initializing when switched during the game

Balance:

  • Dramatically increased the base Energy Production so the Lack of Power modifier should not appear
  • Reduced the vanilla energy consumption mechanic closer to 0 to help with Lack of Power sometimes appearing in game
  • Reduced the amount of ROI you can get via the focus tree for Sweden. Damn Swedes and their savvy investments

Content:

  • Added a new diplomatic action “Negotiate Operative Release” allowing you to pay some money and political power for the release of a captive operative
  • Adjusted the triggers for Threat of Terrorism for India so you don’t get locked out of the tree if for some reason America cannot do Operation Enduring Freedom

Database:

  • Fixed some minor discrepancies with Swedish starting variants
  • Rebalanced the starting Swedish party popularity to their most recent election result (as of 2000)
  • Added 1 enrichment facility to India
  • The 2K12 Kub now has off vehicle radar and 2 missile pack instead of the incorrect on vehicle radar and 4 missile pack
  • Lowered the generation of World Tension
  • Updated the Ecuadorian OOB to be more accurate w/ light tanks and some missing self propelled systems
  • Removed the defunct Super Heavy Tank Barrel special project (removed in favor of the reworked ammo system for tanks)
  • Gave the United States another enrichment facility
  • Cleaned up some unused variables in the Coptic system for Egypt
  • Fixed the event “A Royal Visit with Strategic Intent?” not correctly giving influence

Factions:

  • Added a new long term NATO goal “NATO Economic Development” asking you to get every member state to 25k GDP/c

Game Rule:

  • Added a game rule for people who want to freely change internal factions without downloading a submod (express content prohibiting it will still block it)

Graphics:

  • Set a default temp icon for Naval Headquarters so its easy for people to see
  • Fixed “Agent K” not properly having his leader portrait populate
  • Fixed missing Ranger Division icon (Credits to WHACK)
  • Fixed broken portraits for the Indian generic generals when they get promoted

Localization:

  • Fixed some missing localization in the faction tooltips
  • Fixed missing Localisation for German HDW Traits
  • Rewrote the alert for “Insufficient Energy” to tell players to dismiss. It is not actually there but should relieve people’s stress.
  • Fixed the Swedish “Crypto Income” mechanic not displaying properly in the Additional Income section
  • Added a tooltip for the Swedish “Allow Crypto” focus to notify people of the Cryptocurrency Mechanic so they don’t get spoked by the sudden destruction of their economy

User Interface:

  • Fixed the broken Intelligence Agency buttons and UI
  • Removed the non-working Missile Doctrine button
  • Fixed a missing icon for “unit_med_cas_fighter_icon_small”
  • Adjusted the air doctrines positions in the officer corps view
  • Fixed the tiny faction logo in the politics UI view
v1.12.2 11/20/2025 - HOI 1.17 Compatch

Achievements:

  • Added new achievements “Waa-shington State” and “Make America Libertarian Again”

AI:

  • Cleaned up some references to add_ai_strategy to be more performance friendly
  • Added a check to ensure that Erdoğan and Turkey do not leave NATO as an extra safety measure

Bugfix:

  • Fixed a bug where the United States would receive an event about a SHORAD project it proposed to NATO members (The U.S. was not supposed to receive it)
  • Fixed a bug where NATO members were unable to reject the SHORAD project proposal from the United States
  • Fixed a bug where France “Stage” focuses were not properly checking for their respective regions
  • Removed a bugged event that was causing other nations get an idea that is meant for Armenia/Georgia
  • Fixed an issue where Italy would send an event to Egypt that had an improperly targeted state for the oil deal adding oil to Argentina instead of Egypt
  • Fixed a bug where the Greenland capital was set to the impassable state instead of the correct state which has Nuuk
  • Fixed a bug where the POTEF focus for German Doctrine incorrectly asking for an AND condition of Bayern and Germany instead of OR
  • Fixed an issue where Italy’s NIMBYs could suddenly start benefiting the government more than it should
  • Fixed a bug where the Syrian Civil War from the Arab Spring would not unlock the post-civil war focuses for Syria
  • Fixed a bug where China’s economic focuses for developing various regions did not accommodate for subjects such as the SARs
  • Fixed a bug with the Arab Spring mechanic where the “Extensive Welfare State” idea was not properly reducing the Arab Spring change
  • Introduced a degree of randomness to when the Arab Spring protest events spawn for each nation after the mission timeout so the world doesn’t get spammed with events at the same time
  • Fixed a bug where Singapore’s opinion modifiers were not properly decaying and instead were increasing the opinion
  • Removed duplicate defines that were in the defines
  • Fixed the achievement “Perot Meritorious Service Award” not properly triggering due to a bug in the tooltip looking for neutral conservatism instead of neutral autocracy
  • Fixed the Soviet division name “98th Guards Airborne Division” not properly being set to 98 and instead taking the name of 96th
  • Fixed the SCO GUI not properly being displayed and instead showing the dynamic lists twice
  • Fixed the Iraqi event “Iraqi Forces Storm our Embassy” not properly creating a unit for the Iraqi forces
  • Fixed the Russian Event regarding Alexander Lebed dying triggering when Alexander Lebed is in control of PMR
  • Fixed the Arab Spring events about army mutinies happening when the Arab Spring has been completed
  • Fixed the cosmetic tag for the Maghreb Federation not properly being set which was causing it to not properly show the flag
  • Fixed the Singaporean ideas using the wrong building slots factor modifier causing it to not properly work
  • Fixed the Israeli focus “The Oslo Accord” not properly requiring you to complete the focus “The Regulation Act” soft-locking you on the sub tree
  • Fixed the Hezbollahi idea “Increased Iraninan Support” not properly giving money as expected
  • Fixed broken tooltips for Burmese Insurgency mechanic regarding influence
  • Fixed a broken localization for the United States Foreign Policy with it stating something about africa when it’s in respects to resetting relations with Russia
  • Fixed other countries then HOL and BEL receiving Belgium and Dutch characters traits
  • Changed ai weights to Russian focusses, preventing them going to war without bordering NATO or Ukraine without preperation
  • Added missing starting coalition members for Netherlands
  • Remove unintended double polical power gain penalty when monarch is blocking laws in The Netherlands
  • Added bypass triggers for VOC focusses when the country is the puppet of the Netherlands
  • Fixed wrong bypass triggers for Dutch WIC focus tree branch. Now it properly bypasses when the country doesn’t exist, or you already own the state.
  • Fixed Dutch Liberal Society modifier not giving the reduction cost to economic focusses
  • Fixed numerous fixes for the VOC content for the Netherlands
  • Fixed Dutch Mars event chain not giving rewards or penalties
  • Fixed German MIO’s not being selectable for their equipment groups, while having traits for it
  • Added tooltip to inform player how the Dutch PvdA Leader gets elected
  • Fixed the lingering configuration of the European Union on nation states that retain configuration from the European Union post-civil war
  • Fixed the constant civil wars if you disable the Libyan Triablism mechanic and have less than 10% opinion for any of the breakaway tags
  • Fixed the broken influence actions in the Libya focus tree when the conditions for the targets are not valid
  • Fixed the broken Spanish Empire cosmetic tag going away
  • Fixed a broken influence target in the Syrian national focus tree for the focus “Chinese Anime”
  • Removed a broken event in the German tree referencing GER_cold_war.26
  • Fixed two Iranian Parliament missions giving some impossible requests if a IRQ or SYR do not exist
  • Fixed Dutch focusses and events not giving production lines for naval ships
  • Fixed Iraq scientist not being available after event
  • Fixed a broken influence tooltip in the Syrian “Anime Industry Boom”
  • Preventing Belarusian civil war when there is no police funding
  • Prevent Romania start world war 3 when Historical is on
  • Added visibility condition check to Spanish Install the Carlist Monarchy decision
  • Removed global stability penalty for news event United States Not So United?
  • Fixed unexpected combatants increments to both sides when using the Serbian Attack Montenegrin Militants decisions.
  • Fixed Incorrect state transfer and tech inherit for Catalunya independent event.
  • Fixed hard coded welfare decrease.
  • Fixed the USA getting the event about increasing it’s military spending for NATO
  • Fixed Vadim Corneliu Tudor reincarnating after his daughter gets retired, damn Transylvanian
  • Fixed Indian subcontinent breakaways having Chinese portraits instead of Indian ones
  • Added a check to ensure that Belarus exists for America to be able to do the Belarus Democracy Reauthorization Act
  • Fixed USA being able to do the Belarus Democracy Reauthorization Act without having any influence or network strength

Balance:

  • Reduced the stability penalty for the “Nuclear Power (Offensive)” idea from -0.15 to -0.10
  • Reduced the cost from Somali Pirate event from 25 billion to 15 billion and instead of 5 convoys, you only lose 2 convoys
  • removed the regional power requirement from the Space Programs for civilian projects
  • Reduced the cost of the special project facilities from 50,000 to 45,000
  • Changed the modifier for the “Global Diplomacy” ideas for Singapore from send_volunteer_factor to send_volunteer_size so you can send more volunteers
  • Made the Bolivian focus “Purchase Russian Aircraft” purchase MiG-29 Fulcrum instead of Tu-160 since these are more realistic for Bolivia
  • Added more factors to the various economic events (too many random little changes to help fluctates the events and make some often unsee ones a little more likely to come up)
  • Reduced some of the Italian productivity modifiers so it’s not so substantial where they end up passing USA just by being Italy
  • Added a check that Bosnia needs to be at peace to take the focus allowing them to join NATO
  • Fixed non-Arabic countries finding their way to being able to be invited to the UAR
  • Increased the penalty of using VOC or WIC occupation laws
  • Having increased healthcare spending (Level 3+, low corruption, and government popularity) should now reduce your Arab Spring protests
  • Increased the amount of oil gained via the focus tree for VEN to better represent their large-scale/sized oil reserves
  • Adjusted the trade opinion so it’s more penalizing on trade opinion factor with the trade laws
  • Adjusted the penalties for Dutch non-selfsufficient idea
  • Added additional triggers to Dutch Space Focusses
  • Added a additional trigger for allowing a nation to go to Neo Imperialism if you have the intervention idea

Content:

  • New Content For MP Under Game Rule to Speed games up
  • NEW/IMPROVED FOCUS TREE: Sweden, South/North Korea
  • NEW MIO TREE: Romania, Brazil, Australia, China and Japan
  • Added new decisions for Bolivia to allow them to develop their oil reserves
  • Added “Robert Hanssen” as an operative for the Russians to use with American citizenship
  • Added an event for Venezuela where Hugo Chavez dies and Nicolás Maduro becomes the president (Requires Hugo Chavez to be in power at the time)
  • Added a date trigger for the United States event “Lehman Brothers Collapse” to be any time after 2005.1.1
  • Added new content for North and South Korea as well as a new Sub Tree for North Korea
  • Added new decisions for Venezuela to further exploit more of your oil reserves
  • Changed Chinese STE decision to a mission so there is less micromanagement. Also added a new mission, which was not visible do to a wrong trigger.
  • Added a bypass for “Recognize Novorossiya” so the Russian tree doesn’t get soft locked when Ukraine is invaded earlier and before the NOV rebellion

Database:

  • Added 16 Su-24MRs to the Ukrainian stockpile in 2000
  • Added 2 missing Marine Regiments to the USA in 2000
  • Changed the starting economic cycle for the USA to “Stable Growth”
  • Added 2 enrichment facilities to France
  • Changed the 9k33 OSA to properly have the battlestation it should have
  • Added the Mid Air Refueling module to AMX Ghibli (International)
  • Changed the T72A so it has an Cold War Battlestation instead of an Early Cold War Battlestation
  • Added Modern A2A Weapons tech to Ukraine due to their company Artem designing a lot of the advanced Russian missiles
  • Added Highlight states for all Formable Countries, making easier to see which states you need
  • Added tooltips for Dutch Focus trees to let you see the reward when sending an event to a country
  • Sorted the Country AI behavior Game rules to alphabetic order
  • Changed CAT_naval_misc to CAT_naval_modules for clearer information
  • Changed CAT_naval_eqp to CAT_naval_all for clearer information
  • Reclassified the S3-Viking as the more modern version of the plane type over the S-2 Tracker
  • Added new generic general portraits for Indian subcontinent nations

Game Rules:

  • Added a new game rule to disable the AI from puppeting other nations via the influence system
  • Added a new game rule to disables aggressive features for Western nations

Graphics:

  • Converted all PNG assets to DDS to better optimize for lower end machines
  • Fixed a broken graphic for Belarus in their utility vehicle graphics
  • Created new MIO Trait icons
  • Created new Organisation select icons
  • Restructured the MIO selection screen
  • Fixed Czechia having access to the T72M2 Moderna and Slovakia having the T72M4CZ
  • Added missing Special Project GFX

Localization:

  • Removed a confusing statement in the Arab Spring events where it mentioned caretaker governments but was using the name of the former leader instead
  • Fixed the localization for the Transport Helicopter Equipments
  • Improved the localization for the influence tooltip for when a nation is trying to influence
  • Fixed the missing localization for the Cuban focus “Talks with Colombia”
  • Improved the grammar and structure for some Serbian events
  • Fixed the localization for the Indian events about communist rebellions not properly referencing India
  • Fixed the name of “Megawati Sukarnoputri” being incorrect for the Indonesian politician

Map:

  • Moved Al-Amarah north of Basrah instead of its currently inaccurate position

Performance:

  • Numerous improvements and cleanup on old and antiquated systems making them more in line with modern standards
  • Removed a large number of unused assets and localization optimizing load times
  • Removed a series of country flags and arrays that were not being used further optimizing the save file

User Interface:

  • Fixed a broken UI element when trying to design Self-Propelled Artillery as Russia
v1.12.1b 8/22/25 Hotfix

AI:

  • AI is less likely to continue to combat influence if their highest influence has a very positive opinion (+100)
  • Improved some of the AI handling of the buying and selling of reactor grade fuel

Balance:

  • Rebalanced the purchase of reactor grade fuel from 500 units to 2500 so you buy a larger amount of fuel so you do not need to do it as much
  • Reduced the time to deliver for International Markets to 45 days from 60 days

Bugfix:

  • Fixed the US Event “United States Offer SHORAD Projects” not properly giving influence to the right nation
  • Fixed the Algerian character “Fatima Zohra Ardjoune” not properly showing up in the GUI
  • Fixed the country flag decisions this time for real (they broke just a few days ago)
  • Fixed the USA decision “Moving in on Africa” not properly checking for China
  • Fixed the Iranian Majles being able to object to law changes despite them being abolished
  • Fixed the Russian destroyer variant Talwar Class having a module that was available in 2015
  • Fixed two influence triggers for the Belarusian Union State mechanic displaying the wrong name
  • Fixed an influence trigger in the Belarusian Union State mechanic where it states 70% influence but in reality was looking for 80%
  • Fixed Dutch decisions not being visible after taking the “Economic Revitalization of the Dutch Caribbean” focus
  • Fixed Dutch country leader switching when House of Orange is in power and King/Queen is abdicating
  • Fixed Dutch events and decisions giving building to random states instead of random owned states
  • Fixed Dutch focus “Global Vision” not giving ruling party popularity
  • Fixed Dutch event for Peru ending up in Iran
  • Fixed Dutch annexing themself when Germany or Austria accepts unification
  • Fixed Influence triggers for VOC focusses
  • Fixed Dutch “Proclaim Fourth Reich” not being available when conditions are met
  • Fixed Strength Ratio requierments in Dutch focusses
  • Fixed Neur Market cancelling without any reason so the focus works as expected
  • Fixed Dutch event ending up in Belgium. Old habbit
  • Fixed Dutch Grey Society decisions not being able to take when decision got cancelled.
  • Fixed change party function placing a salafist party in emerging
  • Fixed change party function showing the wrong next ruling party
  • Fixed the Iranian spirit “Firm Control” cancelling despite meeting the proper requirements
  • Fixed the Iraqi army not disbanding in the instance of a defeat in the 2nd Gulf War
  • Fixed the Iraqi provisional authority not transferring power from Jay Garner to Paul Bremer

Content:

  • The idea “Fight With Communism” will now cancel if you become Emerging Outlook as either Lithuania, Latvia, Estonia, Finland or Poland
  • Added the idea “Fight With Communism” to Lithuania, Latvia, Estonia and Finland
  • Added a decision to allow anyone to join BRICS as long as India has formed BRICS
  • Added Unit and Ship name lists for the Netherlands
  • Changed starting focus for Dutch Fascist, needing them to be in power instead of starting a civil war
  • Buffed the monthly population gain for Dutch Agriculture economy path
  • Locked Dutch Groningen Branch in Regional Economy branch if you don’t have oil searches
  • Buffed nationalist drift when having Willem-Alexander in High-Command in the Netherlands
  • Netherlands now start with lvl 3 agricultre tech
  • Removed trasury cost for “Expand Tullip Exports”
  • Add small stability bonusses in the Monarchist and Fascist branch in the Dutch focus tree.
  • Added an option to relocate the capital to Nanjing for Taiwan in their event

Database:

  • Added a new trait “Former Interior Minister” to Abdiqasim Salad Hassan for Somalia
  • Changed the starting national leader of Somalia to Ali Mahdi Muhammad
  • Added the traits “Career Politican” and “Writer” to the Indian leader “Atal Bihari Vajpayee”
  • Changed some starting resources and buildings in the Netherlands
  • Iraqi division templates associated with the Ba’athist regime will be disbanded upon defeat

Game Rules:

  • Added a new game rule to disable the Muslim Brotherhood Civil Wars if you do not want them to happen
  • Added allow achievements to several more game rules that do not impact the game flow fundamentally, but are just nice haves

Graphics:

  • Fixed the Algerian character “Fatima Zohra Ardjoune” having the improper small portrait
  • Added a small generic library of transport helicopters for the new unified equipment designer for each tier. More in-depth icon library will come in the future along with models
  • Fixed Missing Personal Union Autonomy State GFX
  • Fixed Dutch Missing Utility Research GFX
  • Added MD Division icons for custom division icon
  • New GFX for International Market menu

Localization:

  • Added remaining sub unit modifier localization
  • Fixed missing localisation for Dutch decisions and national spirits
  • Fixed Historical Ship Name list missing loc
  • Fixed Dutch focus “Smart Dairy Farming” missing localisation
  • Fixed Dutch MIO trait missing localisation

User Interface:

  • Fixed the special project window for different projects having bad overlap with longer descriptions
  • Fixed the special project window for projects that have multiple options not being properly aligned and having a large amount of overlap
  • Fixed the Economic Numbers overlap in the diplomacy window for people who do not own the La Resistance DLC
v1.12.1a 8/15/25 Hotfix

AI:

  • Moved more add_ai_strategy to the ai_strategy file for better performances
  • Expanded the AI for Ukraine to be more reactionary to the Russian nation if they’re justifying or have a wargoal against them

Bugfix:

  • Fixed the Spanish decision “Canarios Targeted Subsidies” not properly checking for the right core for the Canary Islands
  • Fixed the migration laws not properly being displayed in the tooltip for their cost
  • Fixed the USA decision “Investments in Our Backyard” not properly triggering for Brazil, Colombia, and Argentina
  • Fixed the American foreign event “Russia Agrees to Our initiative” giving money instead of taking it away
  • Fixed 2025 stealth corvette being labelled as a regular corvette
  • Fixed stealth corvettes and frigates not having names
  • Fixed German MBDA MIO tree not being able to complete
  • Fixed Dutch Damen MIO tree not being able to complete
  • Fixed Dutch government fall event triggering when completed the purple election
  • Fixed missing Dutch Characters
  • Fixed Dutch Grey Society decisions being available when already having a decision active and will cancel when ruling party switched
  • Fixed Dutch ideas not giving an effect.
  • Fixed Dutch UN Mission to Ehiopia to work as intended
  • Fixed Dutch monarchy events give western support instead of nationalist
  • Fixed German duplicate state modifier for Mines
  • Fixed ideas cancelling which doesn’t made sense
  • Fixed Dutch description when NATO is disabled for non-selfsufficient army spirit
  • Fixed Arctec Focus tooltip for unlocking the MIO
  • Fixed German MIO missing localisation
  • Fixed Dutch focus giving money instead of taking
  • Fixed Dutch focus not giving transport helicopter focus for NSB owners
  • Fixed Dutch Defensievisie not being deleted when you complete the last focus
  • Fixed missing localization for U.S. casaulty report event in Afghanistan
  • Fixed an issue where the U.S. was unable to continue with OEF if the Taliban existed (this was a requirement for the previous iteration of the insurgency mechaniC)
  • Fixed an issue where Iraq would capitulate even if it won

Content:

  • Added a new opinion modifier when you send intervention forces to one nation, all hostile nations will gain a -50 opinion modifier with the root nation
  • Added a new opinion modifier when you send intervention forces to one nation all of their allies will gain a +25 opinion modifier with the root nation
  • Added random events for the Canary Islands similar to other Spanish regions
  • Added a revolt against Spain mission for the Canary Islands if their opinion gets too low like the other Spanish regions
  • Added tooltips for events and choices that inflect (un)locks for Germany and Netherlands

Game Rules:

  • Added a new game rule to disable the CSTO
  • Added a new game rule allowing you to change around your legacy doctrines

Graphics:

  • Fixed various missing National Spirit GFX
v1.12.1

AI:

  • The AI will not pursue a debt war if a nation is guaranteed by a NATO member or CSTO member
  • The AI will not pursue a debt war if the capital is in russia they need to have a state in either of the strategic regions bordering the Atlantic or Mediterranean (prevents them from fighting in wars)
  • The AI will not pursue a debt war if they or an ally do not possess a naval base in the neighboring strategic regions
  • The AI will be more likely to pursue a debt war if they have over 60% influence on the target nation
  • The AI will not declare a debt war if they do not have naval superiority over the other nation
  • The AI will be more likely to invade you for defaults on higher difficulty
  • Further reduced the importance of Strategic Bombing for the AI so it stops being stupid
  • Blocked the Greek AI from unifying Cyprus on historical focus mode
  • Fixed the AI not properly checking things in the purchase Reactor Grade fuel event chain
  • Enabled the AI to be able to use the International Systems GUI once again after refactoring it
  • Fixed a part of the AI for the Libyan Special Project not referencing the correct variable
  • The NATO AI should no longer have nations that join NATO on historical unless they are a historical nation that joins it
  • PMR AI should now be more likely to take the focuses now to integrate Moldova so it’s not as unstable long term now

Balance:

  • Increased the penalties for taking the “Nuclear Power (Offensive)”
  • Increased the cost of Enosis for the Greek decision from 50 to 150
  • Increased the starting strength of the Islamic State and the Free Syrian Army when it spawns
  • Slight change Panama Canal`s position
  • Make Saint Kitts and Nevis at right position
  • Increased the amount of oil added to the states in the USA decision “Open Public Lands for Fracking” from 2 to 6
  • Increased the gain for the trade autonomy decision from -0.08 to -0.12
  • Reduced the time to execute the USA decision “Execute Operation Enduring Freedom (OEF)” from 30 to 15 days
  • Increased the cost of MBTs in the international market from 0.022 to 0.032
  • Added a reliability penalty to the Double Barrel Tank Cannon and increased the soft and hard attack of the module so the cost is more worthwhile
  • Added back a small anti-air bonus to the HMG modules
  • African Literacy Rate now has a larger impact on the literacy rate of a nation for Africa
  • Added a penalty to the literacy rate for countries with high corruption

Bugfix:

  • Bulgarian & Serbian arms deal has been removed and replaced with a international market income modifier of 20%
  • West Side Boys name change to be accurate name
  • Fixed the Italian focus “Relinquish Power to the Pope” not properly transferring subjects to the Holy See
  • Fixed being able to send yourself “Bailouts” if you have somehow become an influencer of yourself
  • Fixed the Nigerian mission “Religious Civil War” not properly concluding when you have converted everything
  • Fixed the Brazilian achievement “The New Communist South America” not properly triggering due to a mistake in the alignment check
  • Fixed the Fijian AI Behavior not properly setting the global flag for either game rule
  • Fixed the Somali Civil War global flags not being properly set for it’s conclusion
  • Fixed the USA decision “Open Public Lands for Fracking” adding oil to the wrong state
  • Fixed the Sudanese Ribbon “End the Second Sudanese Civil War” not properly triggering due to a bug in what flag was triggered
  • Fixed the combat tactics for random different combat tactics not properly being set
  • Fixed Georges Leygues Class destroyer definition in OOB MTG (from “frigate” to “destroyer”)
  • Fix the Indian focus “Brazilian Industrial Partnership” not properly giving influence to Brazil
  • Fixed German Focus Tighten Borders decreasing migration law instead of increasing it
  • Fixed the country flag decisions not showing up properly as well as optimized their checks
  • Fixed the APC/IFVs not properly being added to the division template after researching specific techs
  • Fixed the Iraq decision “Aramco Control” not properly triggering when you have 90% to 99.98% control
  • Fixed theLibyan focus “Islam Over Libya” not properly giving influence to a random country and sometimes giving influence to itself
  • Fixed the Ethiopian focus “Eritrean Annexation” not properly removing the “Eritrean Friction” idea if you have it from the Eritrean integration efforts decisions
  • Fixed the Ethiopian focus “Annex Eritrea” not properly adding the core of Eritrea to Ethiopia for the islands off of the coast of Eritrea
  • Fixed the Indonesian focus “Purchase Rafale” not properly giving the Rafale M to Indonesia when the decision is taken
  • Fixed the Indian on actions for religious group independence continuously spitting out the nations despite them being reconquered. They now can only declared independence once from India.
  • Fixed an issue where Iraq would not win against the U.S. upon capturing the Kuwaiti naval base
  • Fixed the Energy Game Rules causing a breaking issues when turning off power plants
  • Fixed the Iraqi event “Anbar Tribal Council” tagging ad infinitum when ISIS has risen and the state 557 changes hands
  • Fixed Israeli event “A proposal of sorts” not giving influence to the proper nations
  • Fixed a weird bug where if you influence puppeted and then annexed a country, the country would gain Libyan tribal traits
  • Fixed the UAR achievement “Are you sure that’s enough?” not properly checking the GDP share
  • Fixed the Libyan Ribbons not properly checking if you have beat Egypt and Chad
  • Fixed a bug where “Has Power Ranking of at least Regional Power” did not include Regional Power.
  • Fixed MTG naval OOB for France showing a destroyer class as frigate in “definition”
  • Fixed German bugs in focus tree and events.
  • Fixed German party stuff and balance

Content:

  • NEW FOCUS TREE: Netherlands, Bolivia
  • REWORKED/IMPROVED: Singapore
  • Remove the 2017 start date and related files since we are no longer maintaining it
  • Influence Economic Aid now no longer requires you to be a top 7 influencer and you can send aid to other countries
  • Moved the political power costs for the Greek decisions from the effect to the cost trigger so they actually show their cost
  • Reworked the Arab Spring mechanics to be more robust and enjoyable to play
  • Reworked the “Cheap Loans from the IMF” decision to be more robust and require you to balance your budget without requiring you to pay down your debt
  • All focuses that create factions now requires a nation to be independent before creating it so you do not have a situation that a puppet randomly creates a faction
  • Refactored the Indian “Identities of India” mechanic to be more code standardized and easier to maintain as well as fixed a number of minor bugs with it
  • Added a foreign policy decision category for the United States
  • Added a mechanic regarding the Ba’athist on the loose following the Iraq invasion
  • Reworked the Afghan-Taliban Insurgency mechanic
  • Added country-specific flavor to Pakistan
  • Added country-specific flavor to Palestine
  • Added a decision & event to relocate your capital as Taiwan if you reclaim the mainland
  • Improved effects on Taiwanese decisions
  • Added scientists to Iran
  • Reworked MIO for Germany

Database:

  • Ukraine no longer starts with the “Naval Guns 2025” and “Cooled IR Systems” tech in 2000
  • The French VAB now uses the wheeled suspension instead of the torsion bar suspension
  • Converted the triggering of the “Death of Hafez al-Assad” event to be closer to the historical date when triggering the game rule
  • Added the starting 2 camouflage technologies for Romania
  • Removed radar station in Clabria and added one in Sicily and one in Puglia lvl.2
  • Modified port and airport lvls to improve realism in Italy
  • Updated naval OOB for Italy accordingly to map modifications and realism

Game Rules:

  • Added two new custom game rules for Syria to allow you to force the historical civil war from the Arab Spring as well as the Islamic State spawn
  • Converted the “Historical 9/11 Trigger” game rule to “Historical Events Trigger” to allow for more flexibility in the future
  • Added a custom game rule to resolve “border gore” following a peace deal (with this option enabled, you will no longer have 40 Russia’s if they lose)

Graphics:

  • Fixed the engine type slot icons for the various tank chassis for custom nation blueprints
  • Reworked the internal policies, laws, and statistics icons to be sleeker
  • Fixed the helicopters showing up as tanks in the equipment designer for some nations
  • Added a new icon for the “MLRS Battalioon”
  • Added some 3d ships models for ITA, FRA and GER
  • Fixed CV90 3d model clipping

Localization:

  • Improved the localization for the Greek decision mechanic for Cyprus
  • Added some QOL of tooltips and expanded localization for the various international system buttons
  • Fixed the debt display not rounding when there is too many digits in the debt top bar
  • Fixed the coalition tooltips not having their NOT flag
  • Fixed the missing localization for the United Arab Republic achievements and tooltips

Map:

  • Slight adjustment to the Riau Islands near Singapore/Indonesia
  • Add Antigua and Barbuda to the game
  • Make Panamal Canal its own state for future Panama Canal content
  • Add a new state to Afghanistan called Qalat for the upcoming American Foreign Policy content
  • Add Anjouan as a state
  • Fixed Italian map building location, mainly ports and ariports

Performance:

  • Reduced the amount of variables and flags that are saved into the save game file optimizing it
  • Removed a number of scripted localization that were not referenced anywhere reducing some old and antiquated code bloat

User Interface:

  • Added back the International Market Cost display for the international market window
  • Refactored the Nuclear Strikes tooltips so they’re easier to read and understand
  • Removed floating “Armour_TITLE_WEAPONS” text from the tech tree
  • Added several national focus filters to Iran and reassigned existing filters to improve playability.
v1.12.0d - 7/02/25 Hotfix v1.12.0d AI: - The AI should now actually deploy planes when at war with the United States (China and Russia were the worst offenders.) Balance: - Increased the benefit of the "Improve Local Infrastructure" internal investment from 15% to 20% for all infrastructure types - By default you can no longer sending investments to countries while you have the "Bankruptcy Incoming" mission active - Added requirement for Transnistria to be independent to complete focuses with wargoals to prevent early WWIII from happeneing - Command Power has replaced Army Experience in the PKK mechanic for Turkey Bugfix: - Fixed the broken display for the "Storm the Tulkarm Fort" decision not showing up with the right information - Fixed the Israel "The Passover Massacre" operations when failed Gaza Strip becomes overlord of Israel and instead changed it so that Israel becomes the overlord over the Gaza strip - Fixed the "Resource Exports" not properly taking into account subjects when calculating your resource export income - Fixed the "Rafale Planes" focus not properly giving the Rafale M to India - Fixed the broken Romanian tooltips for the economic focuses - Fixed the stealth corvette techs not properly being limited to 2025 and instead being able to research without a tech research penalty Database: - Added a new scripted trigger "is_autonomy_that_cannot_change_level" to check if a country has a special autonomy level that cannot be changed - Changed Destroyers back to being Capital Ships instead of Screen Ships. This will be reverted in a future naval rework - Removed older "anti_air artillery" type from ship classes for the older missile system - Removed a ton of duplicate equipment variants for the "Error Stop" variant so the game should start a bit faster - Russia no longer starts with the "Naval Guns 2025" tech in 2000. Silly time travelers Game Rules: - Added a new Game Rule "Disable Investment Bankruptcy Lock" that allows you to send investments to countries while you have the "Bankruptcy Incoming" mission active Graphics: - Updated the icon for the Nigerian Idea "Blood Oil" Localization: - Changed all the vehicle hull names from "Light Tank" to "Armored Hull" - Added a tooltip to the first "Armored Vehicle Hull" tech that explains you only need to research this Performance: - Improved the performance of how the on actions are triggered for civil wars so there is less idea drag
v1.12.0c - 6/27/25 Hotfix v1.12.0c AI: - The AI with generic focus tree should no longer take continuous focus "Increase Autonomy" if they have special (i.e. can't upgrade) autonomy level - AI should no longer try to increase its autonomy level if it has same ideology as overlord and current autonomy level is not too low (lower than sattelite) - AI will take into account interest rates before paying reparations following a raid - AI who do not have the "Nuclear Energy" idea will no longer build enrichment facilities - AI should no longer try to build nuclear enrichment facilities if they do not have more than 5 nuclear reactors (i.e. don't enrich your own if you don't need to.) - Fixed the AI strategy plans for China not working as expected - Improved the AI for Nigeria handling its religious conversion mechanic - AI is likely to go to war over debt if the target is in a major faction (CSTO, NATO) - Iranian AI will be more likely to stir trouble in Yemen Balance: - Moved the added manpower from the Automatic Loading System to the Manual Loading System for tanks - For now the Russian Army Focus "Opportunity To Buy Off The Army" will give 0.015b weekly income per 10 million population instead of fixed income of 0.150b weekly - Made the United Kingdom focus "Towards The Right" remove the "Part of the 1st World" idea - Added an influence requirement to launch the coalition of the willing attack on Iran - Rebalanced Turkey's army anger modifiers - Reduced the amount of reparations paid; down from 10% of GDP/PP to 3% - Rebalanced modifiers from Iran's prime minister decisions - Rebalanced modifiers from Iran's presidential decisions - Made the Coaxial Engines for Helicopters jump by 5 KM/H per generation - Removed the piercing value from the Modern Smoothbore ATGM and better laid out the ATGM hard attack by increments of 4 Bugfix: - Fixed the Weaken Libya and Weaken Venezuela modifiers not properly weakening the countries - Fixed having no scrollbar in special project window - Fixed having no priority buttons for equipment in Production Tab - Fixed requiring 7 Billion of Total GDP instead of 7 Trillion for Chinese Economic Focus "Focus On Strategic Industries" - Fixed reducing domestic independence for Russian Economic Focus "Chaika" - Fixed swapped rewards from Improved Wireless Communication special project - Fixed Chechnya becoming a puppet if you successfully white peace with Russia - Fixed Chechnya having Ramzan Kadyrov instead of his father for 1 day until focus "Ahmat Kadyrov" - Fixed the Nigerian event "Nigeria Seeks Foreign Grants" not properly giving influence to the country that grants the money - Fixed the Brazilian focus "Integrate UNASUL" not properly adding the UNASUL faction to the country that completes the focus - Fixed the Destroyers for non-MTG owners being unable to deploy - Fixed the Iraqi focus "Russian Investments" display not giving the proper influence - Fixed a bug where Eastern European countries could apply to the F-35 program without being in NATO or a Major Non-NATO Ally - Fixed a bug where Hezbollah gets annexed by Israel if it wins the 2006 war - Fixed a bug where the portrait of an Iranian Prime Minister was not displayed properly in the GUI - Fixed broken Kasyanov ideas in Russian Focus Branch PARNAS - Fixed being unable to research helicopter technologies for non-BBA owners - Fixed the Spanish focus "Hispanidad" giving influence on yourself as Spain - Fixed the "Sectarian Groups Start to Seek Independence" mission in Syria cycling without actually triggering - Fixed a number of minor issues w/ Linux being unable to find specific graphics files due to file case sensitivity - Fixed the Bosnian decision "Unite Yugoslavia" not properly annexing the right nations Content: - Added an option to blacklist countries from re-applying to the F-35 program as the United States - Tabled Iran's MEK mechanic - Added an event for the end of the Nigerian "Religious Civil War Mission" if you are able to successfully convert everything without the Islamic civil war triggering - Added 8 new American leaders to extend presidential cycles for another 16 years (4 DEM, 4 REP) - Added an option to mend ties with the United States as I.R. Iran Database: - Added the starting spirit of "Nuclear Energy" to Iran - Blocked the "Electronic Government" special project from being visible for other nations other than Iran - Adjusted some triggers in Iran to require Intel instead of Influence - Gave Poland the "Missile Experimentation" special project and Early SAMs/SAM 1 so they can deploy their starting missiles - Changed Helicopters from requiring the "Aircraft Project" special project to requiring the "Helicopter Project" special project - Added a new strengthen/weaken setting for the Czech Republic - Adjusted the Hezbollahi Focus "Steal the Bastards" to require the United States has to have declared war on Iraq, has Iraq as a subject or has military access to them Localization: - Some minor localization fixes for Russian and its subjects content - Added missing localization to two Iranian national spirits - Rewrote the entire Russian localization file for better grammar and readability Graphics: - Fixed some inconsistencies in the VLS naval tech icons for the Naval Designer
v1.12.0 v1.12.0 AI: - Rewrite the influence AI to closer to the investment AI where it evaluates by country context - Fixed the AI not wanting to take European Parliament measures due to them having a lone factor of 0 - Improved the AIs performance when evaluating whether to push for laws or decisions - Improved the AI's willingness to naval invade other countries if they are within range - German AI improved, US and GB will keep troops in Germany, until called back or leave fraction - The Debt Assumption AI now has a 90 day cooldown to prevent it from being spammed - The Nigerian AI should be more intelligent in exploring their focus tree to better assuage their economic issues - Added some new AI modifiers to make them more likely to support particular EU laws when they're in the council - Improved the AI so they are moore likely to actually take decisions and laws as appropriate 3D models: - Added 150+ new infantry models and textures - Added dozens of new vehicles and texture variations for them - Added dozens of new ships. Hull visual model progression also added. Balance: - Adjusted the political power from 100 to 150 when you succeed in fixing the bankruptcy - Improved the EuroArmy Brigade so it's not nearly as shit for the European Union - Reduced the industrial cost of the heavy guns by half of the cost - Added a negative foreign influence modifier as you increase your intervention law from anything over isolation - Adjusted the EU-Turkey Deal to not be able to be done unless Turkey is not in the European Union (no it does not block any law progression) - Rebalanced the Fossil Fuel Industry vs Renewable Energy choice in the Brazilian focus tree in the economic tree - Added a clamp so the minimum possible workforce that can be in a country is 0.01 in total - Added some Western Support to the NATO member idea and some defensive stability and war support to better represent it being a defensive alliance - Reduced the speed penalty of the Double Barrel and Laser Beam cannon - Rebalanced some of the Ethiopian decisions so they add influence to Ethiopia from china but reduces costs on Ethiopia for expanding infrastructure - Halved the Maximum Survivability and Dispersed Dispositions land doctrine Experience Loss by half to 7.5 from 15% - Increased the migration rate from the open borders idea by 10% - Added tourism income to the Kaaba for whomever controls it to represent the massive amount of tourism and pilgrims to the area - Pre-Accession Assistance now cancels once you become a member of the European Union - Adjusted Utility Vehicles doctrines that have a armor value to have a hardness value as Utility Vehicles do not have armor - Fixed the broken Bosnian ideas that gave you insane amount of division recovery rate - Some Likud focuses now only increase corruption when leader has corruptible trait - Added starting intelligence agency to Israel - Reduced the productivity modifier of Agriculture Districts by 10% from the Modernized GMO - Made 2035 Cruise Missiles worth using in general - Reduced the time for the missile experimentation project down - China no longer starts with 2025 Light Guns technologies for ships - Increased SAM air superiority per wing from 5 to 15. - Added a 2% boost to Air-Ground-Attack on the BBA radar upgrade, to represent ground search radars - Made the German Soldiers Popularity mechanic for the War on Terror a little more random but a little easier to manage Bugfix: - Fixed a German MIO giving piercing despite Small Arms not having Piercing - Fixes German Content Bugs, like License production, and minor stuff - Fixed the wrong colour in the display names in the laws - Fixed the Romanization decision not properly adding cores to the new states in Morocco - Fixed the Ideological Power for Communists actually increase worker requirement by 25% instead of the intended 15% - Fixed Cuban focus "Revive Cuban Metallurgy" having a hidden effect that adds the industrial complex - Fixed a random Serbian division starting in the southern Indian Ocean - Fixed the infinite political power exploit giving infinite political power when you have international investments reinvestment going - Fixed the spamming error from the Syrian on actions - Fixed the "Complete Full Use" not actually being able to be taken if you are on Neo-Imperialism instead of Global Interventionism - Fixed the "Air Space Incursion" event showing up if you haven't researched anything that unlocks SHORAD Sites - Fixed the "Restoration" focus for Brazil not actually setting your name to Empire of Brazil - Fixed "tech_info_special_description_bottom_margin" spamming in the error log - Fixed the buttons in the navies menu not properly changing when selected for aggressiveness, splitting for repain and otherwise - Fixed immigration not scaling properly with unemployment - Fixed the "Workers Party Alignment" decisions not showing up properly in the decision menu - Fixed the Total Workforce modifier from GDP/C getting too low and causing the workforce to go extremely negative - Fixed Israel focus "Manama Economic Conference" not being able to be taken if Palestine is not a subject - Fixed Socialism not meeting the same requirements as other subideologies for boosting - Fixed the boost triggers showing up with Turkish ideas despite you tnot being Turkish - Fixed the Ethiopian focus "Secure the Eritrean Border" being locked if you integrate/own all of Ertirea without them existing - Fixed the Ethiopian decisions regarding rail investments looping indefinitely - Removed the generic.dds portrait error for all of the political leaders - Fixed the airforce cost calculation being too high due to the stockpile being duplicated - Fixed the Israeli ideas not properly impacting the proper variable for the Israeli money system - Fixed the nationalist drift for Fascist Demagogue instead of salafist - Fixed being unable to take "Gigantic Spending" idea due to it missing the trigger "Is at War" - Fixed the Carlist monarchs not properly taking charge in Spain when you choose the absolutist focus tree path - Fixed El Salvador not starting with a legacy land doctrine - Fixed various instances where random choice in decisions was always giving same outcome - Added Bypass to Chinese focus "The Bear's Backyard" and "End US Hegemony", Preventing China could complete these focus even though the US and Russia have been puppeted - Fixed requirements in german focus - Fixed German Equipment events - Fixed the Russian Debt Negotiation event not actually modifying the debt of the Central Asian state that requests the renegotiation - Fixed the "Integrate Bosnia" decision showing up for Serbia even though they already have cores on the states - Fixed Lahak intelligence idea giving +100 air volunteer cap - Fixed many incorrect Israeli focus prerequisites (especially in the foreign policy part) - Fixed last stage of negative Eddaic Ghost idea being impossible to remove - Fixed Jewish Might focus tree - missing war goal, state claims, incorrect army size requirement - Fixed Israeli political ideas being removed during election and coalition forming - Fixed many Israeli political ideas not being removed when their party left government - Fixed AI weights for Israeli China vs. USA focuses - Fixed Israeli focuses transferring UAV, add BBA support (China, India, Kurds, Armenia, Azerbaijan) - Fixed Israeli navy focuses - add non-MTG support, fix subs spawn location - Fixed Israeli airfield focuses being switched - Fixed Israel aircraft focuses, add BBA support - Fixed several Israel focuses and events that cancel Non-aggresion Pact instead of giving it - Fixed Israel getting resource rights twice (diamonds focuses) - Fixed Israeli Taba conference focus - Fixed several Israeli ideas giving absolute modifiers instead of factor - Fixed Israeli Arish Ashkelon focus firing event for Iran instead of Egypt - Fixed Israeli Hezbollah/Lebanon focuses requiring intelligence with = rather than > - Fixed wrong prerequisite focus on Israeli Daniel's Lion cage - Fixed Keep Ammonia giving techs Israel already starts with - Fixed Move Tankers South removing random (and at the start non-existing) nuclear power plants - Fixed wrong tag in Israeli Green Blue deal - Fixed wrong scope in Israeli Netanyahu populist focuses - Fixed Israeli Travel to Brazil focus calling wrong event - Many miscellaneous Israel focus tree fixes - Fixed the net nuclear fuel display showing there is consumption when nuclear power is disabled - Fixed the "Man the Guns" DLC not being properly checked for when using special forces raids against naval bases with respects to landing craft techs - Fixed the air doctrine focus in Ethiopia giving the wrong category of doctrine reduction (silly Ethiopia airplanes are in the sky!) - Fixed Tajikistan not properly being able to do the Khorugh Accord decision - Fixed the duplicate weight in various raids causing it to make the weights be redundant - Fixed the EU vote events not being hidden when minor popup is stopped - Fixed Bill Clinton staying as the leader - Fixed the "Facility Drone Strike" raid not properly showing up for facilities even if a player has the required suicide drones - Fixed the Cuban High Command "Ulises Rosales del Toro" not having any trait - Removed a bug where the expected military spending modifier was not being applied properly and instead applied the expected military spending modifier to the Non Power and No Military ideas - Fixed a weirdness issue with the European Empire USoE focus having a bunch of swapping parties. - Fixed POL focus WB Warmate not granting tech bonuses for BBA owners. - Improved POL social media focuses tooltips - Improved POL focus C-130 Hercules - Several fixes for Polish-Ukrainina war escalation, triggering now only in offensive war against Ukraine and when UPR party is in power. - Early Submarine Engine is now researched on start for POL - Fixed POL missile focuses, removed ALCM focus - Replaced requirement for Visegrad focuses to not require countries to be the same ideology as Poland, instead they cannot be at war with each other - Fixed POL Purchase of Foreign Board Aircraft not giving planes. - Fixed CZE brigade deployment focuses not deploying brigades Content: - NEW/IMPROVED TREES: Armenia, Nigeria, Iran - NEW TAGS/COUNTRIES ON MAP: People's Union Of Kurdistan (PUK), Islamic Emirate Of Kurdistan (IEK) - Ecuador's starting leader Jamil Mahuad with the lawyer trait - Galicia, Silesia, Andalucia, Canary Islands, Basque, Bavaria and Greenland can now join the EU via Internal Enlargement - New game rules for countries : Estonia, Romania, Poland - Minor changes in the military tree of Greece - Added a new Internal Investment for Brazil that allows them to reduce the penalty of the Amazon Rainforest Conservation System in local states impacted by it - Removed restriction for the "Space Program" special project being limited to regional power and above - Added state modifier "Graveyard of Empires" for Afghanistan - Added new balance of power for Syrian Democratic path - Adjusted and improved various parts of the Syrian Focus tree - Added Conditional Peace Deals as a system for peace deals to prevent forever wars - Removed the outlook requirement from the "Assure Intellectual Freedoms" focus in the generic focus tree - Added a new Shanghai Cooperation Organization members list GUI - Expanded the list of SCO member countries - Re-added the J-10 series historical design for China, unlocked by decisions now - Added more options to the Economic Aid event granting more influence for more money and is now based on GDP over debt - simplyfied german oob - add visby-class as steath corvette - improve german navy focus tree - Added state highlights for Serbia's "Integrate Bosnia" decisions - Changed many timed, inconsequential Israeli focuses into permanent ones (usually tied to party) - Reworked Israel events so that relations as well as Israeli influence in the target country matter - Improved Restoring Yamit - allows to transfer Sinai if Egypt is subject of Israel - Bulgaria: Focus trees of the Army, Diplomacy, and Economics have been reworked - The United Kingdom "Improve our Small Ships" focus now also reduces the costs of corvettes and frigates - The United Kingdom naval focuses now gives additional naval experience to the country - Added new Nigerian focus effects and added some more dynamics to make the tree a bit more competitive - Added several new generals to Israel - The Swiss should no longer join NATO while the have the neutrality ideas - Removed the mutually exclusives in the Romanian focus tree for the Romanian economic focuses as they didn't need to be ME in the resource sections - Created Unified Vehicle Designer. All ground vehicle designs now come off a singular hull, and the designer now works in line with the base HOI4 designer. - Removed armored air assault subunit. - Reworked PKK Mechanic for Turkey - Flavor decisions for Kurdish unification in the Peshmerga region - Removed Turkish Cypriot & Kurdish tree until a more comprehensive rework is ready - Renamed the POL "Modernization Of Su-25" focus to "Extend MiG-29 Fleet" and changed its effects. Database: - Adjusted the European Debt Crisis timer has been adjusted to 900 days to better allow for time to pass the required laws - Adjusted the Naval Doctrines to include stealth corvettes and stealth frigates - Added FAO, BAY, BSH, CHU, CRM, DON, DPR, DRP, FAO, GGZ, HPR, HZG, KAE, KLM, KOM, KSH, LAG, LPR, LRP, MEL, MLR, MOV, NEE, OPR, PRP, RSK, RUS, SIL, SPA, TAT, TRA, VOJ, VRP, VTB, WLC to European country group trigger - Added ADJ, ADY, DAG, GOR, IKR, ING, KCC, KBK, KUB, SAZ, TLS to Middle Eastern country group trigger - Added ALT, ARK, BDA, BRY, CHS, CKK, CSB, ESB, FAR, HWI, KAM, KHM, KAS, KHA, KHS, KRP, LAD, MAN, MEG, RYU, SIB, SIK, TUV, URA, YAK, YAM to Asian country group trigger - Added ARC, ASK, FLA, IDH, KAN, LKT, NYK, UDT, USB to American country group trigger - Added ARC, ASK, CAL, CAS, CMB, CSA, FLA, GLC, IDH, LKT, NEN, NYK, TEX, UDT, USB to North American group trigger - Added RGD, SLA, TAM, TRC, YUC, ZAP, STL to Central American group trigger - Added FGU, PAT, SPL, SUL to South American group trigger - Added ADJ, ADY, CHE, DAG, GOR, ING, KBK, KCC, KUB to Caucasus group trigger - Added HWI to Oceania group trigger - Added ASK, CKK, GRL, KAE, KOM, NEE, QUE, SIB, YAK, YAM to Arctic group trigger - Added CNR to Spanish Speaking group trigger - Added all Russian Subject tags to Russian Proficient group trigger - Adjusted the Kosovar tax rates to 25% for population and 15% to corporate tax rate - Expanded the number of political parties that can go up to Neo-Imperalism (democracies can't intervene in the same way and invade whatever but they can still invade nations who cause tension with no other tension requiremments) - Added Amapá and Roraima to the Amazon States (oversight as they are most certainly in the Amazon) - North Korea no longer can use the "Hold Elections" decision - Added vanilla (non-DLC) starting techs Israel was missing - Adjusted the maximum number of quick wings for deployment from 3 to 8 - Added a new scripted effect to clear the EU vote variables when a vote fails to cleanup (effect is called EU_emergency_vote_clear) Graphics: - Fixed the "Combined Defense Industries" idea icon from missing from the generic ideas - Fixed bad file path errors in graphics in the error log when using Mac/Linux/Steamdeck - Fixed multiple Israeli ideas missing icon Localization: - Fixed a missing localization for a intervention law for the Greens for Isolation - Improved the system explanation for Brazil's Amazon Conservation System so it's easier to understand what to do - Improved and rewrote a lot of the Syrian focus tree localization to be more well written and additional lroe - Bunch of Israeli English localization fixes Map: - Updated the map for Yugoslavia, Romania, Albania, Bulgaria, Greece, Turkey, Cyprus, the Caucasus and Southern Russia Quality of Life (QoL): - Added a decision that allows you to disable raid event notifications of raids that do not pertain to you - Added Unemployment Rate to the Economy Overview when clicking on nations Performance: - Removed some redundant code in the European Union scripted effects - Rewrite the Nepalese on actions to not allow other checks to check whether they're Nepal or Maoist Nepal - Improved the performance of the on_actions on monthly so they're about 15% faster per month Sound: - Added unit voice-lines to Ukraine - Added unit voice-lines to Saudi Arabia - Redid unit voice-lines for Iraq

v1.11.0 ‘Missiles, Holidays, and Snatch-and-Grabs’

v1.11.2a - 2/20/25 Hotfix v1.11.2a Bugfixes: - Fixed building 3D models bugging out on Linux/Mac/Steamdeck - Fixed skyscrapers not appearing on the map - Fixed Canard wingform giving 60% radar advantage instead of 6% - Fixed the Energy Use modifier not properly working as intended causing very disparging numbers using game rules/"All Power Sources Energy Use" modifier - Fixed an issue with Tajikistan not coring Badakhshan after the Badakhshan decisions were completed successfully - Fixed "Spanish Tourism Industry" ideas giving the wrong amount of money once you are on the third layer of money - Fixed the "Spanish Tourism Industry" ideas incorrectly allowing you to bypass the reason to get the money by having over 50% stability despite being at war - Fixed Italian Mafia decisions not properly informing the player that the strength of a clan needs to be below 0.25 to be raided - Fixed the requirement for arresting IS-KP leadership in Tajikistan being 7400% (intended to be 74%) - Fixed an issue where you could invest into the F-35 program when it was already at 100% - Fixed Eurofighter model/GFX not appearing for certain countries - Fixed US AI still stacking Kuwait Naval base in certain conditions after Iraq's defeat - Fixed bugs when germany form the useful - Fixed German Weizsäcker event
v1.11.2 v1.11.2 Achievements: - Fixed a Czech ribbon not following the standards for the difficulty AI: - Reworked how AI manages its spending - now mainly based on expected spending - Reworked how AI manager its taxes - now uses simplified and more rigid model for more predictable results - Adjusted the AI for the United Kingdom, Italy, France to not immediately intervene in Afghanistan as soon as there is WT and instead focus there when they support the US or if it's past 2002.6.1 - Enabled proper AI for the counter terror international system UI - AI should stop being silly and trying to invest infrastructure in states with 5 infrastructure - Added new gamerule - God Of War - allowing AI to use more meta templates and focus on player more - AI will be less likely to conduct a Special Forces raid if you are not on the same continent, and they are not stronger than you - Made AI more motivated to build rifles - hardlocking italian ai from causing civil wars due to mismanagement when historical focus is on - Added FIN/SWE fully to the historical nato path after 2023 - European Union AI should be more likely to push for expansion if any of the superpowers cause world tension (unify Europe against the others!) - European Union members who are in NATO are more likely to accept fellow EU members into NATO Balance: - Reworked the math of the internal faction decision "Taxing Religious Institutions" so the money amount isn't that high - Lower stability will now directly impact the productivity growth of a nation (up to -25% at 0% stability) - Reduced the base yearly population growth of nations from 0.008 to 0.006 so it's not as exponential - Increased the minimum radicalization required for "Youth Radicalization" to 20 from the 10 that was there before - Stability now has a visible impact on counter terror minimum/maximum radicalization - Updated AI templates for IFVs and APCs for years 2025 and 2035 - Added some extra requirements to Special Forces raids (Continental and intercontinental) - Increased the nuclear energy construction speed and power generation starting from 2015 going forward - Reduced the extremes of italian reform expectance and added a display of the yearly drift in its value - Updated italian MIOs with new units and missiles - Updated Admiral traits with new naval units - Updated italian migrant focuses with the new migration mechanic - Replaced the italian ageing population spirit with a new modifier where the malus to population growth changes dynamically Bugfix: - Fixed the Helicopter takes being unable to be researchable for people who own No Step Back but not By Blood Alone - Fixed a flip flopped event for Hezbollah - Israel border war - Fixed a Syrian focus not properly charging the user nation for the infrastructure - Fixed Lichtenstein not showing up as a Potential EU member despite being able to join the EU - Fixed the Romanian focus tree's continuous focus position covering up some decisions - Fixed the "Encourage Productivity Growth" internal investment not actually improving your productivity - Fixed scoping in special projects hopefully resolving all related crashes and errors - Fixed the Syrian Focus "Road to Palmyra" randomly adding infrastructure to Mali - Fixed the spamming error with has_idea when it should be has_government in Lybia - Fixed the "Free States of America" only having the standard default last name - Fixed the "Fire and Forget" special project not correctly showing up when it needs to - Fixed some No Step Back SP AA and SP ARTY techs being visible in the lineup - Fixed some references to the SCO not having additional checks for the other member types giving you the illusion of not being a SCO member - Fixed a handful of minor bugs with the formable nations such as missing cores for some and accurate tooltips for others - Fixed the Namer and Eitah AFV design decisions - Fixed odd overlap in the air strategic window view causing some clipping problems/inability to click certain buttons - Fixed China SCO focus "Military Technology Sharing" not properly checking if SCO members are emerging or not - Union State - Now AI completes decisions on the integration of the Union State - Fixed a bug in the focus branch of the Russian Liberals related to the Balance of Power - Fixed the focus on investments in Kaliningrad in the Kasyanov branch (Russia) - Missing national republics in the decisions on the liquidation of republics in the Zhirinovsky branch have been corrected (Russia) - The Rosgardia branch has been fixed and the Zolotov trait has been fixed. (Russia) - Fixed the mechanics of Integration into the Russian Economy and into the Russian Army for the subjects of the Russian Federation - Branch of the Democratic Referendum in Russia has been fixed, now it works correctly - Fixed bugs in the Russian military branch - Some economic and military national spirits of Russia are now displayed correctly - Fixed AMX-10P having wheeled suspension instead of tracks - Fixed the range on the Arsenal Bird not being present - Fixed countries being able to raid their own puppets - Fixed countries being able to raid people they have non-aggression pacts with - Fixed an issue with the F-35 purchase approval event firing for the wrong country - Fixed the VOX leaders not showing up correctly in the leader list - Fixed the production button glow being offset by a handful of pixels - Fixed the "Analyzing" foreign investment glitch by adding a 90 day timeout for analyzing. This should stop any corruption but allow the game state to continue. - Fixed the "Join NATO" option being bricked if a member state was annexed - Fixed the 2005 Battleship/Battlecruiser hull being classified as a 1985 tech not appropriately applying year debuffs - Fixed post-United countries not starting properly with the satellite/missile system dynamic modifiers - Fixed the Italian decision "Stop Immigration" not allowing if you signed the treaty of benghazi - Fixed operations on air wings not being able to be toggable properly - Fixed leaving NATO twice as Italy if you dismantle parliament and then take the abandon the west focus giving you double relation debuffs to other NATO members - Fixed nanoncellulose in medicine tech not having the right tech year - Fixed a couple of states not being properly cored by the Neo Romanization decisions - Fixed a number of issues with ISR leaders - Fixed Czech political leaders not showing up properly - Added nuclear technology as starting Czech technology - Fixed countries mentioned in "satellite link up" focus effect that didn't get the Al manar national spirit after the focus is completed (Hezbollah focus tree) - The syrian hafez succession decisions are no longer visible after hafez's death - Fixed research boost for Polish IFV from the effect Content: - New Focus Trees: Tajikistan - Improved Focus Trees: Germany - Added a new special project "Helicopter Design Experiments" - Added a cheat decisions for the European Union to force them to always vote yes - Added new or updated MIOs to Argentina, Brazil, Mexico, Venezuela, Chile, Morocco, Egypt, Spain, Nigeria, Portugal to expand the options for nations military production and so on - Added some new leader traits to VOX political leaders - Moved 2015 battleship/cruiser hull to 2020 - BLR Political Rework - New Parties and Leaders Ideological Powers: - Modifiers in tooltips now have text icons - Communists: - 5-Year-Plans are no longer built from pieces, but you choose from a single type of 5-year plan. The modifiers have been increased in return - Replaced Incompatible Economy (+50% Foreign Investment Cost) with Hard Labour (+15% Building Worker Requirement) - Socialists: - Welfare State now gives -15% bonus to health & social spending instead of a PP reduction for law changes - Economic Interventionism no longer gives you additional decisions, instead you get a -25% PP and money cost for Internal Investments (+50% Renewable construction speed for greens) - Peaceful Diplomacy no longer gives a construction speed buff but instead only the PP buff - Liberals: - Business Friendly now gives +10% corporate tax instead of just +10% office tax - Anti-Military now gives -15% military/dockyard output instead of -25% - Autocrats: - Good Connections now gives oligarchs +10% resource export income rather than civilian factory income - Replaced Unlimited Power (-25% Advisor Cost) with Power Through Strength (+25% Party Popularity Stability Modifier) - Paramilitary unit decision for fascists no longer increases unit attrition - Monarchists: - Replaced Keep It In The Family (-15% corruption and internal faction cost) with Royal Decree (-15% Laws Cost) - Fundamentalists: - Sharia Law now gives +0.10 Outlook support instead of +0.05 - Foreign Fighters now gives you +300 weekly manpower rather than a repeatable decision History: - Improved multiples OOB/Stockpile - Added many variants of rifles and other equipment Graphics: - Added dozens of new 3D models - Made the AI more competent in choosing the right 3D model and GFX for their respective country. - Added hundreds of equipment GFX - Upscaled African/Middle East generals portrait - Fixed the USNA flag being incorrectly compressed causing it to not properly grab the formable flag - New and improved focus icons for CHI - New and reworked portraits for ENG - New icons for AGL parties Music: - Added 1 hour of ambient music. Reweighted the entire MD playlist - Added around 40 minutes of weighted Middle Eastern music - Added around 40 minutes of weighted Ukraine war music Localization: - Added thousand of lines for military equipment names - Added more translations and fixed a number of localization strings - Added "Political Power" to the Cost of X tooltips to be more clear - Added "Treasury Cost" to the Economic Cycle Upgrade cost tooltip Map: - Redrew the map for the Baltic countries, Kaliningrad, Belarus, Ukraine, Moldova, Poland, Czechia, Slovakia, Hungary, Austria, Switzerland, Germany, France, Italy, Spain, Portugal, Morocco, Libya, Egypt, Lebanon, Syria, Iraq, Kuwait, Iran, Israel, Palestine, Jordan, Qatar, Bahrain, UAE, Oman, Yemen, Saudi Arabia and the Koreas User Interface (QoL): - Added toggles for Nuclear Power Plant and Fossil Fuel Power Plant for more control over your energy - Added a highlight to all NATO member states who have not ratified your accession to NATO
v1.11.1b - 12/19 Hotfix v1.11.1b AI: - AI should be more likely ratify NATO applicants if they are influenced by a NATO member, has high opinion and if any of their neighbors are emerging, nationalist or salafist - USA should be more apt to declare operation enduring freedom if there is less than 25% threat or if they have not done so before Jan 2005 - SER will now seek to rebuild Yugoslavia in peace deals at half cost after completion of the appropriate focus Balance: - Reduced the passive counter intelligence gain from the "Counter-Intelligence" agency upgrade - Increased the gained acreage for Brazil for the Amazon Rainforest system - Added some triggers to the Brazilian content that you can't take decisions if you do not have the acreage to do it. - Reparations amount paid will now be scaled based off of the victim country GDP instead of the attacker Bugfix: - Fixed the Internal Faction event "Communist Cadres & The Military Fight Over Ideology" having incorrect options and opinion boosts - Fixed the "X Proposes Pre-emptive strike against Iran" event triggering twice for someone - Fixed Ukraine being 20 years ahead in Anti Air weaponry for No Step Back users - Fixed the Space Programs not showing up properly due to bad DLC checks - Fixed the Productivity & Unemployment Dynamic Modifier having the wrong modifier - Fixed the Chinese focus "String of Pearls" - Fixed the starting crash for Linux users due to bad unicode characters in the new terrain pictures - Fixed the Agricultural District Construction speed spazzing out at low and high productivity - Fixed Indian Focus "Prepare Rebellion in Tibet" trigger to make the focus could work properly - Fixed Sudan-South Sudan peace agreement event having the wrong text - Fixed the Straits of Dover making ships teleport to Scotland Content: - Expanded Chinese Historical Tank/AFV Design Decision Category Database: - Changed Eurofighter, Gripen, Viggen, J-10, Rafale to use the Delta Wing Canard wingform Graphics: - Graphical Rework of North Korean and South Korean Parties - Updated the Graphic library again to properly include the soviet aircraft carriers - Adjusted some misplaced icons for decisions in the Amazon Rainforest decisions - Fixed some graphical elements for Gronland, Reykjavik - Fixed broken achievement icons for Brazil MD Achievements - Fixed missing model for the Arleigh Burke class destroyer - Fixed some ASCII characters breaking terrain pictures Localization: - Fixed a reference in the African Union decision category referencing billion instead of thousands - Updated the loading tip for Bolivia to accurately represent it's current number of coups - Flipped the colors of the "Internal Investments" Political Power and Monetary Cost Modifiers
v1.11.1 v1.11.1 Achievements: - Added the achievement "There Are Two of Them?!" as Amazon have Amazon invest in the rainforest - Added the achievement "The Rainforest Reborn" as Brazil have the Amazon's total acreage is over 3000 - Added the achievement "The New Communist South America" as Brazil have your Workers' Party Alignment be 100 and have all other South American nations be Left Wing Radical - Added the achievement "The New Agricultural Baron" as Brazil have 150 commercialized agricultural districts and be a great power or superpower - Added the achievement "Who needs them silly tree anyways?" as Brazil have every Amazon state have level 5 infrastructure, level 5 network infrastructure, and 25 Office Sectors, Civilian Industries, Commercialized Agricultural District, or Military Factories AI: - Fixed the AI not being able to recruit nor build facilities - AI should no longer get a bonus due to some improvement in foreign influence handling - Mutual Investment Treaties now reduce the AI's willingess to do the "Increase Autonomy" continuous focus - AI should now avoid raiding you again if they have paid reparations to you - AI will now evaluate what the assumption of debt will actually do to its interest rate - Removed obsolete AI strategies that were causing the AI not to use PP for diplo actions - AI should no longer spam you with overlord subsidies if you've declined - The AI should be less likely to take debt if they are at 80% of GDP-Debt Ratio - Raid AI has been reworked entirely - South Korea should no longer invade North Korea if China is the overlord of North Korea - Syria should now be more likely to take Integrate Lebanon if Lebanon is an autonomous state to make it easier - Spain's AI should now more properly prioritize certain decisions to help their economic growth - AI should now be more dynamic in their response to the ceasefire event from the Public War Weariness system - AI should be more likely to try to trade for more fuel in peacetime to help their economies - AI should be more likely to grant you a bailout if you share an outlook, or if you are on the same continent - AI should be more likely to reject a bailout if they have less than five percent influence on you - AI who build nuclear reactors and do not have the idea "Nuclear Energy" will now try to change their law so they can gain the energy - AI should wait to do the European Parliament if they are a nation who cannot afford the PP requirements so the don't hard lock themselves into a bad situation - The "Debt Assumption" AI should be less likely to take debt if the targets nation is less than theirs (i.e. brazil has 8% but Germany is 5% so Brazil doesn't want to take on Germany's debt) - AI should not take the decision "Buy Technical Pickup" if they have a surplus of Utility Vehicle equipments or if they are at peace - AI should wait until June 2000 before offering trade agreements and mutual investment treaties to have them save political power for the early game - Expanded the Indian AI so they're more dynamic and should focus more towards their neighbors and becoming a bulwark against China - The Syrian AI should now pursue to conclude the "Status of Lebanon" section of the tree more aggressively so they do not collapse economically - AI should be a little less likely to push the "Combat Foreign Influence" button if they're a NATO or EU member and one of their top three have EU member or NATO member and none of the top three are SOV/CHI - AI should be less likely to be so gung ho on Embargoes unless the nation is a warmonger - Added additional checks to agri techs that will encourage the AI to take them if they have lower pop to free up workers - The AI should now properly manage their power consumption rules to help them better balance their economy and try to maximize benefit on high power (tldr good to invest in power stuff since the AI will try to use the excess power like a player) - The Russian AI has been reworked. Now he evenly performs focuses on the economy, the army and politics Balance: - Rebalanced breakthrough point generation for special project. Less passive gain from research, more from scientists - Rebalanced Special project BP cost - Rebalanced research time length for tank and air tree. Longer all around - Moved DJI drone from 2000 to 2015 - Reduced military alliance research buff hard cap from 25% to 10% - Reduced the taxing religious institutions income a little bit so it's not so terribly overpowered - Reduced the frequency of the "Labour Unions Protest Migration" - Clamp the "Religious Group Request in Government" pp to a maximum of 500 - Reduced some buffs from Iran's nuclear tree - Reduced amount opinion lost from doing raids - Reduced the amount of tension generated from multiples sources and slightly increased decay so small scale wars do not instantly rocket the world tension - Removed the Surrender Limit from the nuclear ideas for the time being - "Assume Debt" now requires the target nation to not have more than double your GDP - Increased lethality of SAMs by ~15% and reduced IC cost for ~10% - Reduced the opinion required for the Chinese focuses to make it easier to do focuses - Slightly reduced the amount of workers required for civilian factories from 360 to 345k - Rebalanced the "Military Advisors" traits so they now increase command power instead of reducing it - Increased raid success rates slightly - AI will now retaliate properly when raided (if it chooses to retaliate, you will be warned) - Made the meme modules less strong (looking at you double barrel tank cannons and laser beamed cannons) - Stopped the world from being so advanced in Nuclear Reactor tech they were 35 years ahead - You can now send ceasefire agreements regardless of war support or surrender progress to avoid death wars - The Special Project "Double Shot Rifle" applies breakthrough and defense to the equipment rather than the units - Increased the time for Infrastructure, Air Bases, Strategic Fuel Reserves, and Network Infrastructure so they aren't built so quickly - Change the American congress decisions from using Tax Cost Factor so heavily and instead added a civilian factory commitment to the project - Focuses that give wargoals for India will now generate world tension - Increased the money from Syria's Bakdash so they get a little more of boon from going that route - Increased the Command Power cost of abilities to account for the larger command power cap - Reduced the generated tension cap to 20 from 30 to when you can embargo a nation - Intervention laws will now increase the embargo tension generated limit similar to the justification - Increased breakthrough requirement for Super Heavy Tank Guns and Early Supercarriers from 1 to 2 - Added requirement to nuclear weapon special project that requires Germany not having the GER_no_nuclear flag to do the project - Reduced the frequency of the "Labour Unions Protest Migrant Events" - Changed the balance in the Sudanese civil war a bit more towards South Sudan so they don't get steamrolled so easily - "Satisfy the Middle Class" focus in the generic focus tree now requires a GDP of 95 billion - Changed some CZE national spirits to be permament, but decreased their effects Bugfix: - Fixed the Automatic Debt Repayment forcing you into the negatives - Fixed the configurable UI display for resources and tax cost factor breaking - Fixed an issue that caused crashing if you hovered over 2 Syrian focuses - Augmented Vision techs now correctly show after completing their special project - Fixed the missing icon for High Efficiency Engines doctrine - Fixed tank guns requiring heavy tank turret to be always mounted - Fixed the Space Program special projects not being researchable due to needing a DLC tech - Fixed trigger for Poland checking for removed idea, bloating the logs - Fixed Libyan Oil Nationalisation and Tribalism modifiers not being transferred correctly during civil war - Fixed the "Remove Previous Kleptocrats" in Serbia not removing an idea it should - Fixed the Armenian focus "Communism Codex" focus making you have no religion icon - Fixed some effects forcing duplicate gov_coalition_array members causing you to have a ton more government coalition support then you should - Fixed Afghanistan event "Afghanistan Appeals for Support" showing they'll get something for saying no - Overlord subsides should now properly cancel if the subject no longer exists - Fixed a spamming error with regards to the KHZ for a bunch of idle sounds - Fixed the OLVs showing up properly in the production menu - Fixed division limiter always being on, even if it was turned off - Fix Islamabad terrain picture's wrong position - Fix Bengkulu & Jambi not appearing in the terrain picture section - Fixed the German focus tree being soft locked due to "Nuclear Power" idea being referenced rather than Nuclear Energy - Fixed the AI causing a hard crash each time it tried to research "Space Weapons" special project - Fixed missiles not being consumed when launching nukes - Fixed Missile Silo raids not being available for players - Fixed Special Forces raids not correctly displaying damage - Fixed Long Range missiles for AA not being researchable - Fixed BAN, CAM, SWI, CAN, and BRM not spawning with troops nor stockpiles with no DLC - Fixed a hard crash with relation to the Splintering of the USA events due to Submarine ballistic launch missiles (will be added back once PDX fixes this bug) - Fixed the "COMSAT" money multiplier bug where if you shift clicked it would only remove by 1 instead of 100 - Fix the Saudi focus "Fundamentalist Coup" not switching the player from Saudi Arabia to Al-Qaeda - Fixed the "United Visegrad State Breakup" constantly showing up - Fixed reactor grade fuel being consumed twice from stockpile - Fixed the United States of Europe decision "Integrate New Members" decision adding the trait "military reorganization" that cannot be removed - Fixed the "Balance of Power" button covering up the "increase autonomy" button if you're a subject - Fixed the Command Power increase not properly being displayed in the Officer Corps UI - Fixed the debt event "High Debt Causes Company to Leave" taking your last factory and targeting states without factories - Fixed the Transnistrian event "Gagauzian Revolt" causing Moldova to lose its core and then give the territory to Romania when they win the war - Fixed renewable energy not being properly variable and instead being fixed to one spot - Fixed the internal investments not properly expanding the speed at which a building is built locally - Fixed Buran decisions re-triggering over and over and corruption level bug - Fixed 2017 startup crash since someone else did the work (No we are not supporting it this is just something so we don't have to listen to people who post and spam crash reports.) - Fixed leaders for Cote D'Ivoire, Paraguay and Uruguay in 2017 scenario - Fixed Communist Cadres internal faction not being visible for countries that actually have them - Fixed Sudanese Civil War ending news event not firing - The ideas of Drafted Women and Volunteer women will now switch to no women in military if you are on "abolished military" - Fixed polish historical Rosomak APC having incorrect setup - POL PiS party politicians are now correctly appearing in the game - Fixed typos in CZE loc file Content: - New/Improved Focus Trees: Israel, Brazil, North Korea, Transnistria - Added focus shortcuts for a bunch of different nations such as Venezuela, Israel, Brazil, France and China. - Added several new Internal Faction Events - Added an option to not condemn raids if you aren't the one being attacked (before you always lost opinion) - Made the Great Man-Made River for Libya into a special project - National Space Program for Botswana now adds a civilian facility and gives a boost to Space Program special project - Added Cruise Missiles and SAM buildings back for non-Gotterdammerung owners, and associated special projects - Added Stealth Destroyers, Frigates, and Corvettes for non-Man the Guns owners, and associated special projects - Expanded Brazilian content and reworked some older mechanics to new standards - Added a flavor event for the U.S. F-35 program - Added several new events for raids - Added levels of severity to raid damage on resource strikes, higher success will lead to harsher effects - Added a couple decisions to Spain for them to expand resource output in specific states once they complete the mining focus for that region - New F-35 Program Mechanic for NATO & Major-Non NATO Allies - Germany's Focus "Tighten Borders" should now reduce the migration law when the focus is taken - Spain has a new mini-tree for expanding High Speed rail within the country - Added an event that warns the player when finishing nuclear reactor research to turn on nuclear power if they are non nuclear - Added a few new decisions for the Communist Cadres/Landowners/Oligarchs - Added new "Expand Mines" decisions to the Spanish tree to add some more dynamicism and more resource extraction - Added new focuses to the generic tree - The North Korean branch's rework : Economic and military focuses have been changed. The junta branch has been updated, the Korean issue branch has been updated - Changes in the focuses of Transnistria. A new branch has been added - General Lebed - Retweak the Chinese aircraft MIO to match reality - Added China 2000 Equipment Production Line - Added 4 new Polish Military Industrial Organizations - New shortcuts for CZE and POL - New effects in POL military tree, adding funds for new MIOs and little boosts Database: - Added "Nuclear Energy" to all of the nations who have nuclear reactors - Re-enabled submarine based ICBMs - Add back NIRBM to nations who previously had the tech - Added 1 nuclear reactor to the state of "Sindh" in Pakistan - France now starts with Nuclear Power Offensive due to their "Warning Shot" doctrine - Added 1 nuclear reactor to the state of "Western Bulgaria" in Bulgaria - Fixed Canada getting extra technology it shouldn't - Reduced level of naval base in Sirte from 4 to 1 - Marked the Naval Nuclear Engineering special project as done for countries that already have researched nuclear engines - Corrected initial setup for Pacific island countries Game Rules: - Fixed the AI Easy/Very Easy Energy options not allowing achievements Graphics: - Improved the Luxembourg City terrain picture - Added an icon for twin barrel mortar conversion module - Fixed some missing terrain pictures - Added a new icon for "Renewable Energy Hotspot" - Fixed the air wing icons being all kinds of goofy (rockets are no longer helicopters.) - Fixed the mission icon for Sam Missiles being missing - Fixed the mission icon for ballistic missiles being missing - Modernized the air mission icon for nuclear strikes - A dozen new models - Pack of new GFX for military equipment - Improved the AI logic so that it pick the correct equipment GFX, name, and model depending on the country - Centered the Cheondo religion idea icon - Fixed the missile tab icon being offset from the other buttons Interface: - You can now see expected spending level and whether you are over or underspending directly in the Government Expenditures idea selection Localization: - Fixed missing tooltip for Medium Naval Nuclear Engines - Improved the localization of the "Serbia Asks for Investments" event - Added displays to some Italian and Venezuelan focuses which just added reactor material without notifying the player - Fixed the Spanish opinion changes no longer appearing as they should - Adjusted raid localization so that it correctly identifies who attacked who - Fixed an issue with localization for the Iranian nuclear tree if the U.S. does not exist - Added localization for Stealth Frigates, Stealth Corvettes, and Misc Naval Vessels - 1965 Infantry Equipment is now called the correct name Map: - Redrew the map for the Nordic countries, Benelux and the British Isles Special Projects: - Super Heavy Tank Turrets are now locked behind both "Large Gun Tech" & 4th Generation Tank Hulls - Increased the Civilian R&D Breakthrough cost for "Thorium Nuclear Fuel" - Added a resource cost to "Super Heavy Tank Turrets" to help make it more balanced - "Fully Autonomous Computer Frameworks" has now moved to "Human Imitation AI" - Moved "Double Cannons" module for AFVs from the hull tech into a special project and buffed the stats a little bit - Transport helicopters no longer require a special project if you don't have BBA - Stealth technology for aircraft is now locked behind a special project - "Super Heavy Tank Turrets" now is unlocked by the MBT Tech 3 (2015) so those meme projects are more late game content - Fire and forget missile special project+hypersonic missiles Technology: - AFV steel and aluminium armour is now unlocked by both AFV hulls and light tank hulls - Separated 1965 Artillery and SP Artillery into their own techs - All vehicle machine gun modules are now unlocked by Small Arms 1965 - Moved SPAA Battlestations and Optical Guidance modules under Tank Computer Systems - Moved SPAA Chassis modules to corresponding utility vehicle, tank hull and AFV hull techs - Made the naval tech tree and air tech tree a little more compact so you don't need seven monitors to see them completely - Heavy guns for battleships and battlecruisers are now unlocked by the naval armament techs instead of the hull techs User Interface: - Added Interest Rate and Energy Balance as a percentage to the configurable UI - Fixed misalignment between MIOs and nuclear policies - Fixed facility list being cut-off at the bottom - Fixed clippy - Fixed the free floating UI in the construction menu and made it even - Energy Decisions for Nuclear Energy won't show up any longer if you do not have any nuclear reactors or if you are producing double the enrichment fuel of your consumption - The requirement per building can now be viewed in the Economic Preview menu in the various building tooltips - Left click for the employment percentage amounts has now been flipped to increase rather than decrease - Expanded the UI for Rockets to be two per row so it's easier to find the missile you're looking for - Fixed the UI headers in the menu being slightly off with their top
v1.11.0 v1.11.0 Achievements: - Added a tooltip to clean up the tooltips for the African Nation achievements AI: - Added an exception to the leave NATO for Spain so Unidas Podemos will leave NATO - AI Russia should no longer do "Challenge NATO" focus if its already at war - Improved the purchasing AI for nations who are buying reactor grade fuel ensuring some rivals aren't purchasing fuel from one another - The AI will now liberate Kosovo, Montenegro, and Vojvodina in the peace deals - Improved the AI's choice for intelligence agency upgrades to make them more competitive - The AI should no longer increase taxation if they are making a surplus of greater than 0.05% of their GDP in addition to pre-existing checks - AI will try to design and build special facilities - AI will try to dynamically raid opponents using the new raid system - The US will try to protect and support countries that are major non-NATO allies Balance: - Reduced the amount of money gained from "Taxing Religious Institutions" Internal Faction decision - Changed Polish KTO Rosomak to APC in historical afv decisions - Slightly increased the risk and network strength required to increase corruption - Urban Terrain expert now gives supercity terrain bonuses - Changed tension back from Elian Gonzalez Affair from 8 threat to 2.5 again - Greatly reduced Czech productivity growth from focus tree - Skoda vs. Volkswagen, German AI will now get less support points Bugfix: - Fixed the Airforce Manpower display in the ledger - fixed the War in Darfur spamming and spiking world tension - Fixed the assassination of Burhanuddin Rabbani spamming a bunch of news events everwhere - Fixed the idea for Czechia "Debt Problem" not being removed when you have no debt - Removed the duplicative Weaken Egypt in the difficulty settings - Fixed the income displaying improperly for for Redirecting Money From Proxies for Iran - Fixed missing portrait for Natasha Romanoff for the United States - Fixed the Mirage F1CT being a delta-wing design when it should be Swept Wing - Fixed Russian focus "Withdraw from the SCO" properly removing you from the SCO - Fixed Russia not having Mig21 without BBA DLC - Fixed AfD being shown improperly when the REP is still the Right Wing Populist party - Fixed "Left NATO!" opinion modifier being given when you are not in NATO - Fixed the "European Union Member" opinion modifier being left on when you are no longer in the European Union - The monthly tick will now reduce your faction's effects properly as time goes on instead of staying maxxed out - Fixed NATO nations being accepted by America if they are no longer in NATO - Fixed BBA techs not being able to be stolen via La Resistance - Fixed the Cartels "Investigate the Banks" decision showing that if it fails it'll lose political influence - Fixed an option in Libya's event file incorrectly removing a different party from the coalition array - Fixed Iran's Revolutionary game rules working as intended when set and have historical focus on - Fixed long_name appearing in other countries for their party name after nation leaders are changed - Fixed every former European Union member being able to take the "Constitute the New European Union" focus when not being the nation that formed it - Fixed the Ledger Land Doctrine Level will now proper show the level in the ledger - Fixed the Ledger Airforce Manpower will now properly sort in the ledger - fixed the Ledger Tax Cost Factor will now properly sort in the ledger - Fixed the EU laws not properly removing the European Debt Crisis idea - Added missing "Add Maximum Amount" button to the international market screen when buying equipment - Keynesianism additional expense is no longer visible for every country, only for CZE - Libya no longer flips cosmetic tags between Libya and one of the releasables - CZE hidden national spirit fixed - CZE brigade formation focuses fixed - CZE and SLO will no longer rush Czechoslovakia branch, focuses after Czechoslovakia recreation are now available only for the player, unless historical setting is off - CZE and SLO are no longer able to change flag after turning into Czechoslovakia - Petr Pavel Russian mission Diplomatic Delegation fixed - Weekly stabitlity in "It's Legal" focus is now correctly set as one-time modifier - "Jan Cerny Leadership" focus has now correct triggers - Fixed TOP and KDU-CSL coalition focuses - "Strengthen Eastern Flank" focus now bypass if CZE is in faction with Russia - Demand territories focuses in Czechoslovakia branch will now add cores to that states for Czechoslovakia - Czechoslovakia opinion modifiers loc fixed - Fixed POL ukrainian focuses in Korwin-Mikke tree Content: - Created additional raids of all types so you can engage in non-conflict conflict and more - Added a number of special projects for all types and modernized it to our timeline - Reworked the contemporay missile system to use the new content and systems available in the newest DLC - Added a new agricultural tech line to improve your Agricultural Industry and reduce your ag workers through passive means - Added BWP Borsuk to Polish AI templates - Added a notification event every time your corruption is increased via the La Resistance Operation - Reworked the Iran Nuclear section of the tree to be more in-line with new content - Coded a mini-mechanic for the Russian Sapce Shuttle "Buran" - Special Facilities are integrated into the "Education Budget" and have a running cost which is additive to the education budget - Added the Columbia disaseter and US shuttle launches content - Implemented a variety of landmarks for various nations in the new system with the latest DLC - Added a Gamerule for U.S. AI to inaugurate the historical president on the 20th of January each election year - Non-recognised countries and non-state actors can no longer be major non-Nato allies - Changed number of building requirements in the generic focus tree to require a certain amount of GDP instead to accomodate for non-vanilla buildings - Added focuses to the generic focus tree for the creation of a research facility - Skoda/Czech exclusive engine technologies are now increasing Skoda Productivity Growth by 0.01 point - Libyan tribes will no longer be able to immediately revolt again once annexed. The revolt can only happen again once the area has been re-cored by Libya - Added a decision to expand the nuclear sector in the ideological struggle menu for socialists Database: - Added Libya to the Strengthen/Weaken list - Distributed starting rocket sites to countries with former buildings - Distributed starting Order of Battles (OOBs) including new missile stockpiles - Some technologies are now locked behind special projects for more niche sub-class technologies that are not common standard' - Removed the air defense system as SAMs are now a missile unit that can be deployed at airbases - Removed several redundant buildings and rebranded the "Missile Silo" as a catch-all for missile based assets - Distributed starting special facilities to various countries - Kurdistan no longer starts with both NSB and non-NSB SP Artillery - Reduced Libya's military spending by one level at game start to help with budget - Removed most of the airbases in Northern Mali Graphics: - Custom new scientists portraits to support the new special projects - 10 new spy portraits for each culture group (~60 new spy portraits) - Custom MD GFX for all raids - New GUI look for Special Projects to make it more in-line with MD's timeframe - New building models for a variety of building types including Anti-Air (SHORAD in-game), landmarks and more - Hundreds of new icons for ground, air, and missiles for the new technology - Infantry models overhaulted all around. They are now using an upgraded shader Uniform/skin variation also added to a handful of specific nations - New ship and air models (10+ models) - New models for missiles and so on during flight while using missiles (12+ new models) - Added a variety of effects such as fire to buildings, tracers and more Localization: - Added additional tooltips to the older space system to make it easier to digest - Removed localization from the doctrines that imply it'll cost money but doesn't actually cost money - Fixed Viktor Zolotov having a typo in his name Map: - Added several mountain ranges and implemented them as impassable terrains Performance: - Removed a number of multi-loops from the missile system to streamline the process - Removed a lot of bloat files and code lines from former systems to improve performance - Optimized on actions so they are cleaner and have less hiccup when running on speed 5 - Startup time is faster now due to reduced and improved cleanup on checks Sound: - Added new sound effects to models Quality of Life(QoL): - Added an "Automatic Debt Repayment" option in the debt screen to automatically pay down your debt using 25% of the income you gain each week - Adjusted the bottom right buttons shortcuts to be shift+x so you can still hotkey armies to 1-4 - Added focus tree shortcuts to the Spanish tree - "Enrich Uranium" for nuclear fuel is available in the Energy UI now so you no longer need to pivot back and forth - Moved "Utility Vehicles" to the Infantry Equipment line so there's a few less tabs to open

v1.10.0 ‘The Lion of Brussels and Babylon’

v1.10.5 v1.10.5 Achievements: - The Spanish focus "Solidify the Iberian Union" should now give you the needed country flag or conditions for the "Formed Iberia" decision - Added achievement CzechosloGRANDia: "As Czechoslovakia, control all Czech, Slovakia and former Austro-Hungary territories, Silesia region and Zakarpattya state" - Added achievement Czech Monopoly: "Have more §YŠkoda Factories§! and §YŠkoda Research Slots§! than §YIndustrial Complexes§! and §YResearch Slots§! at any time, while having at least 5 §YIndustrial Complexes§!" - Added achievement One Man Army: "Train Petr Pavel to at least §Y75%§! in every §YTraining Card§! at the same time" - Added achievement Afri-Net: "As an African nation ensure every African state has Network Infrastructure of at least 3" - Added achievement Pan-African Highway: "As an African nation have a railway connection from Cairo to Cape Town" AI: - Added AI to Abkhazia to befriend South Ossetia - AI should try to maximize internal faction opinion buffs in general to keep them more on the path - Arabian States should befriend one another and become closer to one another via diplomatic options - Increased the manpower from the Recruit Foreign Fighters decision from the factions - The AI should now build Network Infrastructure when they research the next "G" - Russian AI should no longer death war and declare conflict when already at war with NATO - The AI should no longer instantly revoke the satellite access it grants and now will hold the access for three months before revoking - Armenia's AI should now be more dynamic in the way they take war goal focuses so they don't suicide - The AI should now be less likely to invest Fossil Power Plant if you are running heavy consumption, however, inversely they will be more likely to invest if you are running heavy restriction - Made the AI a little more likely to join NATO and the European Union - Implemented a hard block on the Become a NATO Aspirant for nationalist or salafist nations (if a European nation is somehow salafist I'd be surprised. Excluding you Bosnia.) - Made the Spanish AI a little more apt at navigating it's focus tree - Spanish AI should now recruit Foreign Legion and Regulares - Italian AI should no longer power push characters if they have the Mafia idea - Fixed the AI liberating stuff to Salafist. No, no, no silly western nations. ISIS shouldn't be stronger! - The Salafist peace deal AI should liberate salafist nation's cores as long as they also do not claim or have a core on the state - European Union AI should now vote closer to their overlord if they are a subject - Russia AI is now using decisions more often - The AI for nation's trying to assume your debt should no longer spam your top bar into oblivion - Czech AI strategies to support more countries - NATO countries are now more likely to ratify membership in the Alliance - The AI of Bulgaria, Serbia, Kazakhstan, Kyrgyzstan and Tajikistan are now more often brought to power by various parties Balance: - Added additional internal factions effects to a variety of different trees - Military spending now raises the minimum of "The Military" opinion - All Intelligence Agencies upgrades will now give the "Intelligence Community" opinion - Ideological powers decisions should now give opinion relating to the specific focus group that they impact - Reduced the economic cycle upgrade cost from 7.5% to 5% - Reduced the at war increase for the military expenditure by 20% - Positive economic events are now more likely to happen if you have a high GDP Quarterly Growth Rate - Increased the Western Outlook drift from European Union by a couple points - Increased the stats of United Kingdom general Kevin O'Donoghue so he's not a private in terms of skill - Added a small amount of AA to the HMG module for tanks - USAID will now cancel if your GDP/c goes over 25k - Reduced the Communist Cadres/The Military requirements for Communist Cadres - Readjustated starting Polish artillery and C3 equipment - Slightly increased the Fossil Fuels you get from "Russian Energy Resources" as Ukraine - Improved and rebalanced some Armenian focuses to include more dynamic behavior depending on world situation - Adjusted the limit for 1000 debt being taken to where you need 1500 GDP Total - Added +100 weekly manpower to the Foreign Jihadists Internal Faction to make them stronger - Belarus' Agriculture Idea now grants bonus income to Commercialized Agriculture Districts - Slightly increased the income from all resource exports. Should make the resource income a bit more substantial for resource heavy nations - Rebalanced the Untied State's mega spirits into multiple smaller spirits to make it more digestible when playing through the tree - Rebalanced the Liberals Productivity to 0.75 to 0.50 - Rentier State now gives +15 opinion to Fossil Fuel Industry Bugfix: - Fixed the missing model errors from TOTA (added blank asset files) - Fixed Larry Holmes being Larry Golmes by mistake - Fixed the "Businesses in the East" not giving opinion when funding startup - Fixed Hezbollah not giving APCs in your weekly income - Fixed a missing icon in the Libyan tree - Asking for a bailout from the African Monetary Fund now reduces your debt instead of adding to it - Botswana's event to crown Mosadi Seboko now fires in the correct year - Fixed Morocco's political leaders not working - Fixed the HEU enrichment limitation not actually working - Fixed internal faction event localization - Fixed the Muslim Brotherhood events spamming - Fixed missing flag for Andorra, Vatican City, and San Marino being unable to join the European Union - Fixed Bonsnian army spirit providing 10 recovery rate instead on 0.1 - Fixed the Canadian history file giving you tech to non-BBA planes despite having the DLC - If you leave NATO you should now lose the NATO Nuclear Sharing Group idea - Fixed an issue with a national spirit not being removed for Indonesia - Fixed Jack Layton being in the wrong party for Canada - Fixed the broken display in the leasing section stopping working at 20 leased buildings - Fixed a bug with liberating lands which would reset your tech and focus tree if you were given back your cores - Fixed the inability to pay off all debt if you have under 1000 gdp - Fixed Armenia being able to dismantle factions that it is in when forming new factions - Fixed an AI Template category being available to players on game reload or when tag switching - Fixed the cancellation of Germany Legacy and German War Reparations requiring you to be both Nationalist and Salafist - Patrol boats missing stats - Fixed the typo of Marie-George Buffet's name - Fixed Boko Haram breaking the rest of the religious tree for Nigeria - Fixed the cap of the Spanish Foreign Legion Tercio not properly updating as it was in the state scope - Fixed the BMPT terminator having the No Turret module installed - Fixed the Georges Leygues French ship from non-MTG having level 1 experience - Fixed German air wing names for Spain - Fixed the Scandinavian formable decisions not working appropriately - Fixed Shanghai Cooperation Organisation States could can start military manoeuvres permanently after annexed the target country - Former NATO members should no longer be NATO members if they're subjects - Fixed the Effective Consumer Goods Factories for the Ledger - Fixed unit leaders from other countries not being appropriately transferred during the formable nation formation - Fixed random "Vacant" leaders being present in ELS, UZB - Fixed M10 Booker having 2 machine guns - Fixed the weird gets blank event as USA when getting the Housing Market Crash - You should no longer be able to see the "Ask Debt Bailout from Your nation here" when you have no nations influencing you - Shi'ism can now be spread in UAE, QAT and YEM - Fixes to triggers to boosting Shi'ism in Iran - Fixed the positioning of American cities so their city terrain picture is in the correct province - Fixed an issue with ISI repeatedly triggering a civil war in Iraq - Fixed an issue with the independence for Iraq not triggering - Fixed an issue with an immortal Jay Garner in Iraq Content: - NEW/IMPROVED FOCUS TREES: Urals, Kuban, Romania, Gagauzia, Southern Republic, Czech Republic, PMC Wagner, Syria, Afghanistan - Added additional decisions to a variety of different internal factions - Added a decision to buy technical Pickups - Added some new events to Internal Factions for the religious factions - Added the ability to "Accept All Reactor Grade Fuel Purchases" - Added 2 new air force MIOs for Poland - Added content for the 2nd Sudanese Civil War, War in Darfur, Conflict in the Blue Nile and South Sudanese Civil War - Reworked political parties and leaders for Sudan, South Sudan and Darfur - New focus for Libya: Support South Sudan - Added a failswitch that you won't get Muslim Brotherhood events if the civil war starts - New focus for Indonesia: "Grasberg Mine Exploitation" - You can now request Major Non NATO Ally status if you have over 100 opinion with the United States - If you haven't set your nuclear status for Nuclear Energy when constructing Enrichment Facilities it will automatically set it and your production to LEU - SCO member states expansion and tweak, now China could let more countries into the SCO, most of which are African Countries - Adjusted the conditionals for China's Strengthen ASEAN Ties so it does not consider nations if they do not exist or do not have the ASEAN idea - Added a new "Internal Investment" mechanic that you can use to encourage specific state based programs. Can be found when clicking on your owned and controlled states similar to International Investments - Namelist for Russian squadrons - Improved the Foreign Legion mechanic for Spain giving it a reform option to make them slightly stronger - Added a claim to Gambia for the "Legacy of the Duchy" focus in Belarus - Changed the Opinion modifier for East Asia Summit called "Attended East Asia Summit" from the news event - Changed the claims for Greater Serbia correcting including Croatia and Bosnia - Egypt can now boost Al-Nour Party - Russia: Rework of the Zhirinovsky tree - Russia: Rework System of Subjects - Russia: Rework of the Military tree - Russia: Mechanic of the Wagner PMCs have been removed, now Russia is creating a playable "country" of the Wagner PMCs in Southern Krasnodar - Added two new "teaser focus trees" for New England, Cascadia, Lakota - Added the Florida Uprising to the Post United content for USA - Added the Rocky Mountain Resistance to the Post Untied content for USA - Added the Reclamation Front for the Republic of Lakota to the Post United Content - Added some additional content to the 2008 GFC making it bypassable now depending on choices made earlier in the game - Free at Last in Serbia's tree now requires you to have full control of Montenegro so if you end up with it as an outside power you don't lose it - Bohemia, Sumava, Mazowsze and Małopolska gained Hydroelectric Infrastructure - Czech Republic focus tree, starting decision and national spirits - Added Petr Pavel as a Czech Military High Command - New default Czech division templates - New starting military equipment production in Czech Republic to save your time - Czech Party Leaders scripted gui - Czech Petr Pavel scripted gui (no alt-history yet) - Dozens of new Czech leaders, new Czech parties - No Step Back DLC: Czech Republic has new technologies in Armor category, enabling new, better engine modules. - OOB for Czech Republic - Czech starting leader is now Václav Havel - New Czech historical events triggered at certain dates - Some of the Czech Army leaders gained new traits - New shared research group, Volkswagen Group, has been created. Bonus was granted to every member (as for year 2000) - New quote in loading screen, from Petr Pavel - New Czech Republic bookmark entry - New Syrian Republic bookmark entry Database: - ADJUSTED PRODUCTIVITY: MIC, KOS, KAR, KAC, SHN, WAA, ABK, JUB, CHE, SOM, RYU - Added Precious Metals to Western Papua in Indonesia for the Grasberg Mine - Added a couple new Swedish generals and admirals - St. Pierre (French state) now matches closer to French Guyana in terms of Productivity Game Rules: - Add a new set of game rules for USA, USB, CSA, CAS, LKT focus tree behavior - Added a "120" day option to the European Union cooldown - Added a "Internal Faction Monthly Tick Rate" with 0.10/0.25/0.50/0.75 as options. - You can now appropriately weaken Yemen in the game rules - Czech game rules for historical and communist paths Graphics: - Reworked most of the decision menu pictures - Additional conversions of PNGs to DDS for more optimized performance for players - New models for the following nations: Europe: - United EU, Italy, Spain, France, Netherlands, Belgium, Germany, Poland, Denmark, Norway, Finland, Sweden, Armenia, Georgia, Greece, The 3 baltic state, Romania, Czech republic, Ukraine, Russia Middle East: - Israel, Turkey, Egypt, Syria, Asia: - India, Pakistan, Australia, Japan, Afghanistan North America: - USA, Canada - New set of evolutive generic models for Eastern Europe, Africa, South America, Middle East, Asia - Hundreds of tech and variant GFXs for multiple nations - Fixed the broken icon for Panavia Germany - Fixed the missing flag for the USNA - Fixed the incorrect icons for the burst fire modes in the SPARTY modules - Added a number of new city images for their urban terrain picture - Updated part of the UI to be more modern and more "MD" - Added a new loading screen for Indonesia from their turmoil in Aceh History/OOBs: - Multiple OOBs rebuilt - Variant added to multiple nations, totaling in the hundreds Localization: - Fixed an error with Saddams Rage localization not appearing - Redid political party names & descriptions for: PER, SAU, TUR, IRQ - Add and Replace tooltips of Chinese focuses for more readability - Fixed the localization for the "TAG" integrates TAG now properly - Add Spanish Localization - Fixed the Ideological Power incorrectly displaying the wrong productivity growth Modding Resources: - Added more detailed unit modifiers for main infantry battalions as well as org modifier for existing sub-unit modifiers - Added two additional modifiers for the "Internal Investments" system Ribbons: - Added ribbon Kraj Královecký: "As Czech Republic, conquer Kaliningrad" User Interface: - Added an "Unemployment Rate" map mode - You can now see your last quarter's GDP growth rate in the GDP tooltip - You can now reduce the Employment Target of Commercialized Agriculture Districts - Added a quick display of breach of European Union values when you're trying to join for the utility - Added a decision to hide Foreign Influence modifiers from the decision category - The menu for Foreign Influencer will now expand and shorten depending on the number of influencers - Added a new State Investment screen when looking at owned states - Fixed Network Infrastructure not properly displaying that it increases the speed of International Investments Performance: - Optimalized Polish events and fixed some styling
v1.10.4 v1.10.4 Balance: - Made it so that if Syria is a puppet of Iraq, it cannot take the focus "Iraqi Divisons" which causes a civil war in Iraq - Rebalanced the Magpul Magazine/Extended Magazine to be more balanced and more of a choice - Rebalanced the doctrine "Squad Level Tactics" by giving it 2.5% more attack and defense to make it a more viable choice - Each level of Railways in a state now gives 4% state level productivity growth - Increased some of the internal faction buffs in the South Korea, Chinese, and Gulf State trees to make it easier - Added "Net Migration Rate" value factor to low corruption and higher corruption lowers the net migration rate - Made license slightly harder to get to prevent the USA accepting to share F-22/B-2 license at game start - Made it so tht Hezbollah can no longer access the international weapons market (AAT) - Adjusted land doctrine buffs, reducing all night attack and speed buffs - Increased cost of land doctrine combat doctrines from 35 to 40 for pacing - Tweaked some of the internal faction effects in North Korea Tree - Tweaked North Korean focus "Constrain the Donju", which would give DPRK $100B with only 35 days Bugfix: - Fixed an issue with Iraq where the 'Uday Hussein' national spirit expired for no reason - Fixed an issue with Iran where the revolution goes undone if you click a certain decision betwee March 2001 and June 2001 - Fixed an issue with Iran where the prime minister portraits were displayed incorrectly - Fixed an issue with Iran where if you failed a debate, they wouldn't show up in the next one - Fixed the Hezbollah raids being able to be only done once - Fixed an unlocalized string in the Hezbollah raid - Fixed the ledger and some money tooltips missing the Migration Control total - Removed the duplicate initialization of city images causing a slowdown in the beginning of the game - Fixed the Generic Tree "Neutrality" focus allowing you to go to isolation if you have the military internal faction - Fixed the duplicate intelligence agency for COL - Fixed Suicide Drone Costs Content: - Added "Overlord Subsidies" Diplomatic Action - Changed the focus "New CAS Aircraft" to "Joint Strike Fighter" - Added an option to keep Saddam after 2009, if you choose to do so, he will age & Get Alzheimer's - Added 20 or so events relating to Saddam Hussein's Alzheimer's (If you keep him around) - Added an event related to the Iowa battleships - UK stockpiles, variants, and OOB has been reworked Graphics: - Map improved with community feedback - Major overhaul of Iranian and UK models - Added Swiss infantry History: - Reworked Iran starting techs and removed 2G from its provinces in 2000 - Added missing train tracks+supply hubs to the USA Localization: - Fixed the misspelling of the "Norwegian Armed Forces" in the Norwegian tree - Fixed the misspelling of the "Reliance On Europe" opinion modifier Performance: - Consolidated some files so the startup time is quicker for the mod - Optimized a number of minor textures from PNG to DDS to help the loadup time and in-game registration of icons User Interface: - Added the "Foreign Investment Limit" counter to the configurable display UI - Added "Productivity" to the "Economy" tab of the Ledger - Added a notification event for the European Union when the Council and Parliament are ready for session
v1.10.3 v1.10.3 Achievements & Ribbons: - Added achievement Diamonds Are A Ruler's Best Friend: "Extract over 500 precious metals" - Added achievement Botswana: "As Botswana, research Human Imitation AI" - Added achievement Captain Planet is Done With Your Shit: "As Botswana, have 0 poachers and have the Kalahari Desertification at its lowest level" - Added ribbon Naledi Ya Botswana: "Reduce AIDS infection to its lowest level" - Added ribbon Botswana Defence Force Conduct Valour Cross: "Be at war with a country 5 times stronger than you" - Added ribbon Botswana Police Medal for Meritorious Service: "Solve the Zimbabwean refugee crisis" - Added ribbon Botswana Teachers Silver Jubilee Medal: "Increase the literacy rate to 90%" AI: - Made the AI for Africa more dynamic to ditch the CFA Franc - Made the American AI more likely to intervene in Haiti when George Bush is in power - Fixed the AI being unable to build enrichment facilities Balance: - INCREASED PRODUCTIVITY: NKO, CUB - Reduced the amount of income from Agricultural Districts - Increased the worker requirement from Agricultural Districts - Increased the building cost for network infrastructure - Added expected Administration Spending modifiers to the French ideas - Increased the investment duration for all investment projects by 10% (they needed to be slightly slower anyways) - Increased the Reduction of Workers in the AI tree in the Internet techs - Added a penalty of energy consumption per office sector to represent the insane amount of energy for AI - Added a Energy Use multiplier and Supply Consumption buff to Elite AI difficult - Removed the Agricultural District/Agriculture income from the Farmers faction since it causes a double tax gain situation - Conscription laws reduce migration rate on Partial Draft and Draft Army - Limited the 1000 Debt button requiring you to have at least 1t in GDP to take 1t in debt - Increased the likelihood of Ag District conversion events - Retweaked Chinese PLA Business Ventures idea with new modifiers - Internal faction opinion that is over fifty will now tick down towards 50 - Added more starting techs for POL in armor category and locked C3ISTAR equipment - Removed the stability penalty, added productivity, reduced research penalty from Corruption - Five Year Plan will now give Communist Cadres opinion - Nationalizing assets from the Communists will give Communist Cadres Opinion - Rebalanced some of China's Communist Cadres and Military gain to make it easier to do specific things - Slightly increased manpower given by mobilization - Made it so that you need to be friendly with Russia to pass through the Volga-Don Canal - Changed weights of units for traits and icons Bugfix: - Fixed a couple focuses for France where the Stage: focuses were going to the wrong continent - Fixed the migration mechanic giving inverse logic productivity - African Investment Bank now gives +2% ROI instead of +200% - You can now actually do the African Union focuses - Fixed the Agricultural Districts getting ridiculous production buffs on high productivity - Fixed the incorrect party description for Venezuela Military Junta being South Ossetian for some reason - Fixed the Nigerian parties not properly showing their icon in coalitions - Fixed the starting Mexican elections - Botswana's Buy Gunships focus now correctly gives helicopters into stockpile - Botswana's Replace F-4s focus now works even if you are a poor person without all DLC - Fixed the debt button not being able to be clicked when you have "Incoming Financial Collapse" - Fixed the double infrastructure for Kanto if you take Automotive Industries and then the Northern Expressways in the Japanese tree - Fixed broken NSB focuses and a broken Armenian purchase focus - Fixed an issue with Balance of Powers being hidden under autonomy GUI - Fixed the CHE coring ARM decision - Fixed the unit leader transfer issue in West Indies Federation decision - Fixed an Libya decison trigger issue - Fixed some typo between Cat_/CAT_ - Fixed the some swap_idea issues causing duplicate idea - Fixed STATE_TRANSFER_ADD_CORES event, it should work now - comoro_events script cleaning - Changed the population in ledger from k(which actually is 10k) to M, ledger table can display the proper population now - Fixed some city gfx missing - Fixed the Libyan focus redundancy where you had to do both "Influence Kuwait" and "Influence Yemen" - Fixed the Central Asian Focus Tree focus "National Council" allowing you to gain the popularity of people long dead - Fixed an incorrect dependency in the Estonian Focus tree for the final military focus - Fixed the European Union game rule not working as intended - Fixed the migration mechanic incorrectly showing a different value on game start - Fixed some Spanish decisions not showing up properly if you do not have elections - Fixed infiltrated assets invaliding after a save game load - Khamis Gaddafi will no longer be a rival to Mutassim if Mutassim is dead or exiled - Fixed Libya's Increased Tourism applying twice - Fixed the CV 2035 being unable to be unlocked for non-MTG - Fixed the international system renting of specific PMCs self-influencing - Fixed the inability to ban the Moderate Islamists as a non-Muslim nation (gotta ban the Islamists) - Fixed Eastern Europe graphical culture wrongly assigned to Asian countries - Fixed incorect Polish army general portraits - Fixed a bug where the Iraqi flag was displayed incorrectly - Fixed a bug where Kurdish soldiers were starting on Iraqi territory - Fixed Jay Garner being captured by American forces instead of Saddam - Fixed an issue where the Autonomy GUI would cover the Balance of Power GUI, the BoP should now be visible when you are a puppet Content: - Increased the priority of French decisions so they appear near the top rather than the bottom of the list - Reworked Irans Parliament system - Adjusted the Turkish PKK mechanic in order to allow you to end the insurgency if compliance is 100% in Kurdish states - New event chain for Iraq if it goes down the Shi'ite path - Reworked Botswana's anti-poaching mechanic to be less of a clickfest - Reworked modifiers of Coal Powered Nation/Renewable Powered Nation for Botswana - Rebalanced a lot of Botswana's tree (focus durations, monetary costs, bonuses etc.) - Added Army General for POL - Reworked Liberia's political parties, leaders and generals - Hezbollah's Al-Mansar focus now also adds the idea to Palestine/Hamas - Adjusted some Kazakh focuses to give ag districts instead of building slots - The Ace Pilots can now be female - Reworked Libya's Oil Nationalisation mechanic to make the economy a bit more stable Database: - Rebuilt KOR, JAP, CHI, and TAI OOB, stockpiles, and variants. Also UKR+IRQ OOB fixes - Removed variant version numbering for most majors - Rebalanced Vietnam's building placement so Ho Chi Minh city has buildings - Added Geothermal Energy Production to the following tags: USA, MEX. KEN, ICE - Large-scale replacement of PNG format to optimize operation efficiency - Added accurate Division namelist to Russia+Korea - Coptic Egypt can now take the "The Clergy" internal faction - Revised most nations starting corruption Graphics: - About 60 3D models and texture - Complete equipment GFX + 3D models update for China, South Korea, Japan, and Taiwan - Partial equipment GFX + 3D models update for Poland, Czech, Kurdistan, Israel, Hezbollah, Iraq, Russia, USA - 80+ high quality Aces portraits for Asia and USA - Set of new landmarks. Eiffel tower: Golden Gate, Basil Cathedral, Christ Redeemer, Statue of Liberty, Capitol and Obelisk, Kabaah, Dome of the Rock, Great wall, Pyramids, Empire States Building, Okayama Castle, Himeji Castle, and Fujisan - Set of new generic modern buildings. Airport, Naval Base, Supply Base, Factory Localisation - Major fixes and improvements to the Russian localization - Improvements to localization in Ukrainian content - Added a better tooltip for a trigger when Libya is not ruled by the Gaddafis - Fixed a number of small typoes in the Nigerian focus tree and the events - Fixed a option for the event issue showing the wrong localization in the Operation Secure Tomorrow event - Added a trigger tooltip for Indonesia's Invest in our Policies focus - Re-added missing loc strings in the German tree (They got deleted for some reason?) Map: - Complete Graphical rework of the map - Add Abu Musa Isles - Add Western Timor - River cross fix - Russian Central Federal District revamp (complete) - Add Huai River Music: - New radio station with 53 minutes of Asian themed music Used Interface: - Fixed the total number of employed persons for Commercialized Agriculture Districts not being present in the tooltip for Millions Worker per Sector - Added the potential Renewable Energy Generation to the Power Energy Generation User Interface - Added the European Parliament Voting Cooldown and European Council Voting Cooldown
v1.10.2 v1.10.2 Achievements: - Added achievement Africa Paradis: "As an African country, form the United States of Africa and have a higher GDP than any European country" - Added achievement Gaddafi? More like Gooddafi: "As Muammar Gaddafi, rule over a democratic Libya" - Added achievement Gaddafi? More like Baddafi: "As Muammar Gaddafi, dismantle Libya" - Added achievement No Gods or Kings. Only Man: "As Muammar Gaddafi, choose something different. Choose the impossible. Choose rapture" - Added achievement F is for Family: "As Muammar Gaddafi, have all your children be either dead or exiled" - Added achievement T-Posing: "As Libya, have Tibesti and the Tuareg State as subjects while they own all their core states" AI: - Improved building production AI getting the various nations to focus more on productivity buildings for longer term gain - Enabled the AI to build the new Agriculture Districts - The AI should now reject investment offers of buildings that require power if they have unfulfilled energy requirements - Encouraged the AI to pass the Charter of Fundamental Rights first before other laws - Disabled the AI for the Nuclear System for the time being until we rehash the Missile System - Fixed the European Union AI from not providing IPA to EU Candidates (no not the beer) - Turkey should be less likely to bail out Greece while it is in debt throes - Improved the AI with Enrichment Facility rejection so they consider more factors - Improved the AI for the research slots so they don't have open slots available - The AI should now research SAM missiles to help them out a bit - Improved the French AI when it comes to the Central African Republic Bush War in 2006 always escalating - Improved AI for peace deals for China, Iraq, Kurdistan, Nigeria, Ukraine, Saudi Arabia, Serbia, Russia and America Balance: - Reduced the amount of fuel consumed by non-electric (population) sources - Buffed the Fuel Silo storage from 100 to 200 - Adjusted MAD productivity - Adjusted the GDP/c Monthly Population to always be positive - Rebalanced some of the ideas for the European Union - Rebalanced Greek focuses in the Economy tree to make it less of a pain in the ass - Reduced base yearly population growth from 0.01 to 0.008 to accommodate for the migration system - Reduced the Welfare law monthly population and spread it more evenly among the laws - Reduced the Foreign Influence Modifier to America - Removed the requirement of needing to have Corruption Level of 7 or lower to do deradicalization campaigns - Removed the Internal Security requirement to conducting Police Raids on Terrorists - Reduced and increased some POL national spirit modifiers and changed some of them to permanent spirits - Country of Peace national spirit in POL can be reduced now in every political branch - Added a clamp to all missile production types of 5k missiles at any given time since people can't practice self-moderation - Capital Ships are 50% cheaper in peace deals - Screen ships are 80% cheaper in peace deals - You can no longer form both the United Arab Republic and the Arab-Maghreb Union at the same time - Having the International Sanctions idea now prevents you from accessing the weapons market - Added a 750 construction increase per level of network infrastructure to hamper some snowballing in later tiers - Added a dedicated countermeasure slot to planes Bugfix: - Fixed an issue where the Base Fuel Gain of a nation wasn't quite accurate - Fixed a visual display for the North Korean succession decisions - Fixed a bug with Iran not having F-14 Tomcats in their stockpile (For BBA Players) - Fixed a bug where the Petrov section wouldn't be able to remove the Corrupt Oligarchy - Fixed the Haitian opinion modifier "Reparations Demanded" incorrectly applying to Haitian opinion of France - Fixed the French NEPAD decision incorrectly decreasing construction speed - Fixed a display error in the Money System showing that everyone was paying for the NEPAD sponsor when its really just France - Fixed a Spanish error for the focus "Revised Military Interventionism" requiring more tension limit - Fixed a Spanish error where it incorrectly reduced the Greens popularity in Environmental Deregulations - Fixed a Spanish error where the focus "Reconnecting with Our Roots" would have no effect if you didn't have the labour unions - Fixed a Spanish event error where it would incorrectly show you that you're getting the event "Blaming the ETA" despite you blaming the Islamists - Fixed a NATO decision error where you can join NATO Nuclear Sharing despite already Nuke Sharing - Fixed a NATO decision error where you can gain opinion of America as America - Fixed a crash when anyoned tried to puppet Israel upon it's capitulation - Fixed Counter Terror "Coordinate Decapitation Strikes" LAR Operation - Fixed Auto-Influenced countries continuing to remain in the list despite not existing - Fixed the Spanish Airbus Helicopters MIOs not being associated to the right parent MIO - Fixed being able to integrate Formable nations without owning everything required for the formable - Fixed the Counter Terror advisors remaining after war declarations - Fixed a display issue in the CT system not showing Threat Level/Radicalization min/max - Fixed a crash related to puppeting a non-Arab country as the UAR - Removed double Kosovo from the Bookmarks - Fixed the Small Arms Manufacturer being available to Greece - Fixed the European Parliament Timer not working as intended - Fixed the idea ETA not being present on game start for Spain - Fixed a localization error where the Hezbollah Border War with Israel would give you Shia related descriptions despite being Israel - Fixed bug that Chinese didn't have SPAA in 2000s - Fixed Polish military tech boosts not working with NSB and BBA dlcs - Fixed Polish focuses that add buildings to bypass when building cannot be added - Fixed Polish Visegrad branch not available when annexed requested countries earlier - Fixed French CNES popularity public support - Fixed Kosovo focus making you get negative euroscepticism - Fixed the Keystone Pipeline instantly finishing - Fixed a spamming error regarding the has_idea and has_country_flag EU_candidate - Fixed the Serbian decision "Appeal to Nationalist" providing democratic support instead of nationalist - Fixed Iraq's focus effect "Outlaw Opposition" which would ban Ba'ath Party - Fixed being able to take debt while the mission "Incoming Financial Collapse" is active - Fixed the Spanish regarding the Gibraltar Referendum Rock event not giving options - Fixed a bug where the home country of PMCs could not hire PMCs within their country - Fixed a missing leader for the SNA in their current event - fixed a missing event for Denmark regarding purchasing Fighters - Fixed the agricultural events where you could embargo yourself - Fixed a number of provincial errors in various focus trees - Fixed a division template being created after a unit creation in the Central Asian tree - Fixed Egyptian Helicopter Operator purchase from France causing crashes - Fixed visual issue in Economic Preview menu where it included subject military factories. - Fixed energy and defense cost calculation to not include subject military factories for the overlord. - Fixed the Central African Republic event firing more than once a month - Fixed Crete starting at 0% taxes when released - Fixed Libya starting with too low GDP - Fixed the Tuareg State not having any techs when released - Fixed a influence bug where you could spread influence and gain influence at the same time with the auto influence report off - Fixed the missing parent class for the Futuristic Integrated Missile Radar Control for MTG ships - Fixed that Chinese Focus "End US Hegemony" requirements cannot be properly met - Fixed that Chinese Focus "Support Negotiations" Requirements cannot be properly met after Taliban's defeat - Fixed the ability to have undercover agents go negative in the mafia system - Fixed the additional income from fertilizers for Egypt not showing in the economic tab. - Fixed Houthi Yemen not having the right employment values causing them to have 0% GDP when spawned from the Iranian focus tree - Fixed the Indian Maoist rebellion mechanic. Content: - NEW TREES: Libya, Tibesti, African Union (Shared) - NEW REWORKED/IMPROVED: Ukraine, Crimea, Donetsk People's Republic, Greece - New building "Commercialized Agriculture District" - New Internal Factions events and decisions - Decoupled the Corruption Events from their old pulse and mixed them with the other random events. It should make it a bit less spammy - Added "The Eurozone Debt Crisis" event chain spurred from the USA Global Financial Crisis - Added "Migration Rate" mechanic to the game - Added a new law "Migration Law" - Updated content for nations to the new Migration Mechanics - Added the "Migration Crisis of Europe" to the game - Added the idea "The Casino City for the Rich" fot Monaco - Added the "Naval Power of the Continent" mini-mechanic to the power ranking system - Added the "Campaign for Lower Government Spending" decision - Added an event in 2010 regarding the formation of Constellis - Added four new releasables: Cyrenaica, Fezzan, Tibesti & Tripolitania - Added new country leader traits: Skilled Lobbyist, Inexperienced General, Scholarly Challenged, Substance Abuser, Playboy Lifestyle, Aviation Engineer, Agrarian Expert & Convicted Criminal - Added African Union mechanics to accompany the shared tree - Added a discourage population decision for those who want to make their country have less people pre-maritally holding hands Game Rules: - Removed the "Disabled AI Missile Alert" game rule - Added a game rule so you can have the AI start with 250, 500, or 1000 political power - Added a game rule so you can adjust the voting cooldown for the European Union Graphics: - Enlarged previously broken diplo actions backgrounds so that they fit the buttons accurately - Added event images to the European Union events - Added missing icons for the Private Military Companies in the International System screen - Dozens of new models: USA, Russia, France, Germany, Denmark, Norway - Complete Ukrainian ground models lineup - Lots of bugfixes and 3D improvements - more than a hundred new GFX for the air designer - New GFX for ship hull icons History - Algeria now guarantees Sahrawi at game start - Added historical number of SCUDs to Libya - Removed corvette Ain al Gazala and submarines Al Badr & Al Fatah from Libya - Added a attack helicopter company to Libyan Republican Guard unit - Removed the 32nd 'Khamis' Brigade from Libya - Morocco and South Sudan no longer start as African Union members - The Tuareg State now spawns as Non-aligned instead of Salafist if released - Added starting influence into the Tuareg State - Improved OOBs of USA, Russia, France, Germany Localization: - Add Polish and Brazilian Portuguese localization to MD - Added descriptions to the remaining Private Military Companies - Major fixes and improvements to the Russian localization - Fixed missing localization in the International Systems screen - Added country specific division leader ranks to all countries that currently have focus trees - Fixed the T-134 being drunk instead of being a bear (changed the hull name) - Improved the Kenyan parties and added descriptions to each of them Map: - USA province level revamp - Russian Central Federal District revamp(section) - Morocco revamp - River cross fix - State rework in Sudan: Split Kordofan into North and South Kordofan, split Blue Nile into Blue Nile and White Nile Modding Resources: - Added two modifiers "Base Migration Rate Value" and "Migration Rate Value Factor" for the Migration System - Added a modifier "Migration Control Cost Modifier" for the new Migration Control law - Added new modifiers for the Commercialized Agriculture District to impact their tax rate, worker percentage Performance: - Optimized On Actions a bit more cleaning up some of the events - Fixed some performance heavy events which should help daily ticks - Reduced some logging statements so you don't have a 2.0 bajillion game.log after a year of a gameplay Ribbons - Added ribbon Libyan Order of the Republic: "Fulfill your service to the state of Libya by playing until 2020" - Added ribbon Libyan Order of the Jihad: "Have a GDP/capita higher than 50k as Libya" - Added ribbon Libyan Order of the Grand Conqueror: "Ally yourself with a Superpower or a Great Power" - Added ribbon Libyan Order of Military Merit: "Rverse history and win a war against Egypt and Chad" Sound: - NEW VOICELINES: BRA, POR, MEX, AST, GRE, KUW Quality of Life(QoL): - Reformatted the Energy UI so it is more clear with additional and pertinent information - Added the version number to the loading screen so you can unfuck your version before it loads all the way in - Polish tree now reposition itself after hiding socialist and conservative branches and after hiding communist/nationalist branches. - Added a take a 1000b in debt button to the debt buttons
v1.10.1 AI: - Fixed the historical AI inaccuracy where the Communist Party of Cuba wouldn't take the Pro-LGBT Policies - Cleaned up an Operation Enduring Freedom AI strategies so they're more performant friendly - Added a two week delay to the EU AI from proposing a new law giving the player an opportunity to put their own laws up to vote - Added a two week delay to the EU AI from proposing a new Euro Council law to give the player a chance - Fixed the American AI trying to garrison the US Naval Base despite leaving it - Fixed the European Union AI from immediately taking Offices giving no chance to players to return - Fixed the AI of Myanmar always bankrupting immediately - Made the AI less likely to propose trade agreements/debt/mutual investment treaty while it needs political power Balance: - Removed the armor value from "NextGen Design Mindset" since helicopters typically don't have armor - Reduced default influence gain from 2% flat to 1.5% flat - Reduced SOV tank stockpiles - Increased the construction time for a number of building types - Increased the PP cost for Proposed Trade Agreements - Made Chechen slightly stronger. They now start with insurgency doctrines. Bugfixes: - Fixed all of the intro focuses bypassing for Serbia - USAID will cancel if the USA no longer exists - Fixed kosovo uprising focus for Serbia having incorrect party checks - Fixed several localization errors in the Iraqi tree - Fixed missing bypasses in the "Era of Saddam" focuses for Iraq - The Kuwait Naval base will now be given to Iraq if they win the war against the U.S. - Fixed an issue with the Iranian parliament event firing twice - Fixed the French Aggressive Expansionism being non-functional due to a typo - Fixed the colorization of Monthly Productivity Growth in the the Corporate Tax Rate being red when it is positive - Added Belarus to the SCO Map Mode - Fixed the localization error for the "Central African Republic Requests Support" to France - Fixed the display error in European Council Voting - Fixed the crash from the Egypt buying a carrier variant - Fixed the positioning of the European Union GUI opening button so no overlap for players without La Resistance - Fixed French focus about cooperation with the FSA - Fixed the Merc SpecOps SandLine Unit template having a weird gap - Fixed some missing localization for a couple random research bonuses - Fixed game rules giving the illusion that they work - Fixed broken tooltips in the Italian tree - Fixed the 2007 EU Enlargement requiring a different law then it should - Fixed the French focus tree for the extremists not being able to go the aggressive expansion position - Fixed United Arab Republic autonomies disappearing after uniting it - Fixed a bug with the U.S. not being able to annex its puppets - Fixed equipment designer GUIs to be compatible with current update - Fixed variable reference in EU - Fixed a bunch of incorrect productivity values for nations - Counter Terror "African/ME/Asia Influencer" now updates every time a recalculate is done - Fixed a display bug with the Ba'ath party for Iraq - Fixed an issue with the post war focuses for Iraq being unavailable if the U.S. collapsed - Fixed the inability to be added to a Permanent Investment Target list for an AI nation - Fixed an issue with Iraq continuously inviting France to their economic union - Fixed Paradrop bug with aircraft - Fixed a bug with quadcopter drones. No more internal bays for you! - Fixed GFX bug with land doctrines - Fixed a bug with Kosovo being unable to appease Serbs - Fixed a bug when forming the USoE; the treasury should now actually gain money, and the Earth's orbit is no longer a wall of overflow satellites - Fixed doctrine bug on long basic training - Fixed a bug with air doctrine Dedicated Air Force Manufacturing: it no longer will super stack on small plane variants - Fixed a bug in MIOs that was allowing overstacking of production debuffs - Added missing General Dynamic company for US APCs - Added missing XP to USN/USMC planes - Fixed an error with US squadrons for players without BBA - Fixed a graphic error linked to ships blinking/rotating Content: - The Communist Party of Cuba can now take the pro-LGBT policies - Added HLS, SMA, MNC, ADO, and LIC to the possible European Member States - Added a "Propose Mutual Investment Treaty" mechanic which should allow you to request AI nations to invest in you as well as gain a buff for investing in other nations - Adjusted quadcopter production values to fix cost issues - Improved French OOB, added 50 brigade names to their library - Refined French and Russian starting stockpile Graphics: - Added unique graphics to the "Pillar of Counter Terrorism" and "French Foreign Legion" idea icons - Added new Franch plane model for non-BBA players which already implement into BBA in 1.10.0 - New models for Germany - New models for France - Added some missing models/gfx to the NSB library Game Rules: - Added 1% and 1.5% for Influence Spread Gain to Game Rules Localization: - Added new and improved localization to the European Union - Improved the localization for the Diplomatic Actions Performance: - Cleaned up more European Union display scripted localization that was not needed Quality of Life (QoL): - Added a notification to notify the player that an European Office is available - Expanded the information available for each resolution - Added a flow chart to the MD Wiki which is now viewable in game via the new "?" button
v1.10.0 Achievements: - Added achievement It's All Françafrique to Me: "As France have all of Africa under your control" - Added achievement the Return to Charlesfort & Ft. Saint Louis: "As Bourbon Monarchist France occupy South Carolina & Texas" - Added achievement Truly Better than Napoleon: "Before the year 2010 have London, Moscow, Stockholm, Istanbul, Rome, Madrid, Cairo and Tunis under your control" - Added achievement Ils sont le fléau des gens occupés: "As France become the sole superpower" - Added achievement He who has iron, has bread.: "As Communist France have maximum spending on all laws except Police and Military, and all existing countries in Europe also be communist and subjects of France." - Added achievement U AR Great: "United either the United Arab Republic or the Federation of Arab Republics" - Added achievement Lawrence of Arabia: "As the United Kingdom, send volunteers to the United Arab Republic or the Federation of Arab Republics" - Added achievement In fact, anyone outside of America is technically an A-rab: "As the United Arab Republic or the Federation of Arab Republics, be the only country in addition to the United States to exist" - Added achievement Are You Sure That's Enough?: "Control at least 90% of Arab GDP before unifying the Arabs" - Added achievement But In The Interest of Full Disclosure, I have to say, I hate A-rabs: "Defeat the United Arab Republic or the Federation of Arab Republics in a war" AI: - Reworked AI stockpile, production, and target templates - Removed AI dump decisions to monthly tick - should increase performance negligibly - Hezbollah should now send volunteers to Shia countries properly - Added additional AI strategies to Greece for them to behave more logical - Added new Naval Equipment AI Designs for North Korea - Updated North Korean Naval AI to change fleet composition upon Reunification (They should go for a more Blue water navy than a Green Water Navy) - Added Difficulty Based AI to European Union to the AI - Improved AI for France so they should act more like France and not just chill in Europe - Fixed Special Forces Doctrines AI not properly taking SF doctrines - After the expiration of a office the AI will wait two weeks to give some room for the player to take an office - The AI will now move to a different EU law if they recently failed a law - AI will now try to push for the historical expansions of the EU on historical AI - France should now intervene in Afghanistan alongside the other coalition partners Balance: - Increased Strength losses in combat by (around 2 times greater), to make losses more realistic and decrease amount of 0 losses in combat - Added a Monthly Productivity Growth penalty to high corporate tax rate - It is now a blocker that if you have 15% Chinese/Russian influence you can't join the European Union - Government Popularity now provides Drift Defence Factor of more defence the more popular you are - Decrease expected military spending for Emerging conservatives and neutral liberals by 0.5 - from 3 to 2.5 and from 2 to 1.5 respectfully - Medium military spending(level 4) is now maximum expected spending during peace - Gigantic military spending(level 6) is now maximum expected military spending during war - Removed the treasury requirement from the Espionage system so you can bankroll it like other decisions - Lower power ranking now has a penalty to Foreign Influence when influencing abroad (Superpower can influence anywhere without any reductions) - Added additional game rule sliders for a number of new countries - Added Army Personnel Cost increase to Night Vision techs - Reworked the French OOB so it's closer to IRL strength. (Note: Conscripts and reservists not represented) - Added a monthly Domestic Independence Tick to make Influence slightly harder - Russian troops now start in siege position around Grozny - Add the ability to bankroll the enrichment facility - Changing government for Salafist on electing a Salafist - Adjusted air base sizes by half (50 per level) - Adjusted Wir Wing Sizes to (50 from 100 per wing) - Changed lethality in air combat to account for Air Wing size adjustment - Combined the naval techs for guns to streamline some MTG research (saves about a year, go figure ship go research) - Increased the amount of money earned from international market purchases - Low/High Price Points for the market are now implemented. Low decreases the cost by 20%, and high increases by 20% Bugfixes: - Fixed a bug when the opinion modifiers reached 100 or -100 due to an incorrectly configured decay - Better focus filters for Wagner. - Fixed Rojava Libertarian party name showing up as ROJ.Neutral_Libertarian - Fixed AI not getting 2035 light tank hull template - Fixed the event description of the Korean focus "Demand an End to America's Presence" - Tweaked effect of the focuses of South Korean Aircraft caused by BBA dlc - Fixed the focus effect of the United Korea Military Tree - Fixed Polish event for Russia - Fixed a requirement for Turkish spirit "Party Rumours" being visible to everyone in the political tab - Fixed the Orchestrate Coup operation improperly checking for Salafist when it should check for nationalist - Fixed Enrichment Facility bug not building three enrichment facility - From now on "Putin Systimatic Protest" will remove in liberal Medvedev path - Fixed Polish AI choosing conservatives political branch right before branch disappearing, causing AI to stuck forever on unfinished focus - Fixed an error with the autonomy levels for parties nations that let them bypass country flags set in place for independence requirements - Fixed wrong tt for China Mars colony focus - Fixed the Infiltrated Asset tokens disappearing - Fixed invalid starting templates for France and Ukraine - Added a upper limit to HEU/LEU to a max KG of 2000000 - Fixed Maphilindo not being able to integrate Malaysia - Fixed the Opinion Modifiers for Singapore not properly degrading - Fixed a broken Austrian party icon config - Fixed the starting setup for the releasable Kashmir - Fixed the Export Value being "code language" until you click another screen - Fixed no EU tree show up for Bulgaria - Fixed some EU tree position to avoid collision - Fixed wrong Bangladesh province error - Fixed a Singaporean logic error in the focus tree - Fixed a broken European Parliament icon - Fixed Black Sea country trade path dead lock error - Fixed Canada getting a free bumping to Neo Imperialism - Fixed Armenian focus about NATO integration - Fixed PLZ-05 from historical decisions having incorrect modules - Fixed AI designing non-producible PLZ-05 - Fixed Canada leaving NATO if they are neutral - Fixed Polish AI getting stuck while doing focuses - Fixed Polish AI leaving CSTO in Korwin path - Fixed employment modifiers not working correctly for offices - Fixed Quebec completely erasing CAN cores on rebelling - Fixed display error in GDP/C tooltip - Fixed Malaysia being counted as a Middle Eastern nation instead of Asian in regards to power ranking - Removed duplicate equipment variants from Egypt - Added Answer events for Indian Proposal to U.S. to remove Pakistan from MNNA list Event - Fixed a Somali nation starting with the wrong ruling party - Fixed an inconsistency with the Senegalese Civil War - Fixed AZE focus tree giving western drift instead of neutrality one - Added attack helicopter category to land unit special forces recon doctrine - Prevent North Korea from going down the nuclear focus tree unless certain conditions are met - Fixed being able to get income from expenses - Removed Finnish unique names from Japanese CV fighters. - Fixed duplication of namelists on SOV Ships - Fixed a Spanish event not firing properly for the Princess Cristina mini-crisis - Added clamps for the percent so it's kept within 0 and 1 where 1 is 100% so as to not avoid outerbounding - Fixed a number of bugs in focus trees related to planes - Removed generic MIOs from nations that should have their own MIOs - Fixed the missing text icon for attack helicopter battalions - Fixed Iranian units being deleted during the civil war - Fixed the Parliament no triggering correctly for Iran - Fixed a continuous event firing after the revolution for Iran - Fixed the Deals with China/Deals with Russia focus in VEN having the opinion being inversed - Fixed a missing icon in the Syrian national spirits - Cleaned up a tooltip for a San Marino investments to make it clearer Content: - NEW TREES: Kharkiv PR, Odessa PR, Serbia, Montenegro, Kosovo, Vojvodina, Cuba, Free States of America, Iraq - NEW REWORKED/IMPROVED TREES: Donetsk PR, Transnistria, Lugansk PR, Belarus, Denmark, Norway, France, United States of America, Iran - NEW TAGS: RYU, VOJ, CAB, LAG - The Union state of Russia and Belarus gives more national spirits during the annexation - Some decisions have been removed from the mechanics of the Russian subjects - Remove TFV DOD WTT DLC Conditions due to PDX change - Improved the content of the European Union and her laws - Removed the Majority/Unanimity voting law types from the European Union - Integrating a nation through Formable Nations will grant access to generals - Annexing through puppet influence/annex will now grant access to the integrated nation - Iceland and Greenland can now form the formable "Unite the Nordic People" - Added extra tags which AI will use to divide Russia in case it loses war - Added mechanic to reunify russia in case it becomes divided - expect it to come to other nations as well - Merge MD PLA general resetting submod - Reworked the United Arab Republic mechanic - Subjects that default on their loans no longer get invaded by everybody, instead their overlord pays half the bill - Standardised political parties in Arab countries so that Syrian and Iraqi Ba'athist always occupy the same slots - Added new entries to historical vehicles decisions - Improved Ethiopian tree relating to Somalia, allowing them to intervene in the region - Added events to Somalia to make the Civil War more accurate - Reworked the Somali starting leaders a bit so they're more accurate and gave them some traits - Added the Casamance Event Chain to Senegal (very basic coverage of the content) - Added new French Leaders/traits for existing leaders and several new generals - Added content for Haiti and events leading to the Haitian 2004 coup - Added the Second Ivorian Civil War - Added the Central African Bush War/Central African Republic War - Adjusted some of the Swedish tree with some benefits/adjusted the days on the focuses - Custom Productivity setup for FRA - Added Israeli Ship Namelists - Added the Malian Civil War/Tuareg Rebellion - Completely revamped US variants, starting production, and OOB - Improved Russia equipment variants - Improved France equipment variants - Complete USA namelist rework - Rebalanced and slightly tweaked Ethiopian-Eritrean war - Add agame rule for Germany focus - Reworked Moroccan politics and political leaders - Reworked land doctrines for greater variation and more replayability - Reduced air wing sizes for aircraft. Small / Medium to 50, Large to 25 - Adjusted air combat stats for air battle - Adjust cost of aircraft frames and modules - Removed interal weapons module for planes; added indivual internal weapon pylons - Reduced air base size from 100 per level to 50 per level - Condensed naval gun technologies for normal naval guns into a singular tech path - Added the Casablanca bombing event to Morocco - Reworked Land Doctrines to a newer more improved style - Added quad-copter drones to MD - Removed internal weapons module and replaced with individual weapon pylons. - Added modifiers for income and cost from selling and buying on international market - Added SigSauer to Switzerland - Added three new continuous focuses: Temporary Intelligence Agents, Nuclear Energy Investments, Encourage Foreign Investments Game Rules: - Added a new "Enable Monthly Domestic Independence Tick" game rule - Added a new "Monthly Domestic Independence Tick Amount" game rule Graphics: - Added the "Toofan MRAP" for Iran (2005 Inf EQP) - Replaced the unit model for Russia - SOV Political Rework (Reworked parties and leaders for SOV. New parties for Russia's breakaway tags and dynamic parties for potential Federal Subjects of Russia) - Changed the order of the Chinese aircraft models to match the reality - GFX Rework for USA, Russia, Italy - Partial GFX Rework for France - Half a dozen new rifle models - More than 50 new plane models - About 40 new ground models - More than 15 new ship models - New set of infantry for the Middle East - 3 animated helicopters added each with their own unique sound - Vehicle designer models and GFX rebuilt from the ground up - Optimized the performance of many models - Made key text icons more legible - New ERI leaders and portraits - Added party icons to much of the Western African tags - Additional french models - Reworked Law & Spending GFX Localization: - Added missing loc for tech categories research speed bonus - Rewrote a number of the tooltips available in the European Union content focusing on usability - Removed a large number of unused localization from the European Union files - Add Simplified Chinese localization support - Added a small tooltip improvement to the "hide/show" money button - Romanized Iraqi political parties to be in Arabic - Romanized Saudi political parties to be in Arabic - Romanized Turkish political parties to be in Turkish - Romanized Pakistani political parties to be in Urdu - Romanized Azeri political parties to be in Azeri-Turkish - Romanized Turkmen political parties to be in Trukhmen-Turkish - Romanized Tajik political parties to be in Bukharian-Farsi - Added new descriptions to the Ethiopian tree - Added new descriptions to the French tree - Updated the event loc for the Senegalese/Ivory Coast civil war events - Re/Localised ETH and ERI political parties - Fixed typos in a number of the technology descriptions - Fixed and improved the localization in parts of the Comorosian content Map: - Revamp Iran region - Revamp Somalia region - Revamp Quebec - Revamp Western Africa - Revamp Japan - Revamped Iraq - Revamp Nederland - Revamp Greenland - Adjustment in Afghanistan - Adjustment in Taiwan Strait - Adjustment Qing dynasty border in province level - Add Guardafui Channel - Add Tai lake - Add Biwa lake - Separate Kuril isles to two part - Grant a navy base for Lithuania - Add Alaska railway - Minor adjustment Performance: - Improved the hourly and daily tick rates of the mod by optimizing the European Union's decision categories - Improved the load time configuration - Simplified on actions so they're a bit quicker for lower end pcs - Cleaned up some redundant stuff to help optimize save games to prevent corruption Quality of Life (QoL): - Added a game rule for colored puppets (disabled by default) - Added Foreign Influence, Foreign Influence Auto Cap and Foreign Influence Defense to Configurable Toolbar - Added shortcuts to a number of User Interfaces - Improved the Expected Laws screen by adding a clearer informational on the main screen - Moved all of the Middle Eastern music (Arabic, Israeli, etc) to the new music station "Breeze of the East" - Added Euroscepticism to Configurable Toolbar - Added a decision under the "Political Decisions" menu to auto-decline all corruption offers User Interface: - Reworked the Research Slot system to be a Custom GUI - Reworked the European Union system into a Custom GUI - Added a new music station "Breeze of the East" to encompass M.E. related music

v1.9 ‘Top Gun’ – Nov 16th

v1.9.6 Balance: - Rebalanced the "Family Planning" cont. focus to 60% Monthly Pop, 40% Social Spending Increase - Rentier State spirit now cancels if GDP from resource exctraction is below 20% AND resource exports income is less than 30% of Pop and Corp taxes combined (and you're not at war). The resource exports income requirement is the new addition. - Delayed Polish ZKP-P events Bugfixes: - Fixed Central Asian investment events giving influence "backwardly" - Fixed the International Investments rejection not working - Fixed missing technology for the English Manpads tech tree for non-NSB owners - Made Syrian tree of 2000 and 2017 unified in one file. Now after civil war is over, economic focuses will not dissapear. + Made branches visible. - Remove all invalid technology tags for bonus - Fixed central asian debt reducing focus giving 2 billion dollars instead of 20. - Fixed AZE tree's economy branch being locked. - Fixed Polish AI to loose Balance of Power and Communist Revolution Content: - NEW SHIP NAMELISTS: BAN, MAY - Add Mari El Republic, Republic of Mordovia, Udmurt Republic, Chuvash Republic to the game - Small rework of the SMO focuses in focus tree of Russia - Rework of the PMC Wagner Tree - Small update on the mechanics of the Warsaw Pact Localization: - Fixed U.S. Petro Dollar from being "Petrodollari" to "Petro Dollar" - Corrected instances of "Civil War" being "Civilwar" in the Iranian tree - Fixed a number of minor typoes in the tech trees Map: - Regroup Russian North Caucasian Federal District, Southern Federal District, Volga Federal District, Far Eastern Federal District, Northwestern Federal District, Siberian Federal District, Ural Federal District - Make all Federal subjects of Russia(republics/autonomous oblast/autonomous okrugs/krais) got their own state - Regroup Iraq states - Separate Iran Kurdistan to three state - Add one state for Cuba - Minor adjustment
v1.9.5 AI: - Simplified AI strategies, so it spends resources more naturally - Made CHI/SOV/USA AI less willing to make unarmored divs - Made AI less likely to spam Light Infantry units - Late game AI should focus on armored units more - Improved AI templates Database: - NEW UNIT NAME LISTS: AST, AFG, ARM, AZE, SPR - Shifted 2000's non-MTG variants for ENG from 2017 to 2000 where they belong Game Rules: - Added a "Starting National Debt" game rule that will allow you to remove starting national debt - Added "Red Dream" AI behavior for Poland to take communist path and Korwin/Wałęsa AI behavior to choose UPR/ChDRP trees Balance: - Decrease space taken in convoys by artillery, apcs, ifvs, tanks - Reduced the time for holding "Emergency Elections" from 2 years to 1 year - US Aid has been made cancelable on certain conditions as well as making you easier to influence by America - Adjusted Prime Minister decisions in Iran so that you can't spam all of the decisions at once - Increase combat width for all tiles by around 20%, Urban tiles are now almost twice combat width - Added spirit Fight With Communism for Poland to prevent boosting communist parties without taking communist path Bugfixes: - Fixed "balkanized" shards of countries having non working economy and politics - Fixed loc issue causing RAJ border war tension not showing up - Made clamping of RAJ/PAK border wars on_monthly always instead of on change, should result in more smooth values - Fixed incorrect coloring in the Labour Unions buff for Social Spending/Healthcare spending - Fixed the last slot in both research slots not properly showing up - Fixed the hidden ideas by mistake in the generic tree - Readded the petro dollar because I don't know how to read the changes I make sometimes - Fixed Australian leader name Alexa Ann McDonough - Fixed Central Asian event crash - Added Jack Layton as a leader for CAN - Added Kostadin Kostadinov as a leader for BUL - Fixed Estonian events improperly firing in 2000 for Albania - Removed reward from auto-complete "New Alyiev" focus - Fixed LPDs not being deployable on non-MTG - Fixed the spamming of errors in the log regarding "Unknown Trigger Type", funny a graphic isn't a trigger? No, no one? Okay, I'll see myself out - Fixed a handful of random errors for non-MTG regarding ship tech and non-available ship variants - Fixed the Generic tree plane buffs not properly applying to the techs - Fixed 8-cell SLCM VLS not being researchable if you are poor (I mean, do not own MTG) - Fixed an edge case where you could have investment days go negative - Fixed the modifier for investment_duration improperly increasing the days - Fixed a missing idea check that is supposed to be an array regarding Unrecognized States - Reworked the US-ROK alliance against North Korea's attack, it won't kick the US from the NATO now. - Fixed the effect of the North Korea focus "Develop Food Factories" - Fixed the passive GCC Unity threat not properly growing at tensions of 25%, 50%, 75% - Fixed a bad variable call in the influence decision AI - Fixed diplomatic actions not properly giving opinion buffs - Fixed the "Attempted Coup on Us!" modifier going more negative instead of getting better over time - Fixed the Arab League Member opinion modifiers not being properly being given (Sorry Mongolia, your Arabic dreams are no more) - Fixed Ukraine not having 1985 anti-vessel missiles, but having them in designs - Fixed South China Sea border conflict desicions mistake - Fixed China Mars City event chain mistake - Fixed the Iranian revolutionary content not giving access to IMIDRO, IROST, and Military focus trees - Fixed the Artesh not appearing after Iranian Civil War - Fixed the monarchist tree in Iran locking out half-way through - Fixed the 'All the Shahs Men' focus not having any effects in Irans tree - Fixed infantry models clipping into APC's - Fixed KOR having 2025 artillery on game start - Fixed channel and straight issue Content: - NEW TREES: Transnistria, Egypt, San Marino - Added more foci to the German military tree - New 'Balance of Power' mechanic for German militarization - Updated Greece tree to add new effects + spirits, shortened focus times & fixed several bugs. - Moved Venezuelan cartel tree to a more obvious position - Fix focus in Finland's branch on joining the CSTO. Now Finland is asking for money instead of territories - Some of the focuses in the Russian branch have been moved - Now Russia is attacking Islamist Chechnya if it is starting revolutions in the Caucasus - Added new PMC's to PMC Mechanic - Added historical AFV designs for SOV, USA, GER, CHI, JAP, POL, UKR, ISR - Reworked communist tree for Poland is out, alongside with Red Europe Pact faction and Department of Foreign Influence sub-branch - PO and PiS focus trees in Poland can now be completed with social democratic PPS party in power if some requirements are met - Added Game Rules for Transnitria Graphics: - NEW TECH ICONS: CAN - Integrated some models from 'GEO Modern Models Mod for Millennium Dawn' (Thank you, Khahketi Kartli!) - Added pictures to empty decisions categories (PMC, Missiles, & Political to note a few) - Updated the background of the vanilla UI to be more consist with the MD style - Poland's UPR party flag and missing focus icons are fixed Localization: - Improved Russian localization - Fixed the Peruvian Submission focus name typo - Fixed some typoes in the plane designer - Updated the Arab League Member description - Fixed a typo in the Game Rules "Sinagpore" to "Singapore" - Fixed several unlocalized strings in the Greek tree Map: - Make Najrani Desert a separate state - Make South Spratlys border with North Spratlys - Add one new state in Cuba - Some Germany state adjustment - Eastern Iraq adjustment for US-Iraq war - Minor adjustment Modding Resources: - Added automatic decision gfx generation to gfx_entry_generator.py - Renamed starter Polish corvettes to ORP Grom and ORP Kaszub Performance: - Polish starter democratic branch will be hiding after choosing alt-history and vice-versa
v1.9.4 - Droid's fuckup that he failed to fix even with a hotfix
v1.9.3 AI: - Fixed some AI pathing in the Bulgarian tree regarding historical accuracy - AI Bulgaria should no longer just instantly leave the CSTO if they choose to join willingly Balance: - Added a research speed debuff to Russia in the "Broken Economy" idea that decreases per level - Boosted the Netherland's oil production in Oost-Nederland due to their natural gas production - Rebalance combat stats for units & modules - more soft attack focus, tanks should have more breakthrough, but less defense - Decrease recovery rate for all units by around 50%, decrease recovery rate bonus from cnc equipment - Non power countries now will always have the lowest expected military spending - Remove suppression bonuses from support units - Add +0.5 suppression bonus to anti-mine afv module - Simplified market calculations a bit as part of AAT fix Bugfixes: - Fixed (hopefully) most of AAT market related crashes - Fixed an Indonesian bug where the focus prerequisite was not correct - Fixed the focus "Support the Little Guys" in the Bulgarian tree - Removed the duplicate Fighter Production Bonus in the French tree - Fixed the "Abdication of Juan Carlos" event not properly switching Juan to Felipe for Western Autocracy - Fixed the icons of "League of the Arduous March" - Fixed the effect of the Korean focus "The C-295" and "Korea Aerospace Industries" - Tweaked the require of the Korean focus "Offensive Approach" - Fixed the tech "Fire Control System" mistake of Korea(South) - Fixed research slot decision not properly checking the higher group of research slots - Fixed insane buff from the repealing of the Jus Soli decision - Fixed an issue with the Azeri 'Oppositions Broadcats' focus - Fixed an issue in Afghanistan Taliban insurgency decision - Fixed Canadian "Russian Arms Contracts" focus from improperly canceling due to improper conditionals - Fixed cartels not disappearing properly preventing America from doing War on Terror stuff - Fixed POL Balance of Power - Fixed missing UPR party icon for Poland - Fixed POL Visegrad tree not available as Polish European Federation - Fixed "UH-60 Black Hawk" focus reward from attack to transport helicopter - Polish focus "Artillery Modernization With The West" no longer requires to have NATO Member idea, which caused problems for players playing without NATO - Fixed gaining income from expenses - Fixed China having non-designable AA with NSB dlc - Fixed the National Assembly Election Problem of R.o.Korea Content: - Added some bypass conditions in the Bulgarian diplomacy tree - Rebalanced some things w/ the French tree - Added a couple new events to Spain for some more content - Fixed an issue with the Azeri 'Oppositions Broadcats' focus - Rebalanced and retweaked some effect and time of the focuses of North Korea - Make AcePilots events minor to avoid disturbration - Make some event for China end war against Taiwan and Outer Mongolia with default result. - Regroup greater China region news event - Added a 100 day cool-down for those that resolve disasters in the Indonesian 'Disasters' Mechanic - Buffed Indonesian PP gain - Added focus for Russia - Foreign Intelligence Service - Malorossiyan Russian Liberation Army(MOA) can now be created without launching a special military operation - Added new mechanics of the Russian-Ukrainian War - Added new trees for the Democratic Russia branch: Mikhail Kasyanov, Grigory Yavlinsky, A Just Russia - Rework of the Democratic Russia foreign policy tree - Improved mechanics of the Warsaw Pact - Added new generals for LPR Graphics: - Added the Aircraft Icon Fix submod which gives more accurate plane icons (Thanks Wolfpack!) - Fixed icons for Hezbollah Music: - Added "War in Kashmir" Localization: - Improved Russian localisation - Updated French localization for the mod (Thank you, Zorkan!) - Localized the description of the idea "Fighter Production Bonus" - Fixed typoes in the Missile GUi with respect to the word Launcher - Changed description for Polish decision "Buy AA Missiles" to better fit it's reward Map: - Add Orenburg Oblast of Russia - VP Optimization - River error fix - Channel and strait fix - Make Jan Mayen separate from Iceland
v1.9.2 AI: - Fixed AI underflow from the International Market Balance: - Increased the workforce reductions from the AI tree - Added additional research slots to help developing countries catch up - Rebalanced the Spanish agricultural section to actually give benefits to agriculture - Increased the buffs from the Autonomous Communities for Spain - All of the culture opinions for Spain now provide a productivity modifier - Added a productivity modifier to the generic idea Public Service Investment - Rebalanced the Danish clean energy initiatives to make it a bit stronger - Added productivity to the Education Spending - As you annex a nation you now gain their enrichment facilities - Removed the give Hezbollah factories decisions Bugfixes: - Fixed the Japanese "Kikai-ka Ryodan" hole in the template - Fixed the Generic Focus "Economic Measures" taking away your 20% resource export income - Fixed the Danish idea Last Bastions of Corruption were not being removed - Fixed Comorosian idea for vanilla Export - Deleted empty Indian focus "Bharat Sarkar" - Fixed Indian idea for Local market trade - Fixed the Investment System remove from array error - Fixed the crashing issues relating to the market - Fixed Fire in Baku Iran focus not being valid - Fixed the Pahlavi tree in Iran having a bad prerequisite - Fixed Hezbollah raid issues - Fixed is_locked in Ukrainian focuses - Fixed the AKP tree in Turkey being unavailable Content: - NEW FOCUS TREE: South Ossetia - Added a "Canarios Targeted Subsidies" decision to Spain - Adjusted conditions for Venezuela focuses - Added "Petro Dollar" idea back to America - Adjusted Turkey focus time lengths to be shorter Database: - Adjusted the "End Game" victory screen to spawn in 2100 instead of 2070 - Added renewable energy hotspots to Spain, Portugal, Morocco, Tunisia, Algeria and France in areas they hadn't already had one - Added a Renewable Energy hotspot map mode - Added hydroelectric power to Spain and Portugal Localisation: - Removed the localization in Assume Debt referring to influence. - Added descriptions to the Danish political parties - Added a description to the Missile Button similar to the other top bar buttons - Fixed a number of typoes in the Spanish content - Fixed typoes in the Venezuela tree - Fixed typoes in some influence decisions and content - Fixed Indian localization issues - Added a tooltip extension to fuel to tell people to look at their energy screen for their fuel consumption. UI: - Added a "Average Worker Fulfillment" to the Economic Preview screen
v1.9.1 AI: - Improved the AI navigation of the Generic tree to make it more optimal in padding its economic issues - Improved the Bulgarian AI's navigation through her economic tree - AI America and otherwise should not willingly accept corruption from Cartel Events - AI should be more likely to accept assume debt since it's not a penalty - AI Iran is more willing to fix it's economy - Assume Debt AI now includes the value of a nation's interest rate since they are being given free debt assistance - Improved the AI for the Internal Faction events so they're more intelligent of the choices - AI Belarus is more willing to fix it's economy - Adjusted some NATO joining AI - Fixed the Greek AI from leaving NATO on historical focus - AI now has the ability to invest fossil powerplants when the target country is negative energy balance, more likely the more negative it is - AI now has the ability to invest renewable powerplants when the target country is negative energy balance, more likely the more negative it is and will only invest in it over fossil plants when you have lots of renewable power generation bonuses - AI will dynmaically use the international market based on their economy size and if they are under threat of war or not - Old MD EP system AI has been removed Balance: - Improved Tooltips for Germany to help explain mechanics better - Removed Turkic Council spirit being given without acceptance. - Rebalanced the German Renewable dynamic modifiers - Rebalanced the Spanish Renewable spirits to be better - Increased the worker requirement for China to offset their insane monthly pop growth - Added a receiving investment duration/cost to Public Service Investment - Booned the generic tree "Our Place" from 8% to 10% domestic independence - Increased Combat Foreign Influence decision to 4% domestic from 2% - Increased the energy boons from Bulgaria's economic sector spirit - Fixed stability in the "Dual Currency Period" in DPR and LPR - Reduced the war time mobilization by ~6% so it's a bit cheaper - Buffed air attack of long-range missiles weapon module for SPAA designer by 15%. - Increased the likelihood of positive economic growth events to help those nations in depression so people are aiming towards Stagnation as the main economic - Infrastructure Investiture project now provides Network Infrastructure construction bonus - Rebalanced cont focuses a little bit to be stronger - Rebalanced the GDP/C scaling on the modifier "Monthly Population" to make managing Unemployment easier (Max penalty should be at 60k and it softens the penalty on poorer nations) - Doubled the time of Military Aid influence action as to push out the influence gain more - Fascists and Salafi Jihadists can go to Total War without needing to demobilize - Increase the Ulema/Clergy/Priesthood Stability to 15% and their political power gain to 30% at max opinion - Removed the "Max factories in State" from the Farmers - Added Agriculture Productivity and Agriculture Tax Income to Farmers, having the faction gives you a flat 5% workers in agriculture - Internal factions across the board have been rebalanced including new modifiers from a variety of different areas - Increased the Unemployment Threshold modifier from Social Budget - Rebalanced the "Small Company Lists Shares on Exchange" to scale to 4% of GDP instead of 5 flat - Added starting productivity to Oceanic microstates - Fixed effects in the Aviation branch of Russia - Removed the national spirit in the weakened army in the Ukrainian branch - Significantly reduced the amount of Mafia events you get as Turkey - Rebalanced the Energy Sector section in the Generic Tree - Made some tweaks to the Indian tree to make it a big more balanced and utilize newer modifiers - Maoists rebels in India now reduce productivity in the state - Rebalanced a number of Greek ideas and focuses - Rebalanced Switzerland focus effects and ideas - The minimum bailout you can ask is no $1 billion instead of $0 billion - India's Petrol Refineries focus now gives Oil instead of Renewable Energy Infrastructure - Boosted the construction speed of Renewables within the first 15 years of the game - The "Intelligence Community" now provides benefits to those who have LAR - Made the Cartel Mechanics more difficult based no your difficulty - Decrease and rebalance expected spending somewhat - Added an option for queuing 3 Enrichment Facilities at a time to help the QOL - Removed the extra 90 day cooldown on building Enrichment Facility - Rebalanced American Foreign Influence Defense penalty so America doesn't give up it's entire economy to foreign powers - Reduced aircraft heavy naval weapons strength - Adjusted Sweden's starting plane designs Bugfixes: - Fixed GEO going alt-history too much. - Replaced ARM, BUL, GEO ideas and fixed bugs related to them. - Added a "Do Not Cheat" message to people getting spammed by expired ideas on Germany. Stop cheating to overthrow the Republic! - Fixed the inability to gain Urban Assault Specialists by fighting in Supercities - Fixed "Governorates" in Russia Nationalist's tree - Fixed a bug that prevents the branch of the Oligarchs of Russia from becoming Westerners - Added stealth destroyers to MIO's with destroyers traits - Fixed Chinese/Indian border was getting "stuck" - Fixed German Bundeswehr Reform decisions not finishing if you got above 100% reform and not 100% exactly. - Fixed Frigates not being able to utilize Nuclear Reactors (damn it birb) - Fixed Renewable Energy Infrastructure being limited to 3 - Focuses that increase military spending not won't push you into needing to immediately demobilizing - Fixed Salafist coup issues where you couldn't overthrow a country despite having 100% Salafist (haha pink typo) - Fixed unit leaders dying but remaining an advisor - Fixed Wagner Focuses in DPR and VTB - Fixed the Ottoman path for Turkey not being made available - Fixed the Turkish focus "Air Superiority Fighters" not giving a bonus to players with BBA - Fixed the Hindus and Christians Butt Heads flipped option issue - Fixed the Random Seed issue with the Maoist Indian decisions - Fixed the Attempted to Coup Us! gaining negative opinion - Fixed Turkish focus prerequisite where you couldn't go down the CHP path if you did "Maintain Headscarve Ban" - Fixed China Mars city building event chain. - Fixed the minimum days on missile production to always be 1 - Fixed an AI check in the influence actions for influence - Fixed the Indian Join NATO to going to the faction leader if USA is not in NATO - After forming Scandinavia, Integrate Finland decision becomes visible immediately like for other countries (even though Finland is not part of Scandinavia >:| ) - In order to start forming the North Sea Empire, you need to own the British Isles, not Finland - Replaced a number of is_puppet checks to is_subject check to fix DLC compatibility - Fixed the issues where Turkey/Iran/Ethiopia couldn't annex their puppets. Wow! That was fun! - Fixed bugs related to the Union State of Russia and Belarus - fixed one of the slots of medium aircraft not allowing medium GP hardpoints - fixed a bunch of countries starting with nonBBA technologies when playing with BBA - fixed a bunch of countries not having air forces at game start for non-BBA players - fixed Russia not having an air force at game start for BBA players - fixed initial aircraft carrier tech referencing an unavailable nonBBA tech while BBA loaded - Fixed being able to send all designed equipment for dirt cheap convoy costs Content: - Added some bypasses to some focuses in the Conservative tree in Spain - Added a debt refactor focus so the AI can "absolve" some of their debt - Added a "Family Planning Cont Focus" increasing Welfare Spending cost and increasing population growth - Added Nuclear Reactor to the investment system - Added cosmetic tags for Turkish Kurdistan that will dynamically change with Turkish formables - Added two new focuses for Myanmar to help their economic situation - United Turkic States formable can no longer be formed by Tajikistan and Tajikistan can't be integrated into it - Added two new economic events - Rebalanced the triggering of economic events so people don't stay dying in depression - Regroup China events, make country event and news event separate, Render unto Caesar - Effects of some national spirits of Belarus have been changed - Now there is an opportunity to play for the Prigozhin Uprising - Removed MD Equipment Purchasing System, archived. May it rest in peace - Added the International Market. It's in now. Please stop screaming about it. Database: - Changed the starting debt and treasury of KYR/TAJ - Halved Nepalese debt to make them less dead Graphics: - Added a new token for patrol boat and heavy frigate - Added missing supply hub 3D models - Added missing icon for Peacekeeping Missions idea - Changed event picture for news event China Vows Revenge - Fixed the Intelligence Agency Icons for Brazil and Turkey Music: - Added "Mopikel - Technologies for Peace" - Added "Mopikel - Industrial destruction" Localisation: - More cleanup in the loc files to remove unused localization - Fixed typo in the air wing screen saying 50 planes vs 100 - Fixed typos for the word "Infrantry" to "Infantry" - Fixed typos in the Bashkiria Focus Tree - Fixed typos in the MIO Traits - Fixed a ton of typos in the Tech files - Fixed more typoes in the FIJ tree - Fixed the Train 2030 typo - Fixed grammatical errors in the Equipment loc file - Fixed light tank gun being called medium tank gun - Fixed collision in the Chechnya Focus Tree - Fixed USA_all_aboard_amtrak desc - Fixed Marine Commando Battalion desc - Added party descriptions for Kazakhstan, Kyrgyzstan and Uzbekistan - Updated Russian translation, added full translation of Germany into Russian - Capitalized all of Self-Propelled Artillery and Self-Propelled AA in template designer - Fixed and improved employment level button tooltips - Improved tooltips surrounding battery parks/ energy storage - Added party descriptions for Kazakhstan, Kyrgyzstan and Uzbekistan - Updated Russian translation, added full translation of Germany into Russian - Fixed several typos and missing localization across English localization files - Fixed some typoes and standardized the english in the Myanmar tree Modding Resources - Added "State Renewable Power Generation Modifier" - Added "Battery Park Storage Size Modifier" - Added "Foreign Influence Coup Success Factor" UI: - Created a Productivity map mode so you can see the productivity of states easier - Added total debt to the Debt tooltip - Fixed an overlapping tooltip in the UI for the Expected Spending - Expected Spending screen shouldn't be open on observe mode - Added a tooltip to the Enrichment Facility button
v1.9.0 - 'Top Gun' Achievements: - Montenegro can now earn the Twogoslavia achievement - Achievement "Gang is Back Together" can now be earned by JAP and ITA as well - New Ribbon for Fiji: "Innovation Station" - Several new and reworked ribbons for the United States AI: - AI will now use the MD Weapon Market - for now, only partially land equipment - The AI will now respond more dynamically to Increasing Autonomy to help make it less CBT - Made the AI more likely to suppress subjects if they have the ability to do so - Made the AI more dependent on difficult for their focus on integrating subjects - AI should now be more likely to accept trade agreements if they're a subject of the offering nation - AI should no longer offer projects in states with full building slots - AI should now more actively build infrastructure and network Infrastructure - AI should now build trains and trains when they're okay on everything else - AI countries who join the CSTO should no longer immediately leave the CSTO - Georgian AI will now do the political focuses - AI should now be a bit more aggressive in taking intelligence agency upgrades - AI should pursue trade agreements a bit more aggressively post-2001 - AI should no longer spam militia - AI should now be more aggressive when expanding its military if it is too small - AI should now be more focused on making units rather than building stockpile - AI should now be able to use more types of units - Reduced the AI willingness to invest in Civilian Industry - AI should no longer invest in projects that are greater than 700 days in duration - Influence in a nation now plays more of a factor in accepting trade agreements - NATO members should be more likely to reject Russia's trade agreements - AI should be more likely to ratify historical nations for NATO - Sweden and Finland should pursue joining NATO if Russia invades Ukraine or if they have caused more then 10% tension - AI now also invests mils, docks, and network infrastructure (not just civs, infrastructure, and offices) - AI now considers many more factors (like global and economic situations) when choosing which investment offer and which state to give a country - AI now considers its military industry and decides what kind of air force to build based on its industry - AI should be more aggressive with their air force - Improved AI strategies for Poland - AI should not build marines if it does not have dockyards - SOV USA and CHI AI should not spam as many units they can't support - AI should be more aggressive with their air force - AI should be more trade-friendly with nations overseas - AI should now properly respond when a nation takes a focus that grants a war goal on them - AI should now select investment targets a bit more dynamically so they're not just doing random investments - AI should no longer spam one country with a ton of investments (should make growth harder and spread investments over a larger group of nations) - Syrian AI should be better at managing its debt now - AI should more intelligently take corruption events - Fixed the AI for North Korea forgetting to end the Arduous March - POL AI will now more antagonize Russia and keep improving relations with CZE, SLO and HUN - Improved AI for tech research for majors and minors - The AI should no longer power buy MIOs causing them to bankrupt themselves - Fixed the British AI always ceding the Falklands in ahistorical games - The AI should no longer invest more infrastructure then you can have in a particular state - AI should now longer take corruption offers if they are major/great/superpower - AI India should occupy border regions if they're hostile - AI India should more dynamically respond to its region and changes in the region Balance: - Azerbaijan is now Neutral state with Neutral Autocracy party - Implemented global shared building slots in construction tech - Starting factories and offices have been rebalanced due to changes in the GDP system - Power ranking provides a reduction of interest of up to -1% as a superpower - Removed the stability penalties from Nuclear Power and reduced Phase Out to 5% Stability - Added production factory start efficiency growth and efficiency growth to difficulty - Increased the income from Afghanistan Opium ideas by double to make it a more lucrative change - You can add up to 10x the cost of missiles to speed up production - Decreased Armored Infantry bonuses in plains and desert - from 15% to 5% to attack and defense - Russian "Plausible deniability doctrine" will now bypass if player is already on Global Interventionism - Russian "The Final Strike" focus will now bypass if Ukraine does not exist or is a puppet - Decreased base reinforce rate from 10% to 5% - Military spending now grants max production efficiency instead of factory output - total values unchanged - Most if industrial techs now grant more factory output - but do not give max production efficiency - total values unchanged - Bureau Laws now grant more Political Power Gain at a rate of 0.25 per level - Bureau Laws now cost about 20% more so it's not so insignificant - Nuclear Reactor techs should now give a progressive 5% construction speed to Nuclear Reactors starting with ABWR tech - Rebalanced all equipment within foreign arms market (by changing price, quantity, and duration) to be roughly equal in terms of cost efficiency and production/IC they provide over time (resulting in most land equipment being buffed as it was much worse than buying air equipment). - Nerfed Interrogation Techniques/Psychological Warfare/Diplomatic Training clamping their buffs at 50% - Agency upgrades now take 100 days - Most of weapon upgrades now increase production cost - usually by around 3% per level - Decreased reliability penalty for many weapon upgrades - Decreased reliability gain from reliability weapon upgrade - Rebalanced existing weapon upgrades to make then more viable - Removed unused weapon upgrades for trucks - Removed attrition for Ukraine's "Home Of Chernobyl Zone" state modifier - Removed Naval Doctrines from Operations for LAR - Changed the IC cost of Train Equipment by -20% - Removed the Tech Metal requirement from Trains and replaced it with Precious Metals - Rebalanced the Joint Oil Ventures idea to provide 10% Resource Gain Efficiency and Resource Exports Multiplier and -5% in Corporate Tax - Adjusted the infrastructure bonus in the investment system to give 15% buff to construction (matches it to normal construction) from the 10% (Bird forgot a variable to update icri) - Adjusted the chances of success failure and coup in a nation - Increased the Trade Opinion given from the "Propose Trade Agreement" - Improved the logic for the investment system - Reduced the stability penalty from "Our Neighbors Effect on Us" - Reduced the stability penalty from "Government Popularity since Last Election" from -0.50 to -0.20 Max - Removed all set_stability references in history files - Buffed North Korea's "Hermit Kingdom" and added a Foreign Influence Defense Modifier - Increased the starting corruption law of SWE/NZL/CAN/DEN to make them have "Slight Corruption" - Corruption event that gave 200PP now has a dynamic PP reward depending on the power status of your country - Adjusted air combat to be more lethal, both in air to air combat, and disrupted combat - Increased air accident changes for aircraft with low reliability - Adjusted air wing sizes for performance and combat balance - Changed Agility to Radar Advantage - Changed how air combat is calculated. Radar Advantage is significantly more important than most other stats now. - Increased supply provided from air supply - Entire US focus tree effects rework and reformatted under the new scripted modifiers system for ease of coding and readability - Better divided the Societal Spirits of the US to be more digestible to read - Adjusted some of the Internal Faction Events for more rewarding (or not) and allowed more to trigger more frequently - Changed economic exploitation pp cost to 75 from 150 - Removed permanent stability loss from defaulting debt - Set minimum factories required for consumer goods to 0 - Removed defence debuff from civil war military modifier - Changes to naval system, with tweaks specific to CWIS and point defense systems - Added a war stability buff to ISIS's starting Jihadist Islamic State idea - Increased the autonomy reduction from the influence of decisions - Increased the IC cost for convoys - Rebalanced starting convoys to give a 100 x 25 per dockyard, and 1 train per every factory to help nations contend with their supply and energy needs - Arab states get a little bit more money from exported oil and some more oil and more stability - Rebalanced the academy laws to reduce the number of overall special forces one can have - Rebalanced UAE's Little Sparta idea to give you less Special Forces overall - All countries start with a set of "free" trait points relative to their MIO size - Nation's now start with MIO's of different size depending on some conditions such as being in NATO, starting with defense industry, or their power ranking - Increased the time available for Indonesia's disaster mechanic - Changed Rentier State cancel trigger from too high corporate taxes to too low GDP share from resources - Changed Nigeria's rentier state content to be related to the idea "Blood Oil" - Removed 5% construction bonus from network infrastructure in favor of 5% local productivity (new system) growth bonus, per level - Increased the higher carrier ratio positioning penalty - Tweaked naval to air unit targeting - Reduced the positioning gained from satellites because it could get OP way too quick - When civil war starts, and country has less then 5 units, additional locked units will be spawned (to make in 5 total). They will be disbanded on war end - Reduced opinion gain from Recently Invested from the investment system - Fixed the decay on Gave Economic Aid and Granted Bailout so they aren't just perma buffs to opinion - Dialed back the bonuses to the AI on Elite, Hard and Normal due to improvements in Economic Handling Bugfix: - Fixed Armenian SA-2 GOA buying focus giving money instead of taking it - Fixed Armenian focuses not bypassing with certain conditions - Fixed carrier over stacking for Light Carriers (stupid fucking bug) - Fixed a bug in the tooltip for Socialism's banning button tooltip - Fixed Fan the Flames in Baku focus in Iranian tree (There was a tooltip error in the requirements). - Fixed the GDP/GDP overflow from too many buildings - Fixed an error in the Sphere of Influence focus for Iran - Fixed an exploit where you could swap missile production to a newer version and gain the newer missile - Bunkers, Coastal Bunker, Railways, and some other provincial buildings now get infrastructure construction buffs - Fixed an error in the Spanish tree regarding the Andaluces not being properly removed - Fixed missing domestic tag for Macau, to fix wrong flag issue - Fixed Macau party name display error - Fixed USA Marine template having a 'hole' in it - Fixed ENG armor template having two recon companies - Fixed Ukrainian "Deploy Ter Defense Brigade" decision not deploying units - Fixed South Korea would let USA join the alliance called "US-ROK Alliance" no matter USA is in NATO or not - Added Religion, Rates and Internal Factions for Chinese S.A.R. - Fixed a missing clear variable for Cartels making them pesky cartels coming back - Fixed non-MTG English frigates being destroyers - Fixed having Simeon 2 and Island Warlord traits for random characters - Correct 2017 CHI & MON leader - Fixed missing localization for the Kamikaze drone - Fixed missing for ENG, GER, & FRA in the Equipment purchasing system - Fixed the Suez Canal Authority and Partial Control of Suez ideas not properly removing/being added - Fixed an Italian event kicking back the Cartels preventing you from removing them again - Fixed being able to fire missiles without a strike type thus dealing no damage - Fixed the missile system giving blank/no damage reports after the first missile strike - Fixed the Indian intelligence agency icon not working properly - Fixed Korea join UNSC Event - Fixed Georgia not doing political stuff - Fixed an error where a state modifier was granted to the wrong state for Indonesia's "Back No One" path - Fixed a localization error in the description of a Swedish political party - Fixed the AI immediately revoking satellite access after giving it to another nation - Fixed investment durations not being properly calculated - Fixed regional powers with no investment targets from checking whether they could send investments - 1% fee on debt borrowed is also now taken when debt is borrowed automatically, not just manually - Fixed Chinese templates causing a crash - Fixed Chinese Type-89 having unmanned turret instead of default - fixed economic exploitation not properly taking political power - Fixed China not having armor MIOs - Fixed a missing check for the Coup button - Fixed China's "ban solo travel" decision - Fixed max opinion from Improve Relations value being 50 instead of 100 - Fixed bankruptcy events taking your last civ - Fixed ISIS spawning with no tax rates - Fixed getting influence on yourself from the Combat Biggest Influencer decisions - Fixed Indonesian buildings not actually giving you a building slot - Fixed modifier icons not showing up in construction speed modifiers - Fixed Polish voivodeships names - Polish party UPR is now in nationalist section, instead of neutrality - Fixed some Commonwealth of Nation member country without Commonwealth idea - Fixed a number of smaller errors in the Indonesia tree to improve the flow of the content - fixed a bugged define where you can just one tap ships much more frequently then otherwise should - Fixed Austrian party icons from being broken and not visible - Fixed Albanian party icons from being broken and not visible - Fixed the duration of an investment being able to go negative if you had a really low construction speed - Fixed an Internal Faction events being fired for Intelligence Community and Oligarchs - Fixed is_puppet_of requirement to being is_subject_of requirement in the Economic Exploitation check - Fixed the decay on Recently Invested from the investment system - Fixed a weird edge case bug where if you banned all parties but fell below your election threshold you would elect "Western Autocracy" instead - Fixed Chinese focus "Expand Abroad" from locking you out if you decide to go mass global exports too early - Fixed missing helicopter technology for Ukraine - Fixed Bangladesh not being able to boost Islamic parties - Fixed the remove Saudi Aid decision not showing up for non-Middle Eastern nations - Fixed ASEAN nation's not being able to use the cartel mechanics when they should be able to - When India get no core on Aksai Chin, the border conflicts decision between China and India over Aksai Chin will not show up Content: - NEW FOCUS TREES: Turkey, Estonia, India, Fiji, Malorossiya, Bashkiria, Wagner(Sahel Confederation), DPR, Central Asian Shared Tree, Venezuela, Hezbollah - REWORKED/IMPROVED FOCUS TREES: Germany, Iran, Denmark, United States, Poland, Russia, Belarus, Chechnya - NEW NAMELISTS: EST, LAT, LIT, POL, VEN, HEZ, FIJ, PER, TUR - New Naval Doctrine "Jeune Ecole" which focuses on light ships (Unlocks the two new unit types, Heavy Frigate and Patrol Boat) - All new air doctrines for JSEAD, Light Aircraft, and strategic destruction - All new specialized special forces doctrines for Paras, Airborne, and Air Assault - Added new unique Italian MIOs and some content related to them - Reworked Cyprus mechanic - Adjusted several Greek focuses & decisions to match with the new Cyprus mechanic rework - New Parliament (Majlis) mechanic for Iran - Banning parties now prevents a party from being elected - Now you will have 180 days cooldown after invoking Article 50 in EU (to prevent use again Article 50) - New interaction event chain between Revolutionary Iran and Ba'athist Iraq - Decoupled the Missile System from requiring civilian industry to produce missiles (it is now only money) - Rebalanced a number of Canadian ideas to make the energy/economic stronger - Implemented a system for Energy and building energy consumption - Implemented a system for unemployment/labour rate. - Implemented a system for productivity - Changed the function of how Nuclear Reactors/Nuclear Material is produced - Canada has some more buffs to certain focuses - Adapted all trees to the new energy/economic rework - Fossil Fuel Building is investable - Add 9th Jebtsundamba Khutuktu event&decision chain to accelerate the progress of Outer Mongolia SAR establishment - Add Scarborough Shoal dispute, with CHI focus, decision and event adaptation - Add decision for CHI to develop southwest hydroelectricity Projects and high speed railway - Add Natuna Isle focus for CHI, with event adaptation - Patch new added China focus to ai_strategy_plans - Small tweak for Japan Focus to add correct claim and goal for invade mainland China - New terrain type: supercity - combat width 141 plus 47 per extra attack direction, existing units updated for new terrain - Add new combat phase for Urban and Supercity tiles - Added an Air Base to Northern Finland - Updated and corrected USA Naval starting Fleet for 2000 - Updated and corrected CAN Naval starting Fleet for 2000 - Added proper and accurate upcoming ship names for US Navy - Updated USA Army starting Divisions and designs to reflect proper data (old set up was using 2003 Invasion of Iraq info for starting divisions) - Reworked political parties for Albania, Austria, Haiti, Scotland, Wales - Added an Investment Auto-Reject Feature - Added a game rule to enable the help GUI so we stop getting reports about it - Added Office Construction Speed for Captain trait - Add icon for Democrats party of Mongolia - Add a small trait for Chinese Leader Jiang Zemin - Disabled techs with decryption/encryption if you have LAR DLC - Added an "Assume Debt" diplomatic action where you can take on 25% of another nation's debt - Added an autonomy bonus if you grant a bailout to your puppet - Granting a bailout gives you some opinion now - Add seven TAG for republic of Federal subjects of Russia: Adygea, Altai, Ingushetia, Karachay-Cherkessia, Karelia, Khakassia, Komi - Add four TAG for Autonomous Okrug of Federal subjects of Russia: Chukotka, Khanty–Mansi, Yamalo-Nenets, Nenets - Add Gagauzia TAG for Moldova - Add Karakalpakstan TAG for Uzbekistan - Add Wagner TAG for Wagner(Sahel Confederation) - Add Badakhshan TAG for Tajikistan - Add Sikkim,Khalistan,Kashmir,Kamtapur,Manipur,Meghalaya,Ladakh TAG for India - Add North Shan state,Rakhine State,Chin State TAG for Myanmar - Add Faroe Islands TAG for Denmark - Arrange flag of new added TAG - Regroup Pacific minor countries, make Federated States of Micronesia at right place. - Add Palau, Kiribati, Marshall Islands, Tuvalu, Vanuatu, Tonga, Nauru to the game - Convert Polynesia(PLY) to Samoa(SAM) - Slight adjust exist Pacific minor countries - Finish China Moon base building event chain, and make it as a precondition of focus CHI_mission_to_mars - Finish China Mars city building event chain, and make it as a precondition of focus CHI_mars_colony, slight increase focus`s reward - Iran's revolutionary focus tree has been reworked entirely - Added weapon upgrades for Infantry equipment, CNC equipment and trucks - Made the Ba'athis Iraqi's Right-Wing populists instead of military junta - Made the Sadrist neutral conservative instead of Right-Wing populists - Added new Expected Spending and protests mechanic - Updated Royal Navy, US Navy, and Canadian Navy to properly reflect naval OOBs as of year 2000 - Custom autonomy level for Danish crown holdings - Reworked politic setup for Denmark - Completely reworked the print money button, making it useful in certain situations - Added Plane Designer and all associated airframes / modules - Reformatted Libertarian, Reform, Green & Progressive Party trees into a more fluid focus tree layout, 60 day completion, 40 focus count - Expanded political, military and economical content for Poland - Added a core to New Caledonia for France - Added new foci to the Generic Focus Tree for labour mechanics and the energy sector - All trees should now prompt a "x is justifying against us" tooltip if they're taking a focus that gives them a war goal on the target - Added a focus called Debt Refactoring to Bulgaria to help them from being tag-teamed by America and Russia - Added light tanks, tank destroyers and armoured cars designer - Added self propelled anti air vehicles designer - Added mp decisions to delete starting units and set tech level to USA - Added idea "The Rubber Baron of Africa" to Côte d'Ivoire - Added a demobilization mission if you have Huge Mil Spending or Higher without an ongoing war - Added starting opinion modifies of Large Commercial Relations and Historic Friends to POR and ENG - Added a starting guarantee relationship for POR/ENG. NATO still supersedes - Tony Blair now has some unique traits such as Career Politician and judiciary - Added a new continuous focus called "Bread & Circuses" to help boost productivity growth - Removed older decisions regarding sending volunteers to certain places - Added a small sub tree for Singapore to deal with energy content - Added modifiers for workforce to Migrant Workers mechanic to Singapore - Added state specific wind power modifiers according to realistic values - Finland can join NATO via their focus tree if they choose Sweden or Germany now Database: - Changed America's starting trade law - Changed Saudi Arabia's starting trade law - Reduced a number of nation's starting military spending for overall game stability - Added the USS Missouri to the Decommissioned Battleships Flotilla for the USN - Adjusted the starting OOB for Venezuela - Added Rentier State as a starting idea to Bolivia, Cameroon, Papua New Guinea, Sierra Leone & Uzbekistan - Removed Rentier State as a starting idea from Algeria, Australia, Congo, Indonesia, Iran, Kurdistan, Nigeria, Norway & South Africa - Removed starting military access for NATO members since they're a faction and if you leave NATO you probably don't want NATO troops in your country anymore Game Rules: - Added a game rule to allow you to block AI from using the Increase Autonomy cont. focus - Added scrollbars to weaken/strengthen countries with the newest game content. Graphics: - NEW INFANTRY (3D) MODELS: IRQ, POL, BOS, SAU, RAJ, SPR, UKR, PER (Revolutionary), BRA, MEX, TAI, GRE, AFG, TAJ, BLR, & VEN - Major countries should no longer have SOV gfx for AFV and SPART hulls in tech tree - Fixed some missing graphics from Ukraine - New political icons for ALB DEN CZE CYP KOS MNT POR SER SLO SOV MLW COL FIJ VEN NCY - Added M10 Booker as 2025 light tank for USA - Added a new graphic background for the MIO research screen - New political leaders, focus tree icons and balance of power icons for Poland - Fixed a number of missing Denmark graphics for event pictures Localization: - Cleaned up a number of non-used localization - Added a tooltip to the "Subjects" header so you can understand what exactly is going on with your subjects - Fixed loc for SPY window - Fixed a number of small typos and that in the missile system - Added a number of descriptions to Canadian ideas - Ukrainian "Deploy Ter Defense Brigade" now shows current number of trained brigades - Added expanded descriptions to the Military Spending Laws to explain where the estimated law cost comes from - Corrected Alfonso Portillo's name being misspelled - All laws should now have descriptions of some kind to give them some additional flavour - Corrected a typo in the Time to Complete Investment - Corrected some capitalizations in a Nepalese event - Updated debt tooltip to mention that a 1% fee associated when borrowing debt (manually and automatically) - Corrected debt tooltip to say you can't manually borrow after 20%, not 25% - Fixed a typo regarding the Greek Vehicle MIO - All generic tree foci should be localized now - Corrected misspellings for Poland - International Investment Reinvestment enabled loc now turns green when enabled - Fixed typo in cartel decision from Propganada to Propaganda - Wrote additional descriptions for Danish ideas and focuses - Fixed the tooltip for Salafi Jihadism and Muslim Brotherhood not telling you a hidden conditional - Fixed some typoes in the influence decisions and events - Fixed several localization errors. - Cleaned up spelling in most english localization files Map: - Added a new terrain supercity (this represents large megacities such as Los Angeles, Shanghai, Delhi) - Add Lienchiang( Matsu ) - Adjustment for state border and VP - Add Eg river and Khovsgol Lake - Separate Chongming island from Shanghai city province - Fix Sweden province problem - Fix river cross in Himalaya region - Adjust the population in Kashmir region - Add forest for North Iran - Adjustment for San Marino population - Small adjustment for Kosovo - Terrain changes in Northern Iraq - Changed the colours of the following tags so they're easier on the eyes: SNA, IND, KAC, SHN, KAR, WAA, BRU, FIJ, QTF, SEL,TUA, SCO, WAS - Remap western UKR to fit Austria-Hungary border - Remap Himalaya region and India northeast region - Remap middle POL to fit 2nd Reich border - Remap Pamir range and Fergana region border - Regroup strategic regions, port some new regions from maintree to avoid amphibious invading problem - Add shark infested for some sea region. Beware, Admirals! - Create separate Sevastopol Bay from Crimea, and adjustment for strategic region - Separate Java Isle to four states to fit current administration border - Separate Nauru and Kiribati - Create Tonga Modding Resources: - Added a quick "ban_party_scripted_call" quick script - Added a quick "unban_party_scripted_call" quick script - Added 15 modifiers for speeding up the production of missiles - Added two new effects "one_random_fossil_fuel_powerplant" and "two_random_fossil_fuel_powerplant" - New modifiers for productivity - New modifiers for energy system - Added modifiers for each individual resource type export income - Added scripted effects for every 'number'_random_'building'. You can use 'number'_state_'building' in state scope to add building to that state. Performance: - Reduced the number of scripted loc calls to improve runtime performance - Implemented a refresh variable for the subideology screen - Implemented a meta_effect yearly trigger to optimize the on_monthly - Removed a number of not needed on_actions to help optimize the monthly tick Sound: - NEW VOICELINES: SPR, TUR, FRA, ITA, SOV, RAJ, ENG, USA, GER, & CHI - Adjusted the Armenian voicelines so that they aren't earraping you - Removed the Pandur rocket noise, which would fire repeatedly even when zoomed out UI: - Subideology screen now closes with the political tab vs free floating - All Attack/Boost/Allow/Ban buttons are visible always so you can always view why or why you can't click a button - Added and implemented blueprint graphics for a large number of nations, including; Germany, America, Ghana, Israel, France, Italy, Poland, Brazil, China, and the UK - Added a customizable counter UI that lets you display a whole variety of things on your screen at all times conveniently (like net income, specific resources, and casualties). All thanks go to stjern from the total war mod for letting us use it!! - Added a container that displays the Resources to Market value in the Trade Screen - Added additional in the Investment Offer event to show you more details such as the duration of the project - Added priority to North Korean decisions so it's higher in the list so it's not lost in a sea of generic decisions - Fixed the UI bug with Navy Experience not filling out its text box - Fixed the display issue with the auto-influence cap - Tethered the Ideological powers screen to close with the political vs free floating - Introduced a dirty variable to help performance on the ideological powers screen - Added a "Disable Monthly Auto-Influence Report" monthly event if required - Added a display for your auto-influence nations in the influence decisions

v1.8 ‘The Tiger, The Rose, and the APCs’

v1.8.8 - 1.13 Compatch Bugfix: - 1.13 compatibility Content: - Disabled Vanilla International Market - Converted MD's Defense Companies to MIOs Database: - Removed an unusued Equipment Type "Engineering Equipment" - Removed an unusued Equipment Type "Land Drone Equipment"
v1.8.7 - Patch AI: - AI should now try to have globalized export economy if it has mp optimization idea - Improved AI focuses so the AI should research more effectively - AI should now research Special Forces, Trains, Light Drones, and more - Added more AI will do triggers to help keep the AI from researching 2045 shit in 2030 - AI should no longer research Naval Tech if they don't have dockyards - AI on harder difficulties gets a research reduction now to assist in keeping them competitive Balance: - Rebalanced some of the focuses for Myanmar in the military tree - MP optimization annexation decisions will no longer annex countries if they are controlled by players - Rebalanced Speed of Tanks,APC,IFV and SP ART equipment to prevent extreme late game speed - Rebalanced some designer companies bonuses to provide more adequate modifiers based on quipment type - Rebalanced Armenian post-2008 economy tree. - Removed pp requirement from diplomatic focuses. - Tweak the requires of Democracy Focuses of China - Reduced Desperate Defender's dig in speed - Rebalanced the Manipulate Politics button - Upped the weight on End of Cartels so the event fires sooner - Buffed End of Cartels a little bit - Tactic swap frequence increased from 36 to 24 - Land unit training xp gain increased from 0.0025 to 0.0035 - should be around 40% faster training - Max AA damage reduction decreased from 0.95 to 0.90 - Removed railway gun bombardment from "elevated engineer corps" spirit, replaced with +10% max entrenchment - All army spirits reducing xp gain reduced from -50% to -10% - Increased bonuses provided by corruption events - Decrease damage done to planes by strat bomber by 10 times - Decrease overall damage of strat bombing from 45 to 20 Bugfix: - Fixed localization errors in the Iranian revolutionary tree - Fixed party icon not appearing for one of the Iranian parties - Fixed invisible army XP icon for ukrainian decision to "Reform the army" - Fixed still having British Special Treatment once you left EU - Fixed missing shared slots for Myanmar's dockyards - Fixed a focus in Myanmar's tree that didn't give you the naval bases - Fixed the Lehman Brothers Event Doubling Up costs - Fixed Reclaim Eritrea focus for Ethiopia requiring ERI to be a puppet - Fixed typo in Early Cold War Assault Cannon - Reducing taxes as France should in fact now reduce taxes - Fixed Japanese faction bugs in the tree - Fixed Kurdistan fighting NATO like One Punch Man - Fixed Shepard's Party Icon for the USA - Annex oceania decision now actually annexes whole oceania - Creating and joining faction via mp decisions will now correctly remove you from NATO/CSTO - Fixed Libya not getting annexed by mp decisions - Fixed UK having non-nsb arty tech with NSB dlc - Fixed UK not getting correct "Saxon" - Fixed carrier wing bug related to overstacking - Fixed Duplicate Italian leader on Padania secession - Fixed 127mm gun IV bug that prevented module usage - Fixed typo in an Italian utility vehicle name - Fixed Georgian Communist tree focus requiring itself. - Fixed S.A.Rs cannot use its current flag and name - North Korea leader in 2017 is historic now - Blue Water Expert and Green Water Expert are now earnable - Desperate Defender can now be earned while defending - Fixed the display for a focus effect in the French tree showing the wrong thing - Redid the French space program income. It should no longer bug after ten launches - Fixed division names from focus Flames in Baku! - Fixed Donbass war still being active when Ukraine capitulates - Fixed an exploit in the Investment System - Fixed GCC focus "Regional Upheaval" - Now brazilian focus "Anti Corruption Measures" will be bypassed if you already have very low corruption - Fixed having NATO membership applications for USA if they are not NATO member, now any major country in NATO will have applications instead. - Cartel decisions should now cancel when you get end of the cartel event so them pesky - Fixed SOV units having invisible SP AA brigade - Fixed gap in one of SOV unit templates - Fixed Musandam Invasion requesting the non-MTG tech. - Fixed Battlecruisers and Battleships being free Content - Revolutionary Iran will no longer start with IRGC generals, instead new generals will be given - New Italian starting division templates, added 2 missing Italian brigades - Added small decision to ask for Donbass reintegration in case Ukraine is Russian puppet - Redid German division templates for more accurate representation - Fixed name prefix for Chinese Navy. - Expanded Namelist for New Zealand Navy and Mexican Navy. - Added Names for Burma, Thailand, Indian, Portugal, Bosnia, Syria, Iceland, Romania, Poland, Norway, Latvia and Lithuania Navy Ships Localisation: - 38th Parallel Decision's title Localisation reworked - Fixed typo in Spanish ideas for Deindustrialization - Fixed typo in the Aux Electrical Engine tech and module - Added a display for the Equipment Purchasing system for people to see the current procurement time - Clarified how to cancel a auto influenced nation - Fixed the loc for the Debt War to make more sense UI: - Added a shift click to the auto-influencing button to clear all currently influenced nations at once
v1.8.6 - July Bugfixes: - Fixed the Auto-Influence only influencing the first one - Fixed the Auto-Influence not correctly applying spread_influence - Fixed Kim's Successor Focuses, which lead North Korea can change its leader normally after Daddy Kim's death - Fixed UNSC decision trigger of Unified Korea - Fixed Russian loc
v1.8.5 - June AI: - Fixed the AI investing in states that are below 50k pop or inhospitable - Expanded the AIs ability to determine if a low pop state is worth investing in - Changed some AI evaluation for states to make them more in relevant places - Infrastructure investments now considers a states resources to determine if it needs an investment - AI will evaluate whether a state has a free building slots - AI will evaluate whether to invest fuel silos - Ukraine now should finish LPR + DPR in case SOV does not exist - Ukraine now may pick up a fight with Russia if its strong enough - AI Comoros should no longer pursue the French focuses at the end of the tree - Indonesian AI will be more likely to combat Salafism - Tweaked AI behavior for Finland so they don't declare war on Russia Balance: - Most countries now will no longer lack basic equipment on start - they still may lack AFVs etc - Rework division templates for: FRA, ITA, GER, CHI, JAP, POL, SPR, SOV, UKR, ARM - Added civilian techs for most countries of 1st and 2nd world - Remove the pp cost of "The End of Arduous March" - Removed more influence requirements for Ukrainian tree - Balanced Iranian political power & stability gain being excessive - You now need to get 50 opinion with a EP seller to purchase equipment - Aceh will now have an option to join Indonesia, rather than being fully annexed - The national spirit which gave a -95% attack debuff against Aceh for Indonesia is now visible (Was hidden before) - Increased the PP gain from refusing Economic Aid timer (90 days to 180 days) Bugfix: - Fixed the auto influencers automatically deleting when you set one - Fixed Korean unification event for Unity Government/South Lead unification - Fixed Azerbaijan hunta event firing multiple times, setting incorrect party in power, and referring incorrect leader in description - Fixed Kim's Successor Focuses, which lead North Korea can change its leader normally after Daddy Kim's death - Fixed ability to get Azov brigade as Ukraine with emerging/non-aligned outlook - Removed Bill Clinton from leader list so he stops being immortal - Fixed Ukrainian Revive the Ukrainian Navy naval base not being built properly - Fixed Great Lakes Confederation having a core in Portugal - Fixed Agency Icons not working properly - Fixed a crash in Singapore's Operation Enticement - Corrected spelling errors in Indonesian content - Wahids impeachment should now function correctly - Fixed a display error in the Spanish tree for the Monarchists - Fixed a bug that merged all italian starting afv versions of a same type into one - Fixed egyptian oil deal italian focus wrong state bug - Fixed a situation that could prevent you from receiving a roman expansion casus belli Content: - When a civil war triggers, both sides now get a debuff to slow down quick civil wars. The debuff will slowly go away - Reorganized Iranian Political Tree & added 2 new paths - Added new GUIs for Iranian decisions & mechanics - Add Macau SAR to the game - Significantly increased complexity of Italian Civil Wars through modifiers that slow down the fight and the spawning of volounteers - Added more decisions to Italy to interact with internal factions - Updated Starting Italian armored vehicles templates, added otomatic as a suboptimal (but sexy) unique tank design - Added more decisions to fight mafia and slighlty rebalanced mafia power drift - Added one more italian enviromental policy Graphics: - New political icons for SLO - Fixed the white box issue for people using DX11/OpenGL - Fixed Iranian 3D Infantry model from glowing (Should be orange camo now) - Fixed the compression on agency icons so they should now function in-game properly - Fixed quality issues in the tank profiles for the designer - Fixed intelligence agency logo for Indonesia - Fixed the UI bug for the advisor trait type Localisation: - Renamed "2nd Generation tank hull" to "2nd/3rd Generation tank hull" so I am left at peace at once - Fixed Advanced Heavy Howitzer description - Japanese localisation adapted(Even we have no Japanese localisation file at this moment) Map: - Modified state layouts for Chad, Burkina Faso, Mali and Niger in preparation for Libyan content - Add Macau and Kalmykia - Adjustment for Israel and Palestine - Fixed a character in province number 13537 - Fixed "Isfahan" province being called "Ishafan" in central Iran GUI: - Combined the integrated/naval air defense system and removed the missile system ideas from the ideas. - Added a display in the Integrated Air Defense tab with the modifier
v1.8.4 - Hotfix AI: - The AI should no longer leave when presented with the hammer and sickle (fifth international) - Revolutionary Iran AI will no longer be confined to just Tehran and 12 divisions Bugfix: - Fixed a number of minor nations not having the right starting techs preventing them from being playable - Fixed EU ideas being left over despite having left the EU for Poland - Subscription box should no longer cover up for people with smaller monitors - Iranian Democratic path should now correctly fire election events - Iranian opposition parties should no longer be illegal after the revolution - Axis of Resistance countries should no longer be in love with Post-Revolutionary Iran - As Pan-Iranist Iran, you should be able to form the Iranic-Federation if you got cores without the mechanic - The MEK should no longer be locked out of the 2nd half of the Iranian economy tree - Fixed some localization for Iran - Fixed the Nuclear Branch being locked for Iran - Azerbaijan Compromise decision should now work correctly for post-revolutionary Iran (If Azerbaijan was lost during the revolution) - Healthcode focus for Iran should no longer be unavailable - The cap on auto influencers should no longer decrease randomly - Fixed the Bulgarian Mechanized Brigade having a empty slot in support companies and being able to assign corvettes to the slo - Fixed broken economy branch and ideas for Russia - Fixed Annextion Events for Russia - Fixed military decisions for Russia - Fixed Wagner decisions for Russia - Fixed Bat'ka Idea for Belarus - Removed decisions in the Poznyak branch in Belarus related to the parliament - Fixed broken auto-influence cap - Fixed auto-influenced nations over 3 being removed - Fixed auto-influenced nations not having their cooldown applied properly - Fixed the fifth international not properly forming - Fixed overlapping focuses for Ethiopia - Fixed auto-influence hitting base gain vs base cost - Fixed being able to exploit auto-influence. It now has a 30 day commitment, no money back guarantee - Fixed Bulgaria being NATO and CSTO member in the same time - Fixed ukranian azov decision being able to fire multiple times - Fixed ukranian 'finish Novorossiya' decision tagreting NOV and not DPR+LPR - Fixed Donbass war getting stuck in case of counterattack - hopefully Balance - Rebalanced Political Power/Stability gain as opposition Iranian paths, it should no longer be excessive - The MEK path as Iran should now give you puppets on countries you start revolutions in through the tree - Added more requirements for Pan-Iranist focuses - Rebalanced Russian economic and political ideas - Rebalanced Russian Mechanics of National projects - Now in the branch of Chechnya, Kadyrov is mandatory as the ruler of the country only at the very end - National Project decisions for Russia reworked and rebalanced - Changed unit templates to better represent actual units for: SOV, UKR - Created T-64BV tank variant and moved it to UKR to allow for proper tank conversion Content - Added new agency for Alt-History Iranian paths, you will no longer just get fossil fuel industry when you dissolve VAJA - New tooltips for Iranian Political content to list out requirements - Improved the Cold War of the Gulf Mechanic for Monarchists/Democratic Iran so that it is worth doing - There may be turmoil in Afghanistan once they are annexed by the Pan-Iranist through the Iranic Unity mechanic - New War-Goal focuses for all Iranian Political Paths - Added new tooltips to the United States events regarding the Reformed Republic - Removed all decisions from Chechnya - Removed all communists decisions from Abkhazia - New focuses for the Communist and Nationalist branches of Abkhazia - Removed ECOWAS map mode as it doesn't do much. Database: - Added CV-67 to the USN. Slightly upgraded Kitty Hawk class carrier Graphics: - Added new loading screens for BLR, BUL, CHE, COM, SOV and PER - Fixed a broken focus icon in Poland for Linux users Localization: - Fixed typos in Polish division templates - Fixed an Iranian focus description - Fixed typo in the Ukrainian templates - Fixed a few typoes in the Ukrainian decisions/ideas - Added missing localisation for Russian focuses - Fixed missing loc for Central American formable nation Modding Resources: - Added 4 new color formatting keys n - Navy Blue, l - Light Blue, P - Deep Pink, p - Hot Pink User Interface: - Added a new "Open Economy Button" in the main screen - Better position for ruling party info in diplomatic window (neccesary for Russian language)
v1.8.3 - May Patch Achievements: - Removed ironman requirement based on poll - Added "A New Begonia Leaf" as China recover Outer Mongolia, Taiwan and South China Sea region. - Added "Full House of S.A.R" as China have all possible S.A.R at the same time. - Added "Project National Glory" as Republic of China restore the Mainland, Outer Mongolia, and South China Sea region and all other claimed state to our control. - Fixed Belgium being one of the potential nations to form Central America AI: - AI should now dynamically consider Japan's focus tree alliances - AI should now no longer leave the faction from Japan immediately once they accept - AI Bosnia should no longer go to civil war in like two minutes Balance: - Changed Bosnia's starting military spending and gave it additional stability to help Bugfix: - Corrected localization error in trigger for achievements - Fixed "Farmers Push for Biofuel Investment" having a incorrect faction opinion change - Fixed auto influence being unable to be ended without pp - Fixed the FCA being able to be achieved - Fixed Jose Maria Anzar not having his traits - Fixed the Singaporean Trade focuses having a broken prerequisite - Fixed peace conference crash (this was due to a overloading a flag strip) Content: - NEW FOCUS TREES: Abkhazia, Bulgaria, Comoros, Chechnya, Russia, Iran - Added idea "Arms Exporter" to Singapore to buff the Arms Exporter focus - Reworked Auto-Influence to be the primary functionality for "Spread Influence" - Auto-Influence now costs -1.50 Political Power daily vs a lump sum at the end of the month - Influence Map Mode now shows who is being auto-influenced - Improved some formables to require all the nations be owned by the founding nation before integration begins - New focus tree for Iranian Political content, including a tree for Monarchy, Democracy, Nationalist & Leftists. - Additional content for Belarus - Reworked War In Donbas - now it is a series of border wars, not all-out war - Added new Russia related content to Ukraine - Added army reform mechanic for Ukraine - Ukraine will now spawn volunteer divisions should it come under war - Rebalanced few focuses in Ukrainian focus tree - Removed "Stability of the regime" mechanic - Ukraine will now not lack that much of basic equipment on game start - Additional content for Belarus and restructuring of the miltiary tree Localization: - Improved the localization of click/right click with icons - Adds icons to all of the modifiers in MD - Fixed typo in Construction Process Reforms in Polish idea Map: - NEW TAG: BRY, BSH, CRM, DAG, DPR, KBK, KLM, LPR, TAT, TUV, and YAK - Denmark map adjustments around Copenhagen - Reworked Yemen map for upcoming content - Several victory point fixes - River crossing fixes Misc: - Added game rule for MP sessions to balance out countries via offmap factories - Added game rule to disable generals having a chance of getting killed in battle
v1.8.2 - Hotfix Achievements: - Achievements are now ironman required AI: - Korea DPR AI Path "kim Jong-un" could get achievement normally Balance: - Generals now can die in combat: 0.3% chance to die if battle is lost, 0.1% if battle is won - Reckless trait now makes general 20% more likely to die in combat - Cautious trait now makes general 20% less likely to die in combat - Officer training now influences how generals are likely to die in combat - from +40% more likely to -45% less likely - lower education means higher chance of dying - Rebalanced Ukranian oob, less modern arty, more guns and apcs - Rebalanced the idea "Personal Freedoms" to give Democratic Drift +0.05 from 0.01, 5% flat stability and 10% Political Power Gain Bugfixes: - Fixed Mali getting relations as the clear East Asian nation it is from Indonesia - Fixed unvisible cheat decisions if you switched to another country via console command tag XXX - Fixed attacking, banning, boosting shiites (from now should be unavailable only if you are PER and you have Reformists or Principalists) - Fixed Gulf's support decisions, now you can't spam support. Also reduced cooldown from 60 to 50. - Fixed Heavy Engineer company giving 50% defense bonus in hills - Removed unused stats for AS fighters and STR bombers to not confuse players - Fixed cartels coming back with more cocaine after being defeated Content: - Added some new cheat decisions (add 50, 100, 500 and 1000 billions in money, add 100000, 250000, 500000, 1000000 manpower) Game Rules: - Temporarily removed the Hard Economic AI option, it needs some further tweaking. If you wish for a harder experience play on Elite for the time being Graphics: - Added all available 3D models to the IFV designer - Added all available 3D models to the APC designer - Added all available 3D models to the MBT designer - Added all available 3D models to the SPARTY designer - Expanded the number of 2D icons available to the IFV/APC/MBT/SPARTY designers Localization: - Fix the "Seek UN Security Council Seat" of Unified Korea - Improved a number of files localization grammatically Modding Resources: - Added four new modifiers: Office Park Tax Modifier, Civilian Industry Tax Modifier, Military Industry Tax Modifier, and Naval Dockyard Tax Modifier
v1.8.1 - Hotfix Achievements: - Updated description for The Only Superpower to include China AI: - AI should now be more likely to ratify new NATO members if they are a top three influencer - AI should now be more likely to ratify new NATO members if the ratifier has a high opinion of them - AI USA should now have some more available political power to help them do things Balance: - Shortern time for some Bosnian focuses - Equipment purchasing weapon price rebalanced - Slight balancing to the Belarusian tree - Rebalanced "Pro-LGBT Stance" idea in Spain and Singapore - Reduced ratification of NATO aspirants to 25 from 50 - Increased the IC cost of the Kamikaze Drones Bugfixes: - Fixed Nepal chnaged orthodox with hindu - Fixed Bosnia focus national unity by added event effects into focus - Disabled event set for the United States that slipped into master by mistake - Fixed CIS/EU Decision for Georgia - North Korea Kim Jong Un game rule is now default - Fixed Indonesian tree referencing Austria instead of Australia - Fixed Indonesia having influence in Indonesia - Fixed fertilizer system for the Belarusian tree - Fixed opinion modifier reference for Singapore "Grand Prix" event - Fixed Research Bonus from Navy Power Project officer corp not applying research bonuses to carrier hulls - Fixed Event that says "Bosnia will be known as Bosnia focus tree" (Now cores should be given and tag as been placed in hidden effect) - Fixed Australasia with replacing country flag is_NZL with is_ANZ. - Fixed Air Incursions opinion modifier ticking negative forever - Fixed Broke Trade Agreement opinion modifier ticking negative forever - Fixed Nationalized Companies opinion modifier ticking negative forever - Fixed Nationalist Assets opinion modifier ticking negative forever - Fixed getting cores on UK via CANZUK decisions integration - Several fixes for decisions of formable nations (was wrong checking IDs states, kekw) Content: - Added an event option to Singapore to repeal Migrant Actions Localization: - Fixed the Missile Tooltip showing the incorrect action - Colorized some tooltips in the Missile UIs for clearer looks - Fixed tooltip in the EU decisions to correctly show 4% instead of 0.04% in raise Global Europe - Reworded a British event so its options make more sense - Fixed a missing localization key in Formables/Achievements - Fixed missing localization for Bosnian Civil War Game Rules: - Added a game rule to make 9/11 happen on 9/11 - AI restrictions allow you to earn achievements - Enable AI Division Limiter allow you to earn achievements Graphics: - Added a number of APC/IFV for the designer for people to design what they want. If you want a Soviet APC model on your American design go for it. UI: - Cleaned up some titles and formatting so the Recon/Utility Trucks section is not free floating weird
v1.8.0 - 'The Tiger, The Rose, and the APCs' Achievements: - A variety of new custom modded achievements (challenge runs) to take earn and play various gameplay styles - A variety of new ribbons for some short game ideas or general strategic goals for a nation - Added statistic support for Career Profile - Added achievement Rise of the Maltesers: "As Malta Unify the EU" - Added achievement Bosnian Artillery is Guided by God: "As Bosnia control or puppet the owner of the holy cities of Mecca & the Vatican." - Added achievement Sword of the Balkans: "As Srpska become a regional power and have more than 24 divisions" - Added achievement Twogoslavia: "As any of the former nations of Yugoslavia, unite all of them and form Yugoslavia" - Added achievement Salafist Sopranos: "Erik'ya ibn al-Marhosi is a Marxist kleptocratic Salafist Christian fundamentalist who now rules Armenia." - Added achievement Armenian Empire: "Armenia finally reached It's absolute borders, Tigranes the Great would've been proud." - Added achievement UNO Reverse Pashinyan: "Unlike the real counterpart, your Pashinyan unified Artsakh with Armenia and stood still on his patriotism." - Added achievement Demirchyan's Wet Dream: "Transcaucasia is finally unified under Soviet rule by Armenian Communists, truly, glory to red october!" - Added achievement Varazdat Armataptugh: "In the name of the Gods, the true way of living is restored in Armenia." - Added achievement Shadow of Sevres: "As Armenia reclaim the states of Van and Northeast Anatolia." - Added achievement Serbia je Kosovo: "As Kosovo, either own Central Serbia and Eastern Serbia or have Serbia as a subject." - Added achievement Gang is Back Together: "As Nationalist Germany be in faction with Japan and Italy with both of them being Nationalist." - Added achievement Ukraine Uno Reverse: "As Ukraine without being in a faction, capitulate Russia whilst at war." - Added achievement The Only Survivor: "As any nation that is not the United States, become a superpower and be the only superpower." - Added achievement Quite Literally the EU: "Every European nation is a member of the European Union." - Added achievement Who was in Paris?: "As Niger control Île-de France" - Added achievement Head of the Tigers: "As a Western-Aligned Singapore have Hong Kong, South Korea, and Taiwan as subjects before 2004." - Added achievement A New Singaporean Empire: "As a Military Junta in Singapore control Beijing, Delhi, Tokyo and Jakarta." - Added achievement Rise of Singapore: "As Singapore become a superpower." - Added achievement The Pirate King of Singapore: "As the Oligarchs own the states of Jamaica, Bahamas, Sud-Haiti, Jeju, and Bari." - Added achievement Democracy is Overrated: "As a Western Autocrat Spain bring the Fascists into your coalition after you have completed The New Elections." - Added achievement The Glory of the Spanish Empire: "As the monarchists in Spain own and control the states of Mexico, Cundinamarca, Miranada, Coastal Peru, Central Chile, Pampas, and Southern Luzon before 2010" - Added achievement Form Maphilindo: "Form the unified state of Maphilindo as Singapore, Indonesia, Brunei, Philippines, Malaysia, or Aceh." - Added achievement Form the United States of North America: "Form the United States of North America as Mexico, Canada or the United States." - Added achievement Form the Benelux: "Form Benelux as Netherlands, Luxembourg or Belgium." - Added achievement Form the West Indies Federation: "Form the West Indies Federation as Dominica, St. Kitts, St. Vincent, Grenada, Barbados, Trinidad & Tobago or Jamaica." - Added achievement Form the Maghreb Union: "Form the Maghreb Union as Algeria, Libya, Mauritania, Morocco, Sahrawi, or Tunisia." - Added achievement Reform the Austro-Hungarian Empire: "Form the Austro-Hungarian Empire as Austria, Hungary, Slovenia, Czechia, Slovakia, or Croatia." - Added achievement Form the Peru-Bolivian Confederation: "Form the Preuvian-Bolivian Confederation as either Peru or Bolivia." - Added achievement Form CANZUK: "Form CANZUK as Australia, Canada, New Zealand or the United Kingdom." - Added achievement Form Antillean Confederation: "Form the Antillean Confederation as the Dominican Republic, Haiti, Puerto Rico or Cuba." - Added achievement Form Rio de la Plata: "Form Rio de la Plata as Paraguay, Bolivia, Chile, Uruguay or Argentina." - Added achievement Form North Sea Empire: "Form the North Sea Empire as the United Kingdom, Sweden, Denmark or Norway." - Added achievement Form the Visegrad Union: "Form the Visegrad Group as Poland, Czechia, Slovakia or Hungary." - Added achievement Form the Andean Federation: "Form the Andean Federation as Colombia, Peru or Bolivia." - Added achievement Form Indochina: "Form Indochina as Vietnam, Cambodia, or Laos." - Added achievement Form the United Turkic Territories"Form the United Turkic Territories as Kazakhstan, Uzbekistan, Turkmenistan, Tajikistan or Kyrgyzstan." - Added achievement Form Union of South American Nations: "Form the Union of South American Nations as Brazil, Venezuela, Argentina, Peru, Ecuador, Guyana, Colombia, Chile, Trindad & Tobago or French Guyana." - Added achievement Form Australasia: "Form Australasia as Australia or New Zealand." - Added achievement Form Iberia: "Form Iberia as Spain or Portugal" - Added achievement Form Gran Colombia: "Form Gran Colombia as Colombia, Venezuela or Ecuador." - Added achievement Form Central America: "Form Central America as Belize, Guatemala, El Salvador, Honduras, Nicaragua, Costa Rica, or Panama." - Added achievement Form the Baltic States: "Form the Baltic States as Estonia, Latvia or Lithuania." - Added achievement Form Scandinavia: "Form Scandinavia as Sweden, Denmark, Norway or Finland." - Added ribbon A Modern Step: "Thanks for playing Millennium Dawn!" - Added ribbon Conquer Taiwan: "Conquer Taiwan as the People's Republic of China. The island will be ours once more." - Added ribbon Reclaim Ambazonia: "Reclaim Ambazonia from Cameroon. A post-colonial dispute that was never settled." - Added ribbon Seize Sahrawi: "Take back our breakaway state of Sahrawi." - Added ribbon Reclaim Western Sahara: "Take back Western Sahara from the Moroccans" - Added ribbon Return Abkhazia and South Ossetia: "The republic of Abkhazia should return to Georgia." - Added ribbon End the Angolan Civil War: "End the Angolan civil war as one of the factions." - Added ribbon End the Somali Civil War: "As either the Somali Federal Government or the Somali National Alliance end the Somali civil war." - Added ribbon Armenian Rule 34: "Order the Rule 34 as Kocharyan." - Added ribbon Another Statue of Christ: "Build the christ statue as Tsarukyan." - Added ribbon Polish-Hungarian Commonwealth of Armenia: "Bring the Polish-Hungarian pretender on Armenian throne." - Added ribbon Army of S.S.: "Conquer Azerbaijan as Serzh Sargsyan." - Added ribbon I hate the antichrist: "Play as truly neutral Armenia and annex Artsakh, Western Armenia and Azerbaijan." - Added ribbon Manifest Destiny: "From beyond the shining seas shows the shining light that is democracy and at its helm rest the watchful eagle standing proudly over its destiny." - Added ribbon Novel Campaigner: "From the rags of the political ring a new star rises." - Added ribbon Ahh Not Again...: "Took an extended Holiday and enjoyed the Pierogi and Kotlet that much, we're moving back in....again...." - Added ribbon Seize the Riau Islands: "Take the strategic Riau Islands from Indonesia." - Added ribbon Federation of Malaysia: "Malaysia is a subject of Singapore" - Added ribbon The Financial Center of Asia: "Have at least 15 Office Sector constructed in your nation." - Added ribbon End the Second Sudanese Civil War: "End the Second Sudanese Civil War as either Sudan or South Sudan." - Added ribbon End the Nepalese Civil War: "End the Nepalese Civil War as either Nepal or Maoist Nepal." AI: - Changed how investment AI works: AI will now prefer to invest into allies and countries with good relations - AI will now adjust its investment targets more as the game progresses - China is greatly strengthened. Now, at the beginning of the game it will kill some garbage divisions. Also, now China’s priority is military factories and increased military spending. Don’t expect an easy stroll through China. - Russia is strengthened. There will be infantry. There will be tanks. There will be aviation. There will be an end game for someone - Production priorities have been completely redesigned. There will be no more distortions. AI seeks to fill the warehouses, first replenishing the equipment, further based on its future army - Economic AI (if included) seeks to rid the country of corruption and economic crisis. New mechanics will force the AI to save its political power and use taxes only when absolutely necessary. - Countries around the Caspian Sea no longer build shipyards. Exception - Iran - The damn transport helicopters should now leave the Al alone. Now AI seeks to build up to 800 transport helicopters. - UK AI focuses more on small ships (corvettes) - USA AI Wants More AS-Fighters - For all AI infantry divisions are given higher priority. They are better protected on difficult terrain - Reduced the percentage of AI making a puppet of another country (Earlier AI expected 89% impact on the country. Now 81%.) - Fix USA going Guerilla Warfare. They should now take Network Centric Warfare - Fixed Custom Naval AI nations producing the generic class vessels - Improved the AI's technologies picks - Fixed American AI not properly prioritizing the construction technologies - NATO should now grow more dynamically based on the AI conditions (2004 ascension should happen in late 2003 to early 2004, etc) - Serbia should befriend Russia as long as they're not Western and Russia is not western - AI should no longer overfill the carriers rendering them useless - AI should be more likely to up corporate tax rates now to help offset spinning treasury issues - AI will now remove excess equipment from stockpile - France should support CDI in the First Ivorian Civil War - Burkina Faso/Liberia should support FNC in the First Ivorian Civil War - Brazil should now be more protective over South America via befriending/support - Denmark now has sanity checks to not invade Sweden/Norway if they are in NATO/EU - Added office target for France - AI should no longer invest in areas that are not connected by land to the capital (sorry Hawaii jk) - AI should now invest in Network Infrastructure - Added states to be ignored from investment lists - AI will now remove excess equipment from stockpile to not get broke - Additional AI peace deal behaviours, should see less partitions nationally, with belligerents focusing on forming outlook puppets - When playing as CHE, SOV AI will not take your state but will instead puppet you - Added a (very) basic player led peace conferences game rule in order to not let AI do what they want during wars a player is a part of - Added custom path AI for Switzerland - Area default priorities no longer check if America has its capitol in Africa and other weird scenarios like that - North Korea won't war with Japan and the United States weirdly - AI now should design tanks, APCs, IFVs, SPARTs - Added a small AI strategy for Brazil to "rival" Argentina and vice versa for more interesting geopolitical content in SA - China should take their regional/global influence branches a bit later to make them focus on internal growth early game Balance: - AI has a stronger bonus on harder difficulties for players who want stronger AI - Non State Actors research debuff decreased 50% -> 20%, resource gain debuff is now removed, but now has -5% tax gain modifier - Major Financial Institution Fails econ event now is a bit less punishing - Blood Diamond Trade idea: Switched -10% stability/+0.50 daily PP to +10% stability/-0.25 daily PP - Reduced stability drop from AIDS - Saudi Aid to Mosques idea now gives +5% stability - Child Soldiers give +5% war support - USAID idea now gives +5% stability - GUAM member idea now gives +5% stability - Police spending now also reduces required garrisons up to 40% - French idea "Free Market" increases trade law - DNA Fingerprinting reduces Police Cost by 10% - Customized difficulties now give economic bonuses to the strengthened nation (for masochists) - Rebalanced existing unit medals - New medals for: China, Germany, Iran, Russia - Increased resource cost for some tank modules - Increased upgrade impacts for light AT and light AA, rebalance upgrades for all equipment - Rebalanced GCC focus tree: reduced days cost for most focuses, some small changes in effects and also bug-fixes. - Air assault units (paradroppable and on helicopters) now will have base +5% breakthrough - SpecOps unit will now have buff for extra 5% of soft/hard attack and defense as well as 10% breakthrough bonus - Decrease completion time on some of China's focuses - Now China will deploy Varyag (Liaoning) in Dalian instead of getting production this carrier. - Block releasing ETK and TIB nations via Occupied Territories for China until specific focuses is completed. Combat Balance Changes: - Batallions now provide different supression: militia has lowest, motorised and light tank provide highest - Increased training speed for air and land units - Different recon units now provide different amounts of 'recon' - heavier units provide more - Introduced new battle phase - recon - all land combat will start with it, both sides will deal decreased damage during it (eventually battle will progress into main phase) - Rebalanced terrain modifiers for all units - Increased river crossing penalties to make marines more viable - Decreased speed for 'foot' units - militia, infantry, specops - 8 -> 4 km/h - Increased impact of general's impact on recon skill 0.05 -> 0.5 per level - Units now have 10 levels (instead of 5) - Unit level bonus for land units decreased from 15% to 5% per level Bugfixes: - Fixed the paradropping bug (changed minimum required planes from 50 to 25 thus allowing paradropping) - Added a faction creation to UNASUL for temp fix - Fixed the events firing for Albania firing on startup - Fixed some graphical artifacts for Weapon Market - Fixed Army icons (yes, should be finally fixed) - Fixed missing helicopter tech for Kenya - Added a call to clear the auto influencer array if -50 PP or more - Catalonia should no longer take Lisbon when declaring independence from Spain - Fixed Revoke Andalucian Citizenship decision - Fixed the Spanish Monarchs not coming to power properly - Fixed the Spanish tree's 70% or higher focuses from working incorrectly - Fixed the IMF Demands Taxes pushing your taxes outside of the 50% limit - Fixed the Environmental Imperialism Oceania calling the wrong continent - Corrected a TAG error for a remove_from_faction effect in the GULF tree - Fixed errors in the Brazilian Templates being larger than the UI - Removed a call to a non-existent event in the Japanese tree - Corrected a Formable Nations trigger using FRU instead of FGU - Fixed Heydar Aliyev coming back from the grave when his son get wooped - Changed United Koreas Economy effects to better reflect the focus name - Fixed the name lists of nations so the AI should use them - Fixed Blackwater pmc having incorrect equipment - Fixed land doctrine giving bonuses for non-existing units - Fixed land doctrine giving negative supply consumption - Korean units should no longer have invisible batallions in templates - Fixed missing localization for one of opinion modifiers for Cartels - Fixed Ukrainian orthodox church idea - Fixed some missing localization for Equipment Purchasing - Fix becoming a member of GCC if you are ISIS cunt - Fixed bug where you could place new orders from seller countries that no longer exist - Fixed some background issues with the ship designer UIs - Fixed the name of the United States of North America to North American Caliphate when salafist - Fixed the Ukrainian Education Reform icon being in other trees - Fixed electoral event for Armenia - Fixed Chinese missile technology not being functional - Fixed Wimax/LTE UI Error - Fixed missing party icon from Greens in Israel Content: - NEW FOCUS TREES: Belarus, Bosnia, Georgia, Indonesia, Singapore, Iran - New equipment designers: APC, IFV, SPART - Reworked Public War Weariness triggering - Added new mechanic: Corruption opportunities: over the course of the game player (and AI) will get events - this events, if accepted, will give different positive(or mixed) timed effects but will have a chance to increase corruption further frequency of events depends on corruption level (greater corruption = events happen more often). Oligarchs interest group or having oligarchs in government will increase chance of receiving events, but will increase chance of increasing corruption from events as well. - Added a small new decision for Japan to revoke Article 9 if situation arises - Added Hermit Kingdom idea to North Korea to make them fall down the gutter not as fast - Political party additions for Uzbekistan, Turkmenistan, Tajikistan, Kazakhstan, Azerbaijan, Georgia, Mongolia, Vatican State, Liechtenstein, Switzerland, United States - Reworked Cartel system for all of SA and South East Asia - Added intelligence agencies to many nations across the globe - Reworked Libyan politicians, parties and starting laws - Reworked Singaporean politicians, parties and starting laws - Reworked Filipino politicians and parties - New traits for Cambodia's starting leader "Samdeck Akka Moha" and "Ex Khmer Rouge Soldier" - Added idea to Cambodia "Dominance of the CPP" - Added French idea "The Francosphere" to assist in projecting influence abroad - Debt Consolidation Continuous Focus: -1.50 Political Power Daily, -2.5% Interest Rate, -10% Foreign Influence Defense Modifier - Increased Tax Levies; -1.50 Political Power Daily, -0.10% Weekly Stability, 10% Tax Gain Multiplier Modifier - Deleted useless "End of Switzerland" focus - Added Network Infrastructure focus to generic tree - Added event chain to end the South Sudanese war in 2004-2006 - Added Diplomacy tree for Unified Korea - Reworked Arudous March content for Korea DPR - Fixed the prerequisite of Korea's focus "Install the Yusin Dictatorship" - Re-enabled PMC content for players without NSB DLC - Add more tank cannon generations for late game - Removed all equipment production and licenses from game start - Rebalanced North Korean, South Korean and Unified tree - Added some starting relations for Georgia, Armenia, India, Abkhazia, South Ossetia, Azerbaijan - New leaders for Georgia, Singapore - Added 8 "Third Party" paths for the United States in the Reformed Republic tree: Libertarian, Reform, Constitutionalists, Nationalist Front, Greens, Progressives, Red Democracy/Robin Party, Shepard's Party - United States tree now dynamic loads to help performance in the larger tree - Rebalanced of the initial work of the United States content - Danish military mini-mechanic added - Canadian focus "A Nation of Diversity" now removes the "Large Far Right Movement" idea to help Canada be less nationalistic - Add one sub-branch for PRC Regional Influence to annexation of Mongolia or create Outer Mongolia SAR, and related Mongolia region development goal. - Add one path for PRC to end ROC after victory in civil war Game Rules: - Added New AI path: Korea DPR, United States, Spain, Switzerland, Ukraine - Reorganized game rules around categories - Added options for chaos peace deals and player led peace conferences - Added game rules for better MP performance and scenario set-up Database: - Reduced starting debt of Angola, DRC, Guinea-Bissau, Korea DPR & Liberia - Reduced starting military spending of Congo, Libya, North Korea, Pakistan & Yemen - Added unit/ship/plane namelist for Japan and Libya - Added Libyan starting influence to a bunch of African countries - Updated Belarusian equipment Economy: - Increased cost of Internal Security Spending by 15%, increased stability gained per level by 40% - Replaced PP cost for high military spending at peace time with negative stability modifier that is removed during war-time - Replaced offensive/defensive war stability modifier from healthcare spending with a modifier for reducing war support loss from casualties - Increased income from Blood Diamond Trade idea from $0.020 -> $0.040. Also added income tooltip to idea - Adjusted Serbia's debt due to the starting debt spiral - Added a reinvest international investment feature Graphics: - Reworked all tech icons - Added a unique icon for Combat Service Support company - Added a unique icon for Helicopter Combat Service Support company - Added a unique icon for Light Armor Battalion - Political party icons Abkhazia, Uzbekistan, Turkmenistan, Tajikistan, Kazakhstan, Azerbaijan, Georgia, Mongolia, Vatican State, Liechtenstein, Kyrgyzstan, Belarus, the Netherlands, Luxembourg, Albania - Added unique icons for the nations with unique intelligence agencies - Added House of Bernadotte icon - New flags for Belarus, Georgia, Armenia - Added 16 new loading screen - Missile graphics for the Swedish missile systems - Updated Swedish agency logo - Added a model for the Aero 29 - Added a model for the Aero 39 - Added a model for the Yak 130 - Added a model for the Mig 29 - Added a model for the Su-27 - Added a model for the Yak 38 - Added a model for the Yak 141 - Added a model for the Harrier - Added a model for the M109 - Added a model for the Su-17 - Added a model for the Su-7 - Added a model for the Su-24 - Added a model for the Su-25/39 - Added a model for the Mig 21 - Added a model for the Mig 23 - Added a model for the Mirage 2000 - Added a model for the Mirage 5 - Added a model for the F4 phantom - Added a model for the Gerald R Ford carrier - Added a model for the Indian Hal Tejas mr fighter - Added a model for the Qaher F-313 - Added a model for the AN225 - Added a model for the Type 052D destroyer - Added a model for the US b21 raider model - Added a model for the US f5 model - Added a model for the Chengdu j10 - Added a model for the Chinese J-14 - Added a model for the US zumwalt stealth destroyer - Added a model for the us seawolf and ohio class submarine models - Added a model for the US arleigh burke destroyer - Added a model for the US ticonderoga cruiser - Added a model for the US Ohio class missile submarine - Added a model for the Chinese Type 055 cruiser/stealth destroyer - Added a model for the Chinese Type 054 frigate - Added a model for the Iranian missile corvette model - Added a model for the F313 - Added a model for the Shahed 136 - Added a model for the H20 - Added a model for the JH7 - Added a model for the Type 055 - Added a model for the littoral combat ship - Added a model for the oliver-hazard perry frigate - Added a model for the QBZ 191 - Adjusted the models for J15, F18, US LCS model, J-31, J-20 Localization: - Improved localization in the Armenia, Nigerian & Korea DPR tree - Completed all of the localization for the Spanish tree - Localization improvements for internal factions - Localization for the formable nation decisions Map: - NEW TAGS: Alaska (ASK), Adjara (ADJ), Silesia (SIL), Vitebsk (VTB), Hawaii (HWI), Lakota (LKT), New York (NYK), Puerto Rico (PTR), Union of Desert (UDT) - Add Delaware and Rhode Island state. - Revamp Ukraine as current administration - Revamp Belarus as current administration - Add Galicia as state for Austria-Hungary creation. - Add Liancourt Rocks as state. - Separate China manchuria state for Balhae creation. - Separate Hulunbuir from Inner Mongol - Adjust Afghanistan and Pakistan border to fit actuality status. - Adjust Norway and Russia border to fit actuality status. - Adjust Ukraine and Russia border to fit actuality status. - Adjust Yemen`s state border to fit actuality status. - Adjust Gilgit-Baltistan`s state border to fit actuality status. - Adjust Azad Kashmir`s state border to fit actuality status. - Adjust Aksai Chin`s state border to fit actuality status. - Adjust Chinese state Guangdong and Fujian border to fit actuality status. - Add Oki Isle. - Add Ulleung Isle. - Add Isle of Youth. - River cross fix. - VP & Railway position fix. - Revamp Gdansk region,add Gdynia and Sopot. - Change Berlin terrain. - All inland lake ownership removed. - Create Hulunbuir lakes. - Create Uvs lake. - Correct Zaysan lake position. - Fix Tioman Island invisible error. - Fix Cuba isle error. - Fix Marajo isle error. - Fix Gdansk three city position. - Adjustment of Ireland isle. - Adjustment of altai region state border - Add two province in Nepal. - Added 1 CIC in Tripoli - Reworked Libya's province and state layout - New state for New Cairo - New state in Georgia for Armenian autonomous region content Modding Resources: - Added a "set_improved_trade_agreement" effect to set up trade agreement diplo actions - Added a flag to disable new investments for country content - Added a "change_permanent_investment_target" effect to allow you to add yourself to nations investment targets - Added one_anti_air, two_anti_air, one_random_network_infrastructure, two_random_network_infrastructure, one_fuel_reserve, two_fuel_reserve - Improved functionality of the modify_corporate_tax_rate_effect/modify_population_tax_rate_effect - MD Code Resource has more documented resources for Millennium Dawn team members and submodders (You're welcome) Music - Added "Mopikel - Back from Hell, alive" - Added "Mopikel - Ambush" - Added "War in Ossetia" - Added "They are coming" - Added "The last one" - Added "Escape from Hell" - Added "Covert ops" - Added "Broken" Performance - Reworked the Public War Weariness system to be less performance intensive - Optimized some AI area priorities. North Americans no longer check if their capital is in Africa. I know Karen's love toto but come on! - The mechanism for calculating the number of missiles and other things is checked on weekly (it was on daily) - Optimized EU focuses so they're not repeatedly calling multiple every_country calls GUI - Small improvements in missiles GUI - Now you will see custom effects in some missiles techs - Improved the debt repay button to pay down debt from what you have available in the treasury

v1.7 “Make Millennium Dawn Great Again”

v1.7.5 - Hotfix Balance: - Now International Bankers are using new Foreign Modifiers (cost and duration) - Rebalanced some generic focuses - Ethiopian War ends with both ERI and ETH "demobilizing" (They go down to 2 and 3) - Added additional focus to assist Ethiopia in economic management Bugfixes: - Fixed broken recruitment officers for some releasable nations like California, Texas, New England, CSA - Fixed broken army icons for Armenia - Auto-influence now correctly deletes a nation if it no longer exists - Fixed broken EU focuses - USoE should inheriting missile stocks, nuclear weapon stocks, satellites from member states - Fixed a bug in Ethiopian focus "Request International Loans" - Fixed a bug in the Influence Actions logging (?? vs ?) Performance: - Eliminated unneeded checks in influence system to optimize calls Content: - Ledger integration for players - Added agriculture mechanics for various African nations - Added literacy rate mechanic for all of Africa Game Rules: - Allowed the disabling of the ledger for more competitive play Localization: - Added Initial Investment Cost to all 15 investment projects - Added a ID note in the investment decision descriptions for better debugging - Added some Localisation for Spain Performance: - Eliminated unneeded checks in influence system to optimize calls
v1.7.4 - Jan Patch AI: - Made attempts to stop the AI making such dumb borders - AI should no longer liberate countries that don't exist - AI will return core territories of countries that *do* exist - AI is better setting up productions - Russia is more dangerous at sea - AI of China now begins to build military factories from start game - Economic AI now takes into account stability in the country and the number of affordable factories with increasing taxes - Economic AI active rule now puts priority to solve problems in the economy and corruption Balance: - Changed some starting Canadian modifiers - Rebalanced peace conferences to cost more the higher the difficulty - Rebalanced the Economic Cycle laws (less construction speed) - Rebalanced the likelihood of the "Major Financial Instiutions" event occuring - Rebalanced some of Swedish focuses Bugfixes: - Fixed Yamassoukro map error - Disabled MD unique Embargo function in favour of the vanilla - Fixed releasable tags now can use the equipment purchasing system - 2017 start date should no longer crash without NSB - Fixed position for ideological power button, now this one don't should cover autonomy line - VLS Surface-attack 2015 now it's 2015 technology instead of 2010 - Fixed bug when Denmark could forcibly join countries to its faction - Fixed wrong any other additional income for Iran when he has Black Market Exploits - Now player can see why full requires for Armenian focus Uniting Opposition - Fixed the Ukrainian civil war firing twice - Fixed an event for an Spanish event not firing - Fixed wrong years in Bomber Aircraft Tab Content: - Syrian attempts to cause an intifada will see ISR and PAL retain cores over Gaza - Added auto-influencer functionality Localization: - Updated localization for Spain - Updated localization for Canada - Fixed missing localisation for Greek Focus "Foreign Relations" - Fixed missing localisation for CnC equipment research bonus Performance: - Performance Improvements for Neighbour Effects (should make the game 2% faster) Modding: - Added new modifier "foreign_influence_auto_influence_cap_modifier"
v1.7.3 - Next Patch Balance: - Rebalanced several African nations starting positions to keep them from early game bankruptcy Bugfixes: - Fixed tank upgrades without NSB dlc (hopefully) - Fixed bad localization call in Ivory Coast news event - Fixed New Turkish Submarines using the wrong hull type - Fixed display issue in the GDP/C dynamic research slot system - Fixed 5-year-plan decision effects for resource gain efficiency and offices - Fixed bad unit definitions in USA's - Fixed Wagner Tank PMC Purchase - Fixed decision visible for ZSR - Fixed tooltip for ZSR nationalization Content: - Victor of the Ivory Coast Civil war should now become Ivory Coast again Graphics: - Added 4 new generic portraits - Fixed Polish Portrait Errors Localisation: - Better localisation for 5-year-plan decisions Performance: - Removed unneeded dynamic calls in subideology window Quality of Life (QoL): - Debt/International Investment Container in Budget Tab now support the same functionality as the top bar - New map modes: SCO (Shanghai Cooperation Organisation)
v1.7.2 - Halloweenie Patch AI: - Russia no longer attacks the countries of the former USSR if they are in NATO, until 2016 - Russia no longer attacks the countries of the former USSR if they have guarantors from China, until 2012 - Russia no longer attacks Azerbaijan if it has a guarantor from Turkey, until 2016 - AI now knows how to properly distribute military plants for aviation production - AI received new army templates. - AI will now pay off the full amount of their debt should they have the money available - AI should now properly reject economic aid - AI will now send his tank armies to the mountains less often. And in general, AI will now not send troops to slaughter in an unsuitable area - A new game rule for economic AI, which removes restrictions on the adoption of economic laws Balance: - Updated the popularity drift from operatives - Increased Defense for "No Turret" tank turret type: from 4 to 8 - Decreased conversion cost of "No Turret" tank turret type from 2.25 to 0.75 - Made tank hulls not producable by default (experimental change) - Reduced Manipulate Politics influence cost from 10% to 5% loss to make it more useful - Cost tweak to policies so they're slightly more expensive - Adjusted some nations starting tax rates - Balanced several italian modifiers, added a couple of recurring decisions Bugfixes: - Fixed NATO sharing group if NATO disabled due game rules - Fixed Resource Exports disappearing if you lease factories - Fixed missing upgrade for Air Superiority Fighters - Fixed American Naval OOBs so they didn't get 2015 modules in 2000 - Fixed a CV MR text icon error - Fixed missing localization for Production Cost Max modifiers - Fixed PMC's trying to spawn units with non-existing c&c equipment - Fixed wrong number of max planes in airwing menu (instead of 100 from vanilla now 50) - Fixed broken localisation for revolts in Spain - Fixed broken icon for focus Spread Right Wing Propaganda in Spanish Focus Tree - Fixed issues with the North Korean Focus Tree - Belize, Northern Cyprus, Cyprus, Bahrain, Hezbollah now have gifted income to avoid debt shit - Fixed strange effects tooltip in event IMF Demands Land Reform - Fixed missing technologies for Liechtenstein, Mexico and Germany - Fixed decision to reduce autonomy don't disappear if you lost puppet - Fixed prerequisites in decision Replace Saudi Arabia as Leader of the GCC - Kuwait now don't should have completed focuses in 2000 - Fixed decision for China to reduce autonomy in Hong Kong - Fixed Korean Unified idea It wasn't modifying correctly due to bad variable names - Fixed Chinese Focus Zhejiang Megacity Project - Removed Uzbekistani divisions in Kyrgyzstan in 2000 scenario - Added bypass for British Focus Develop Infrastructure - Fixed GCC Focus Mass Deportation - Fixed Spanish communist everywhere decision (Commies needed to be in coalition to work) - Fixed weird tooltips with influence changes (was 2 same countries) - Fixed pending investment offer bug (You can no longer spam players with investments and they need to be accepted successively.) - Fixed graphically bug where limited invested buildings would give you the false hope of being buildable at 10 when there can only be 5 - Fixed T-62 cannon and reloading type - Fixed AWACS graphics for all nations - Fixed the MBT7 for India - Fixed the error spam from the peace conference - Fixed an error spam due to a bad unicode character - Fixed a bunch of non-MTG errors in the OOBs - Fixed the 2017 SOV NSB file - Fixed duplicate triggers about SCO ideas for Officer International Training law - Fixed missing localisation for insult opinion modifier - Fixed decision Move our Embassy to Jerusalem - Fixed terror threat change for focus The Salafist Rise Content: - Increased cost to drill oil for China - Increased cost to make anti DPP campaign - Chinese Tourism Restricted idea now also should add additional expenses - Buffed idea The Four Asian Tigers Legacy - Various changes for GCC focus tree and decisions - Various changes for Chinese focus tree, decisions and ideas - Rebalanced some effects for Chinese STE decisions - Modules and other minor techs now can have XP dumped on them for tech bonusesgi - Added new Naval Doctrines for Bluewater and Greenwater Navy - Rebalanced decisions to encourage/deport migrants for Gulf countries - Updated Jamaican political parties - New tags: CSM, FNC - Ivory Coast & Senegal event chains - New Political Party icons for most Arab Autocrats in Africa - New political parties for SHA, MAU, LIB, SIE, GUI, BFA, GUB - New starting political setups for AFG, AGL, BFA, CDI, GUB, GUI, LIB, LUR, MAU, NAM, SHA, and SIE - New Equipment Purchasing System to replace decision menu (button can be found in political menu) Focus Tree: - Tweaks to the American Focus Tree - Added Libertarian Tree within the Reformed Republic added content teased in 1.7's release - Improved Generic Tree (Added new focuses and rebalanced some stuff) Graphics: - Changed the Office Sector building to be a light blue so it's more obvious when it is available - Additional models for various countries and some bug fixes to them - Fixed poorly sized portraits - Added icons to ideas missing pictures GUI: - Better position for things in topbar - Fixed the Ship Filters section in the naval production screen - Fixed interface in Naval Intel Ledger - Small interface tweaks in country view window Localisation: - Improve localisation for Rentier state - include information on when it will be removed - Various improvements in EU focuses localisation - Adjusted localisation for SOV cannons - Some localisation fixes in User Interface Modding: - Introduced four new custom modifiers for content purposes Performance: - Optimized on_startup on action so the game should load in faster - Optimized the Investment System UI so it should run smoother in game Quality of Life (QoL): - Added Project Count to International Investments Tooltip - When laws are blocked it now shows you the duration until you can change again - Added a scrollbar to technology description - Rewrote most of the tooltips for the Investment System so requirements are more clear
v1.7.1 - Hotfix & BBA Compatibility AI: - Azerbaijani AI should no longer suicide into Iran - Armenia should be more chummy with Russia - Danish AI should be more chummy with Scandinavian nations - Improved French Francosphere AI - Ukrainian AI if it has a wargoal shouldn't suicide against Russia - Russian AI now must choose Putin with historical/United Russia path - Tweaked the Rejection AI for Economic Aid (Opinion matters) - AI should be less likely to go jihadist as the Gulf Nations - AI will no longer get submarine/ship defense companies if it has no dockyards - Economic Aid AI should now be more relative to opinions vs scripted hard triggers - Investment AI should now fall more on opinion and scripted some specific cases where they would be more likely to reject - Restructured Russian AI for initial election to make Putin the only choice (only can be changed via game rule if you are on historical focus AI) - AI will now use PMCs - Improved the North Korean focus AI to focus more on reducing the Arduous March - AI peace deals should result in annexation of cores and puppeting of the rest of the conquered land - AI peace deals should see war winners seek to keep puppets close to their border if possible - Custom AI peace deal behaviour for Roman Italy (ITA), Nationalist/Salafist Afghanistan (AFG) and IR Iran (PER) Balance: - Removed Local PMC decisions, as global are enough even in MP - PMC decisions require 'No Step Back' dlc temporarily - Made tank engines a bit faster - Generic Defense companies buffed from giving 1% buff to around 6% - Decrease unit xp combat bonuses from 25% per level to 15% - Decrease air superiority effect on defense from 65% to 50% - Revanchism idea in Generic Tree gives you +1 Volunteer size Bugfixes: - Fixed Spanish Carlists not coming to power properly when completing the decision "Install the Carlist Monarchy" - Fixed Russian tech categories not applying to MTG stuff - Fixed Scoping error in the Spanish Demand Andorra Events - Fixed flag for South Korea in Equipment Purchasing decisions - Better focus tree positions for Armenia, Greece and France to avoid some problems - Fixed effects from technology Machine Learning - Fixed increase by 0 terror threat in radicalization event - Fixed Revoke Citizenship decisions for Spain (The culture group core was wrong) - Fixed Cruiser Hull 2 (1985) having a bad tech year - Fixed Operation Yellow Ribbon showing up in 2000 - Fixed Attacked influence opinion modifier, now should reduce by -10 opinion and should be 12 months - Fixed permission type Friend for Volga-Don Canal, now Russia can move ships from Caspian Sea - Now Russia should have Thermobaric Warhead from 2000 start date - Fixed icon for Fuel in lend-lease window - Fixed position for Artillery title in tech tree - Fixed spamming remove idea Army of Yes-Men - Fixed Foreign Data Kraken and Asylum Shopping ideas from game start if game rule disable EU is activated - Fixed events about Donbas (was missed Luhansk state in uprising and return Donbas in Ukraine) - Fixed revolt events for Spanish missions - Fixed missing GFX for Saudi Prince, Paramilitary, Azerbaijani Wester Drift Idea - Fixed carrier engineering blueprint - Fixed missing technologies for Netherlands and Ukraine - Karabakh now should have Non State Actor idea instead of Aspiring State - Fixed research slots not correctly costing anything - Fixed Ukraine leaving its own Baltic Black Sea faction - Fixed bad calls in the Harsh Path of the Culture conflict for Spain - Fixed all of the influence starting values so China can't instantly puppet Korea - Fixed requests 2 ruling parties in Danish focus Restrict Immigration - Fixed wrong data elections for Ukraine, Russia and Georgia - Fixed bad call for MBT_3 and MBT_2 in Spain's licenses - Fixed Russia and Iran having 2 recon companies in unit templates - Fixed wrong network technologies for some countries after game start - Fixed idea African Brain Drain, now this idea should be removed if country have 4k GDP per capita and at least higher education - PMC decisions now will spawn actual tanks instead of hulls - Fixed PMC available amount not updating when units are deleted - Fixed Iranian Focus Tree crash - Fixed check compliance and resistance for formable nations decisions and other small fixes for these decisions Focus Trees: - Redid Korea Unified Tree to get rid of negative debugs - Rebalanced Japanese Tree so it's less painful to play - Added more wargoals to give accurate Spanish Empire Borders - Improved some availables in the Spanish Monarchist tree - Added a protest mechanic to prevent Italy sitting on 0% stability - Added a small reduction to reform expectance from some italian recurring decisions Graphics: - ideological powers have all their WIP icons replaced with custom GFX - Updated the Spy portraits so now there are at least spies for every nation (need to add more generics) GUI: - Improved positions for social buttons - Added MD version and release date in main menu - Added Subscription window from vanilla Localisation: - Spanish localization improvements for the tree - Fixed spelling/grammar for USA, Azerbaijan and Italy focus tree - Fixed localisation for event Quebec Supports the Government - Fixed localisation for Battleship technology - Fixed missing title for module category about engines in naval designer - Fixed localisation for Economic Exploitation action - Updated Investment decision description to show active projects Map: - Handful of new states in Germany for Hamburg and Berlin - Provincial fixes around the world per normal Quality of Life (QoL): - Explained how the education cost from research slots is calculated and added a utility script into the decision so you can see exactly how much it will increase cost by one slot. - Re-Allowed Naval Engine Modules refitting, previously soft-blocked - Reshuffled and rebalanced admiral traits - Scrollbar for bookmarks, news events and focus descriptions, now you can have long text without any problems, also scrollbar should fix problem with long textes in other languages and invisible button in news events. - No slowdown mode now integrated in Millennium Dawn with small changes Other things: - Game rule to disable formable nations
v1.7.0 "MMDGA" AI: - Improved Generic Tree AI - Economic AI should now evaluate taxes and raise and lower as needed - AI will produce better units - AI will now invest in infrastructure - AI will invest until 6% interest rate and then stop to focus on debt maintenance - AI will now produce equipment more effectively to provide a more robust AI - AI in Africa and Western ENG should no longer support the Nigerian Caliphate - Nigeria has a couple additional AI strategies to be more dominant in the ECOAWS region - Nigeria's AI should be a bit more dynamic now - AI should be more aggressive at paying down debt - Russia should have better war declaration AI Balance: - Econ Cycle Upgrade is now 7.50% of your current GDP - Healthcare/Social Spending are now more expensive for lower GDP/C nations - Rebalanced Cost and gain from certain Afghan focuses - Rebalanced Afghanistan Tribal Culture to not be too punishing now that other PP - Reduced influence from SCO decisions Bugfixes: - AFG "Claim Pakistani Paschustani" reworked - Adjusted Special Forces Tree and NVG position - AFG Our Nation Recovered Bug Taliban Could Not Complete Focus - Generic Tree Infrastructure and Radar Station focuses can now be bypassed - Generic Tree Interventionism avaliable for Salafist Outlook - Reduced Riau Islands Starting Internet Station to 1 - Corrected Southern Illinois Incident Typo - Demand the Return of the Crimea state corrected - Capital of Georgia is now correctly labeled as Tbilisi - Fixed land doctrines cost reduction in focus trees - Fixed incorrect tag lookup for Moldova in faction checks - Corrected a tech path retrieving a tech that doesn't exist - Corrected some empty enable_equipments in warheads.txt - Removed improper references in French localization to tags that do not exists - Fixed Syrian focus "Close PKK Border"'s broken available - Fixed Danish Neutral conservatism localization - Fixed AI researching 2035 Helicopters in 2015 - Fixed Brazil and Vietnam non-MTG ships appearing in production - Fixed two corvettes missing class for Philippines - Fixed Saudi Panavia Tornado IDS to be the right aircraft - Fixed electronics tree missing 2025 - Miscellaneous organisation - Chile now has also Small Arms 1975 - Fixed duplicate localisation - Patched Turkish Socialism leader - Fixed manipulate politics as a non-aligned country giving salafist outlook - Fixed improper tooltip in military aid section - Fixed State will acquire it option in "A large foreign company buys domestic small business" event not having a cost - Fixed Iranian Quds focus not giving a faction opinion increase - Improved Serbia's starting position so there is no longer a debt war - Fixed Shia Resistance Effect Typo idea - Recall Volunteers no longer displays if Game Rule isn't enabled - Fixed Double Saudi Royal Family Check in Diversify the Economy focus - Fixed Investment Exploit where you find the cheapest state and then invest in other states with the lower cost - Fixed the triggering of a non-existant event in 2017 - Corrected Exploit by Suspending Elections during Coalition Formation - Corrected incorrect tag reference in custom factions - Corrected incorrect tag reference in "The Military Takes Power" news event - Afghanistan now gets Middle Eastern Portraits - Attacking communists no longer makes them stronger. McCarty had my name on a list. DW I hated Animal Farm - Fixed several tags not having factions. No longer were the perepetually stronger than normal! - Religion for the Religion Law is now capitalized - Fixed Highlight State Triggers in numerous decisions - Fixed Investments not matching construction time - Fixed Investment "10" from displaying incorrect information - Fixed Satellite Screen from bricking MP games - Albania no longer gets spammed on startup with USA Events - Corrected Counter Terror events no longer showing the removal of values - Fixed Germany volkswagen focuses - Fixed scientific advances idea for generic tree - Fixed French Canadian Happiness in 2017 (now Canada should have only 1 idea with Happiness) - Some fixes for Greek content - Skilled Staffer requires 18 or more units now to gain experience rather than 24 - Fixed missing icon for British Special Treatment - Fixed missing icon for Bureaucratic Drain - Fixed bad event picture in Britain Demands Special Treatment event - Fixed Delete Influencer Check not properly deleting duplicate influencers - Fixed missing tax rates for Somali National Alliance - Fixed Liechtenstein wrong election date in 2017 - Polish focus trees now have normal position - Fixed Afghan focus Hude Equipment Production - Fixed problems with annexation of Osetia and Abkhazia - Code improve and spelling/grammar fixes for Brasilian content - Fixed Releasing Puppets having only 45% Domestic Influence - Fixed Liberating influence scoping errors - Fixed Puppeting during peace conference now gives influence to the actual overlord - Fixed Ukrainian event to join CSTO, now Ukraine will join to CSTO, not giving and getting guarantees - Fixed Steam link in game menu - Fixed overlapping w/ the Research with XP button in tech windows - No longer can you become NATO Aspirant as a subject - Fixed decision to integrate Portugal for Spain, now Spain will get cores on every Portugal territory, not only some - Fixed broken requests 30% influence in SCO in Chinese focus An Alliance to Rival NATO - Now player don't should see EU decisions if EU disabled due to the game rules - Fixed 0% influence in some countries - Fixed Abdelaziz Bouteflika death in 2004 Content: - New Tags: SPA, TLS - Majors are now at the top of the list of game rules - Nationalist Germany now can claim Liechtenstein - Added initial missile stockpile to ITA - Added initial missile stockpile to SPR - Rebalance and restyling of the italian Mafia system - Added new branches to the Italian focus tree: City of Rome, Church Relations, Media - Added Technocratic governments to Italy with unique mechanics - Complete rework of the Italian territorial claims, military and diplomatic branches of the focus tree - Rebalance of Italian officer corps (nerfed, but improvable through new military focuses) - Italian leaders no longer change upon losing elections, they can instead be replaced in a dedicated branch - Added several new italian parties unlockable with leaders change focuses - Rework of the italian policy system to be based on decisions that can be enacted and repealed infinitely - Given access to policies to non-democratic italian paths, added democratic senate path and reworked overall branch - Minor rework and additions to Italian Education, Debt, Administration and Industry branches - Added several new options for integrative restoration across the whole mediterranean - Updated romanization decisions with new states and added decisions for previously missing roman provinces - Added rewards for completing all integrative restoration and all romanization decisions - Rewrote calculations for italian reform expectance party drift and rebalanced various other effects - Updated starting stockpile for Italy - Restructured Brazil and Vietnam Navy - Improved Influence GUI Localization in tooltips - Tank Designer Compatibility - Full Naval System Redesign - Reworked cost of investments for Cyber Security Infrastructure, now it depends on the percentage of GDP - Minor changes in CSTO faction - Added Private Military Companies mechanic - Added tooltip for russian focus The 2000 Elections to avoid future questions - There are now unique Aces for various cultural groups - Added ideological powers to all political parties - 18 new formable nations, still without any country flags/names, but will be later - New game rules to weaken countries - Dynamic Research Slot System - Gave SHB's leader some traits Focus Trees: - New/Improved Focus Trees: Spain, Armenia, Azerbaijan, Iran, United States and Italy - Rebalanced Ethiopian, French, Danish, Russian and Nigerian trees - Added search filters to the Finnish, EU, USoE and POTEF trees - Norway's tree converted to a shared tree with the generic - Expanded the Generic Tree's content Graphics: - 55 or so new models for various vehicles and tags - New Graphics for the Alert & Fire Button in the missile UI Modding: - Added new modifiers for propaganda campaign cost modifiers - Added new modifiers for economic project cost modifiers - Added new scripts for adding and removing coalition members at ease - Added new utility scripts for setting a new ruling party via effect Performance: - Implemented dirty variables to several scripted GUIs to improve runtime - Missiles now have a dirty variable optimizing runtime - Implemented dirty variables to Money UIs - Improvement for Mircostates remove game rule, now this rule should remove more useless and small countries, especially in Pacific Ocean and Caribbean Sea - Cleaned up more add_ai_strategy to optimized AI calls - Added a game rule for disabling missile alert AI to save on performance for lower end PCs Quality of Life (QoL): - New map modes: GCC (Gulf Cooperation Council), ECOWAS (Economic Community of West African States) - Added close button in Satellite Orbit window for convenience - EU map mode now has unique colors for office holders

v1.6 - 1.11 Compatibility and Economic Rework

v1.6.3 Minor Patch AI: - Investment AI will no longer offer you projects that exceed 730 days - Disabled Anti Bully Decisions for AI (They didn't use it anyways) - Armenian/Azerbaijan Hostile Relations added - Armenia will try and protect Artaskh - Tweaked the ability for the AI to build offices - Expanded their desire for industrial strength above all (Should build up longer) - Expanded some AI strategies for South Africa to be more domineering over the local African minors - Switzerland will protect and befriend it's Alpine Brothers - Eritrean AI will now be more cautious against Ethiopian in Ethiopian-Eritrean conflict - Fixed some issues with some AI frontlines for RAJ, UKR and CHI - Introduced AI Ship Limiter - Added "Tick" checks so the AI won't decrease and increase taxes in the same week - AI will strike back when nuked - On DoW AI will set its nuclear weapons on alert - Made Danish AI not able to form the kalmer union on historical, and not choose wacky political parties on historical. Bugfixes: - Fixed Steam Link leading to outdated steam page - Fixed social buttons positioning for all resolutions - Fixed Brazilian idea "Crippled Currency" from not always being removed - Brazil should no longer support Ukraine via Employment Projects - Fixed Ukrainian event not properly displaying localization - Removed broken tooltip from IMF events - Fixed Carrier model shading - Fixed the 2015 UAV showing up as a tu22 - Fixed issue w/ Operative Portraits coming up as blanks - Fixed Natural Orator spy trait giving useless effects - Game rules localisation fixes - Corporate Tax Cost localisation clarification - Fixed firing ground-launched missiles form foreign launch points - USoE integrate new members decision reseach slot bug fixed - Denmark can now get planes from SOV/USA aka, denmark.4001 - Fixed nationalist limited support for POL giving too much of a bonus - Most of focuses for POL in 2017 will now bypass instead of completion to prevent unhistorical results - Fixed Hejaz not being cored by UAR after SAU is integrated - Fixed coalition partner drifts not being applied correctly - Fixed Outlooks having popularity but all of the subparties being at 0% popularity - Fixed change of laws in events "US Requests Help With Taliban" and "Joining the Invasion of Iraq?" - Fixed Russian focus "Federalise Union State" - Winston Peters no longer has duplicate traits. - You can no longer hold elections as a nation without elections via political decisions - Fixed GCC Permit Activism and End Censorship Fault Triggers - Syria can no longer invite you to their non-existent faction if you don't have the Jerusalem Defence Pact - Fixed North Korea never accepting the South Korean peace offer - Countries that reject Mercosur invitation won't get a second chance - Fixed Burmese Set Politics not working as intended - Xinjiang and Tibet now start with the correct political setup when released - Jihadist autonomy levels are now exclusive to Jihadists - Guarantees are now correctly cancelled when a country switches Outlooks, not just ruling party - Xinjiang is no longer called S.A.R if puppeted by someone else - Removed Schröder and Merkel from the German cloning program - Fixed some countries starting with 4 internal factions - Fixed Somali National Alliance not having basic laws - Network Infrastructure now properly decrease building time in for investments - Network Infrastructure no longer will immediately cancel - Network Infrastructure building description will now show you the amount per building level - Fixed Investment Decisions scoping to the wrong fuck off state - Spelling and localisation improvements in the Syrian focus tree - Fixed clipping in the tech research - Chaebols will properly display it's opinion - Event wot.25 will give results now - Gulf states will now unban Caliphate parties if they do Jihad - New England no longer broken - Libya's Airforce Chief should now give you air buffs - Fixed Sudanese and Congolese Templates being non-deletable - Even more event picture fixes (even more even more) - Clarification of Tighten/Federalize the Union State effects - Cleaned up Defense Spending tooltip. (No more broken tooltip! Yeah!) - Removed redundant/unused localization in MD_laws for Russian/English localization - FCA Has Flag - Fixed missing name in Yemen's Subideologies - Fixed Missing Event Image for GCC Arms Sales Event - Fixed inability to remove "IMF Debts" national spirit form Brazil - SOV will now be allowed to station troops in PMR & ABK without "exile" in 2000 start Content: - USA, SOV, CHI, ENG, FRA, RAJ, JAP, ITA, SPR, PER, KOR, TAI, ISR, NKO, TUR, GER, UKR, BRA, PAK, EGY missile technology setup - All countries now start with reworked generals and advisors - Updated Turkish political parties, leaders and starting political setup in preparation for more Turkish content - Temporarily disabled Narco State/Mafia State content which is causing perpetual civil wars in South America - Minor additions + some quality of life changes to the Italian Tree - Rework of the Italian mafia system with new decisions, focuses, qol changes and rebalancing of existing stuff - Minor Eritrean-Ethiopian war content - Rebalanced Investment Stats so it should be a bit quicker and some of the smaller buildings are longer to construct - Reworked Counter Terror system - Reworked Influence System - Kicking out the Assad's as Syria replaced Shia conservatism/liberalism mechanic with the corresponding Sunni mechanic - Reorganised the Syrian focus tree to be a bit more compact - Syria's civil war chance after the Damascus Spring depends how much popularity various Assads have gained before the revolution - New/Reworked Focus Tree: Liechtenstein, Generic - New Music: 22/02/2022 - Stability from budget laws has been reduced - Reintroduced starting factions and reworked faction mechanics - New Supported Language: French Graphics: - New Russian Infantry Model - New Czech and Slovakian models - T-90, BTR-80, BMP-3, BMP-2 Russian models - Added planes to the deck of the Russian AC model - All generic nations now have plane models based off their equipment types - DirectX 11 Compatibility is now supported for all image types - Added missile gfx: CHI ALCM, NKO ICBM Units: - Bosnian templates are no longer non-deletable - Replaced "Trucks" with "Utility Vehicles" in various supply tooltips Economy: - Semi-Consumption Economy can no longer be taken by a "Rentier State" - Subjects can now ask for debt relief only from the IMF or their Overlord Performance: - Optimised Party Popularity calculations - Optimized budget law creation - Optimised Textures so mod weight is significantly lower than before Map: - Gave Mongolia it's rightful clay from China - Added Xinjiang core to Aksai Chin - Provincial rework to Northern Australia - Split Central Anatolian State in two for Turkey - Added new states in Armenia, Georgia, Azerbaijan, and Artaskh Modding: - Special Purpose Payload now ready for modding
v1.6.2 AI: - Baltics shouldn't leave NATO if neutral Bugfixes: - Fixed GROM image for Poland focus tree - Brazilian 2017 Election Killswitch fixed - Liechtenstein state name is now correctly name - Fixed LEB being named "test" - Fixed vanilla custom icons not being present - "Assert Control" focus in North Korea will now correctly annex the Korean civil war nation - Declare Independence for Hong Kong should now end puppet status properly, also removes Basic Law, Lack of Universal Suffrage and One Country Two Systems national spirits - Fixed LIC, MNC, and ADO ability to have buildings - Fixed a hole in the Syrian Republican Guard template - Fixed Syrian debt negotiation exploit - Fixed BAE Aerospace icon - Insult event pictures fixed - Fixed integrate decision Yemen for Saudi Arabia - Fixed SCO event picture pathing - Updated Botswana national focus tree for NSB limitations - Updated EU scripted effects for NSB limitations - Updated Italy events for NSB limitations - Made it so the 'Ukrainian Revolution' mission will fire everytime you go over 15 Chance of Revolt not just once and altered the variables to better the pacing of random stability events - Fixed Syrian Civil War peace event firigng too early - Fixed TAI being unable to be puppeted as anyone other than CHI - BRA UNASUL focuses fixed™ - Fixed TUR.Neutral_Social missing localization - Fixed some event pathing errors & overlaps (part 2 electric fixaloo) - Fixed some Greek event triggers and tokens - Fixed Poland not having the AA it needed - Serbia has internet once again - Romanian internet is fixed - Fixed a Nuking Container Issue - Fixed Negative Campaign Event not showing up properly - Switched out some Brazilian vehicle graphics - Fixed Brazilian stockpile lacking equipment or having erroneous equipment - Brazilian corporate tax and debt percentage to more accurately reflect real-life levels - Fixed some Brazilian issues, made focuses clearer - Fixed Ukrainian Event "Cooldown of 2001 Protests" now showing the correct text Content: - Reworked Officer Corps for CZE, GRE, FRA, NKO, SWS, SOO, TAB, SYR, SOO, SWA, NKR, NIC, NCY, NAM, MRT, PAP, MOZ, MNC, PAL PRU, PAN, PAR, PHI, NEP, MNT, SUR, NGR, SLO, SRI and 6 releasable tags - GRE-CYP Enosis event chain allows for Akrotiri's return under correct conditions Database - Added Nagmachon (IFV 1995) to Israel in 2000 bookmark - Updated Israel's population to match real life numbers - Patched remaining goals_shine.gfx errors - Switched loadup scenario to be 2000 vs 2017 - Increased Greece's starting military spending level by 1 - Changed Greece's starting convoys 150 -> 400 - Futuristic Nuclear Reactors now has the proper historical year of 2015 - Fixed Victory Points databasing (They should now be correctly sorted into their state files) - Minor nations now start with $3.0 Billion in treasury for balancing purposes - Increased Nigerian oil to better represent their oil reserves - Fixed double power ranking setting - Cleaned redundant variables from Canada - Corrected the name of a Swedish politician Graphics: - New models for Mig21, Mig23, Su17, Su24, Mig29, Su27, Su33, Su57, and correction to the tu160 models - f111 aardvark model added for USA - F14 Model Replaced to match USA Tech Tree Icon (F15) - J15, Type 003 Aircraft Carrier, and ZBD-97 for China model added - Brazilian tank model added - APC and IFV models switched around to correctly match icons (APC Battalions previously showed as IFV models) - Optimized current in game models to have a lower and more light weight impact on game runtime - Custom city graphics for Austria, France, Germany, Netherlands, Italy, Monaco, Spain, and Switzerland - French focus Total SA now has an icon - Train Graphics - Updated general portraits for China, Germany and Russian - Updated some portrait from Swedish politician Localization: - ALCM launch button trigger tooltip rework - Fixed Possessive in French focus Napoleon's Dream Map: - New Outer Donbas state for Ukraine - Added additional maps - Fixed provincial issues in Sierre Leone Modding: - added instructions for map changes to Millennium_Dawn\history\states\#readme.txt
v1.6.1 AI: - Removed minors from mockup missile defense AI (including HLS & SMA) - Improved project AI so they should now be more willing to put other buildings in project queues - Improved logging of AI Investment targets so Bird can make better AI (Bird fix AI) - Added a AI check for the AI to ignore taking debt if they fit well within targeted budgets - The AI will be more likely to keep their policies in line with their focus trees - AI will now use 'revert ideas' decisions for Poland - Fixed and added historical AI for the nordic countries - The Nigerian AI should no longer ping pong between Islamic and Christian religious paths - Ukrainian AI should no longer bum rush the Baltic-Black Sea Union every game - Sanity checks for Korea. They shouldn't take their wargoals for JAP or USA if they're currently at war with South Korea Bugfixes: - Civilian Folder Horizontal Scrollbar patched - Fixed diplomatic actions UI issues for resolutions smaller than 1920x1080 - Fixed policies UI for resolutions smaller than 1920x1080 - Bosphorus strait fixes (map & missile launch triggers) - Strait icon not covered from missile buttons anymore - Updated Housing Crisis Effect for "Cool Down the Markets" - Fixed Somalia Civil War issues and converted cleanup events to an on_action - Fixed increasing tax rates giving their proper popularity changes - Fixed the missing leaders for San Marino - Fixed agencies being listed as the Iraqi Falcon Intelligence Cell - Fixed exploit adding additional nuclear warheads to ongoing production - Fixed Canadian Infrastructure sections - Removed Rail Guns from Frigates - Added ability to have ESM on newer (2005 and newer) Destroyers - Fixed Ukrainian spirit "Ukraine without Kuchma" not disappearing - Fixed Ukrainian Donbass Civil War Events Triggering improperly - Fixed Tsaryov not being NOV's leader on civil war - Fixed America's Great Recession event not properly ending. - Fixed Communist Cadres not showing up if communist - Fixed Brazilian election issue - Fixed Nigerian ideas not giving full benefit - Fixed Ukrainian Orthodox Church being takeable w/o the requisite focus - Fixed Ukrainian Strong Republic not getting the strong republic idea - Fixed La Resistance Portrait not showing up - Fixed resources strip showing incorrect icon when missing resources - Added ISR APC tech & 1985 MR tech - Deleted Aircraft tech from UAE (2017) - Fixed Lithuanian state name Siauliai - Fixed focus icons not displaying for communist path for Poland - Fixed Polish State Run Economy main cycle failing even if all requirements are fullfilled - Fixed localisation for Polish State Run Economy main cycle notification - Reduced monthly cycle for State Run Economy to 29 days (with mission re-enabling it should now be 30 days) - Fixed Polish focuses not constructing correct amount of refineries - Fixed MR & STK certification not working, MR & STK can now be used for ALCM - Added Japanese Core to Okinawa Base - Improved Ukrainian Novorossiya Trigger - Tweaked the decisions for Ukraine - Nigerian decisions tweaked - Fixed a Nigerian deadlock in the Boko Haram path - Fixed broken division template in LAR Triggers - Fixed Ethiopian missions always being active - Fixed portraits not displaying properly for LAR agents - Fixed American event paying yourself for demanding Sudan reparations - Can boost parties for non-Muslim nations if you have the salafist game rule enabled - Fixed Air & Missile Defense Auto Deploy not updating stats - Fixed Air & Missile Defense minus buttons add more missiles than deployed to inventory - Changed coup by influence math so anything above 1 GDP/C isn't immune to coups - Corrected russian state name Veliky Novgorod - Fixed MBT pictures for India - Fixed MIC, SML, SHA, ABK, and TAL not having starting tax rates causing them to go bankrupt early game - Nigerian Foreign Investments and Neighborly Expansion should no longer scope to Nigeria - Removed reference to a vanilla event from LAR - Patched economic cycle events. Negative events should now be much more likely to occur - Patched internal faction The Bazaar immediately plummeting to 0 when taking any kind of opinion option - Fixed nuclear doctrine triggers for fire button not working correctly - Fixed nuclear test not working correctly - Fixed satellite access adding wrong stats, when own sat system is higher Content: - Added option to Stock Market Crash to "bailout" to give you a player option - More factions dislike when the Stock Market Crash - Added Ukrainian Event to cooldown the 2001 protests - Added German ship names - Rebalanced some Nigerian focuses - Syrian Civil War named threat is now 5 tension rather than 2 allowing for volunteers - Cut the PKK system (System for Turkey needs to be completely reworked) - Added an event for nuclear tests Database: - Added AA Upgrade 3 to Russia - Removed minors from on start up SAM sites and SAM tech (including HLS & SMA) - Officer rework for MIC, MLC, MLD, MLT, MLW - Added Early Helicopter to Nigeria - Updated Israeli Aircraft Names - Updated Isreali starting Techs - Removed some UAE starting Techs Focus Tree: - Revealed hidden North Korean tree branches - Reduced negative modifiers from Arduous March so you can actually research something (in 8000 days :kek:) Graphics: - Updated Investment System Icons to new building icons Localization: - Fixed a typo in alert button - Fixed a typo in Trajectory Tooltip - Updated localization for Investment System - Fixed grammar and spelling for the print money tooltip - Fixed type in Eau Claire, WI - Fixed typo in Turkish city - The new content has been translated into Russian. OOBs: - Fixed FREMM-FR class not having VLS Performance: - Optimised Syria's events - Additional optimization to event runs Military: - Removed Power Projection mechanic - Strike Fighter now are fighter cas tactical_bomber scout_plane - Multi Role Fighter now are fighter interceptor cas tactical_bomber scout_plane - CV Multi Role Fighter now are fighter interceptor cas tactical_bomber naval_bomber - Balance changes to CAS damage and survivability - Updated Defines to help balance Air-to-Ground stats - Increased Air-to-Air damage for Aircraft - Adjusted Terrain Penalties for CAS damage - Adjust Air Combat Damage scale to more closely align with Vanilla numbers - Adjusted Defines for Positional Values and Stacking values to penalize Death Stacking Navies UI: - Replaced hoi_22typewriter font with hoi_18mbs for missiles UI - Fixed strategic priorities overlapping visuals - Added click options +10%, 50%, 100% to nuclear energy/nuclear material buttons - GDP and GDP/C is now viewable on diplomacy screen in treasury and income tooltips - Fixed overlap in strategic priorities screen - Nuclear warhead production +10/-10/+100/-100 click options added - QOL Update Missiles Launch Control Center: salvo & duration automatically set to 1 when selecting a missile - Fixed policies screen to view the policies on lower resolutions Economy: - Capped max negative population growth from GDP/C to -100% from -115% - Taking control of the Panama Canal and the Suez Canal from their original owner will now give income - Changed Power Ranking calculation to prevent overflow making everyone a non-power Map: - Fixed unit locations in Western Tibet
v1.6.0 AI: - Implemented Country Specific Civilian Industrial Targets for CHI, USA, ITA, FRA, UKR - Implemented a generic country industrial target for generic minor, regional, large, and major nations - AI is now willing to trade away 35% of their factories for resources - Expanded the AI for the naval powers {Any nations with navies now have targeted AI for vessel construction and breakdowns} - Removed the Afghan and Tajikistan AI to build dockyards. (yes this was a weird thing) - Tweaked the way the Ukrainian AI handles event options - Improved AI for economic budgeting - AI is now much more anti-debt than before - Taliban should no longer suicide on Afghanistan - America now should no longer abandon Kuwait Naval Base when at war with Iraq (hecking Bush) - North Korea/Korea should not invade the other if they are guaranteed by superpowers - Added investment AI for South Africa Balance: - Balanced Refitting IC cost of modules - Balanced IC cost of many modules, especially ESMs - Added new module choices to many slots, especially ESMs - Various minor changes to mtg modules - Buff to carrier wings - Tweak to CHI Xi's part focuses - increased sub spotting - Buffed resource to factory ratio - Rebalanced the LAR Agency system - Increased factory requirements for research-related focuses in the generic tree - Increased Naval Attack and Targeting for Aircraft - Slightly nerfed AA stats on Naval Modules (needs testing) - Increased Air Attack stats on Aircraft - General balance to dockyards - Rebalanced Ethiopian railway decisions - Rebalanced China's STE decision to not give infinite Research Slots - Reduced MD's LAR operatives to 10 from 16 - Shore bombardment is now capped at -100% vs -200% - Nerfed Close Air Support - Buffed Anti-Air - Buffed Naval Bombing from aircraft - When you financially collapse subjects are released - No longer can manually take debt when interest rate is greater than 20% - Engineer companies have greater entrenchment - Tension from puppeting is now reduced - Yearly tick down for tension increased from 1.2 to 1.8 Bugfixes: - Fixed some naval variant errors - Fixed the subideology scripted GUI spamming an error whenever selected/hovered - Fixed the musical compression to be 44.1KHz for Firewall, Memories Without Colour, and Lost on The Hill - Fixed Italian 2017 equipment not loading - Performance improvements to hourly checks for the EU Tree (should yield a large performance boost to many users) - Fixed Canadian events not triggering properly - Fixed a 3D Model spam - Fixed Carrier techs not having the general category of Carrier - Non MTG ships should now spawn properly - Tweaked some localization - Nationalist Bosnia will now correctly show up in event texts - Prerequisite tooltip for CHI focus "The Persian Link" now shows correct state names - Fixed several issues within the Brazilian Tree - Fixed missing technologies in some releasable tags - Fixed Carrier Event chain for China - Fixed some localization issues within the Election event chain - Fixed UK decision icons not showing up - Fixed stats changes for equipment variants overlapping in the upgrade window - Fixed/updated some SCO content - Fixed research start year for C5ISTAR Equipment - Fixed leader for Salafist Kurdistan - CAN Provincial Infrastructure decisions won't appear when infrastructure in the state is at max level - GRA Western conservative party now has a name - Fix some typo in localization and terrain name - Fixed Italian focus spamming you with 200+ "NATO Leaves" - Fixed Vilinus terrain image error - Fixed Dockyard being created in Copenhagen province (caused some issues with crashing) - Fixed missing LibyaNews.1.a localization - Fixed MTG VLS category - Fixed MTG modules localization - Fixed treasury change for The Retirement Reform focus for Denmark - Fixed the picture for King Frederik The 10th of Denmark - Fixed Ukraine focus Reduction of the State to decrease centralization instead of increasing it - Fixed Andorra localization for its political parties - Fixed the on actions for Canada OP Yellow Ribbon - Fixed GFX texture paths for air - Fixed generic focus tree naval base to add building slot - Fixed ideas for Brazil - Fixed a lot on the Brazil focus tree - Fixed saudi_royal.4 event - Fixed events for the Gulf and EU - Fixed focus four Gulf focuses that didn't add building slots and one that didn't change treasury after adding building - Fixed US Push The Ban Through event - Fixed the investment system so you can't invest for free using released countries - Fixed Pakistan Defence Companies that were available to Norway - Fixed UNASUL members to be the correct members and not the whole South America continent - Fixed Paracel Sea spelling - Fixed Poland missing research on the techtree for 2017 - Fixed Kilkis to be capitalized - Fixed event texture paths - Fixed decision texture paths - Fixed goals texture paths - Fixed skills of Brazil commander Augusto Rademaker - Fixed non-MTG ships appearing when using MTG on India and Brazil - Added localization for Polish Lithuanian commonwealth - Fixed state category updating - Fixed Nigeria & Ukraine localization - Removed duplicate localization for EU, France, Japan, UK, Denmark, Greece, Canada, Brazil, USA, Italy, Germany - Fixed Botswana event localization - Fixed typo's, readability - Corrected grammar and spelling mistakes - Fixed China nuclear power localization - Fixed Chubu state localization - Fixed localization of Ukraine defense companies - Fixed Brazil.35, Brazil.19 and Brazil.21 event text - Fixed cartel.12 event text - Fixed the temporary tax cuts decision - Fixed USA.31 event text - Fixed influence coups math - Fixed LAR Operatives Linguist stuff not working correctly - Fixed Ukrainian militia decisions - Fixed the way Ethiopian railway decisions work - Fixed broken Ukrainian party icon - Fixed Naval Lists not have localization - Fixed Angolan Civil War Event that makes Afghanistan become Angola - Fixed clear portrait on default operatives - Fixed Zhirinovsky Monarchist Effect not properly gaining National Populist Support - Fixed missing portrait for Rosario Crocetta - Fixed Confederate States having non-MTG techs w/ MTG enabled - Fixed loosing research solts when forming the United States of Europe; gained Techs now don't popup anymore - Fixed German Legacy is now removed with focus Constitute the new European Nation - Fixed Operatives no longer generating properly Content: - New Gamerule to control duration of influence mechanics cooldown - Made Cyber Warfare decisions for Non-LAR Players (will convert and add on to LAR systems) - Evergiven Blocking the Suez Event Chain - New idea "PLA Business Ventures" and "Decline of PLA Business Ventures" for End PLA Business - Leader term limits implemented for relevant countries - Jihadist border crossings restricted to countries that have the counter-terrorism mechanic - Jihadist border crossing event descriptions updated to show a bit more information - Added AI behavior for Italy in gamerules - Removed Rio Pact and Budapest Memorandum - Added a code to cancel all given and received guarantees when changing Outlooks - New Internal Faction events - New Economic Events - Complete Rewrite and expansion to Investment System and Economic System - Complete Rewrite and expansion to Internal Faction System - *insert trollface here* kek - New Missile System (Yeaaaa babyyyyy) - Changed how Ukrainian random events trigger - Limited the Generic Civilian Factories Focuses to be done at peace only - Added base equipment capture rate: 5% - Reworked officers and officers corps for MD - Starting Reactors are given to most nations who have them Database: - Cleaned texticons.gfx of vanilla ideas - Archived unused decisions for greater load-up speed - Archived unused localization files Focus Trees: - New Trees: Botswana, North Korea, South Korea, Poland, Afghanistan - Redid the UK industrial tree to better match the targeted regions - Expanded and Reworked Danish Tree (Wherever that is) - New look for Norwegian focus tree (better icons and structural improvements) - Removed Israel focus tree and more since it isn't done yet - Added new syrian 2000s focus tree branch for damascus spring's aftermath - Ukraine tree rebalanced and improved - minor updates to the Italian tree - Brazilian tree expansion with additional content for Lula and tweaks to other sections - Expanded AI desire to lead to war w/ focuses that give war goals Graphics: - Implemented a new particle GFX effect for Airplanes - Added new Asian/Middle East/African city graphics - Add a icon for MillenniumDawn Game - Tons of new focus icons - Moved subjects, exiles, Collaboration and money screen opener below the current ruling party screen - Replaced Australian PM John Howard image with better one - Additional Graphics for European cities - Agency icons for Iraq, and a new CIA icon - Implemented the following new models: F4, F14, F15c, F15ex, F16, RQ-170, B1, B2, C-5, Eurofighter, M2000, M-5, J11, J16, Sharp Sword UAV, H-6k, Q-5, MIG-23, TU-160, SU-25 - New icons for Light guns - Fixed an icon issue w/ the American naval tree Localization: - Russian language support Map: - Corrections to map - Added new states for Brazil OoBs/Units: - Tweaked some ship classes - Added Destroyer Hull 4 to France in 2000 to make the OoBs work correctly - Additional Destroyer Names for China - Removed Horizon Class Destroyers from France 2000 oob - Updated Italian ship designs - Added missing corvettes to 2017 Italian OoBs - Added additional naval name lists for 25 nations across the globe - Removed airborne IFVs and APCs (equipment) and replaced them with regular versions - Removed Interceptor fighters - Added Finish Missile Boats (Rauma and Hamina Class) (MTG) - Added Skjold Class equipment variant (MTG) - Tweaked Denmark, Norway and Sweden and Danish ships to be more realstic in terms of equipment (MTG) - Added the Blekinge Class (A26) new submarine for Sweden (MTG) - Tweaked ships of Australia, Brazil, Canada, UK, France, Germany, Netherlands, Pakistan, India, Russia, Taiwan, Turkey, Ukraine, USA and Venezula, that had anti-submarine motars but should have torpedoes IRL and more (MTG) - Tweaked some unit spawn positions in FIN, NOR, SWE to be correct - Added reconnaissance for Special Forces - Locked Ukraine's militias from being deleted - Removed NH90 and Eurocopter Tiger from production and stockpile for France and Germany in 2000 bookmark - Removed Scorpene Class submarines from Chile in 2000 (MTG only) - Removed HMS Ledbury fom the UK in 2017 - Added FREMM-FR class to France in 2017 Performance: - Improved tech tree performance by cutting down possible tech paths - Reduced some AI has_game_rule calls - Removed the AIs ability to see some blank non-AI related decisions - Less NATO related checks - Restructured some on_actions to be a little quicker - Full scale optimization of internal faction system - 45% performance improvement to general runtime - Changed Ukrainian Events to fire using on_actions rather than MTTH - Changed Brazilian Events to fire using on_actions rather than MTTH Techtree: - Removed air IFV and APC techs - Removed links between IFVs and recon tanks - Artillery, AA and AT tech trees are now linear - Legacy doctrines can no longer be researched - Cut links between various non-MTG ship techs

v1.5 Changes

v1.5.1 Hotfix AI - Improved AI Strategies and on_actions to fire less - More improved AI logic for upgrading fleet design - Greece shouldn't leave NATO now - Added new Game rule for Potato PCs -- Expanded on the AI division limiter to be more limiting for PCs - Expanded AI rules for investments to make it more likely to occur - Tinkered with Debt AI to be more likely to take debt during war - Iran should now historically send volunteers later on in 2018 - Improvements to Italian AI - Expanded AI strategies - Improved AI for moving up and down trade laws - More AI management of money - Improved AI unit production of ships - AI should now use dynamic brigade/division templates. Whos ready for Skynet? - Improvements to AI Production dynamics - Canadian AI improvements - Additional influence AI for NIG, SAF, RAJ, ARG - More improvements to money AI - America should no longer dump troops in Somalia for them to just die - Added an AI decision for influence to try and get keep domestic influence up - Toyed with the AIs likelihood to use the economic decisions - Created an AI Strategy Plan for Nigeria so their game rules function better - AI should be slightly more dynamic with trade agreements - Corrected an AI issue where they would try to puppet nations that are already puppeted Units/tech - Increase fuel cost of Naval training - Replaced trickleback bonus from body armor with recovery rate bonus - Body armor buffs non-militia units a bit more now - Nerfed resource requirements of the utility vehicles - Reduced the speed of transport helicopters so the airborne units don't fucking ZOOM - Reduced speed for Recon Tanks - Aircraft nerfed - Aligned support companies HP to batallions HP - reduced IC cost increase from upgrades bought by XP for land units - new starting division templates for Italy - Nerfed gain from special forces tech/made them more expensive Balance/Gameplay/Mechanics - Buffed ISIS again to ensure they last longer than a few months - Handful of Research Slot Balance to prevent the generic tree nations from having more than more industrialized nations - Economic decisions now has a bankruptcy explanation as well as debt section - New Game Rule to remove micronations - Russia is more likely to chose options beside going putin if playing Ahistorical - New War on Terror Stuff - Islamic State no longer starts at full scale conflict with Kurdistan - Nerfed Focus tree rewards for Brazil - Balance to Italian Ideas and Focuses, especially non-democratic paths - Balance to Mafia mechanics, moved basic decisions to events and added more - Slight reduction for infrastructur - Some math fixes are now redone - Upped the penalty for researching ahead of time - Reduced max tech sharing from bonus - Added a month timer to economic/military aid so you can't spam puppet - Balanced Canadian Subsidies - Capitulations no longer generate world tension - Some equipment now uses steel rather then aluminium. - Total rebalance to all modules - Buffed ships - New revised bankruptcy mechanic - Mexico should no longer fall apart 4 years into the game - Military Officer training laws now increase general/admirals skills along with their level - When treasury gets too negative now for both the player and AI it adds it back to debt and adds 25% more money to be in the positive again - New Strengthen Nations game rules Database - Added 1965 utility vehicles to HUN in 2000 - Cleaned up some background stuff Politics/Influence - Rebalanced costs to influence decisions - Changed Charles Taylor to Right-Wing Populist from Neutral Autocracy - Added influence values for Liberian and Sierra Leonean rebels - Made Armed Forces Revolutionary council a puppet of Taylor's Liberia to fix some weirdness with the wars - The default subject level is now Satellite instead of Puppet (2nd highest autonomy level) - Disabled Collaboration Governments - The influence puppet action now makes the target an Associated State (highest autonomy level) - Puppeting a country now gives them elections or removes them depending on the overlord Content - Added ceasefire for Ethiopian-Eritrean war to stop them fighting forever - New Game Rules to Randomize Outlooks/Religion/Internal Factions - New pictures and names for Italian vehicles - Added custom name lists for Italian divisions and ships - Syrian focus "Increase Exports" now raises your export law - Simplified Syrian "Depose the Hashemites" focus coup chance calculation - Syrian focuses for choosing between conscripted army and volunteer army now show correct effects - After relations between Syria and Rojava break down, their NAP is disabled - If Syria goes into civil war, it will get the Divided Syria idea and Lebanon will break free - You no longer get double elections in Russia in 2000, instead you get the election event on the date of the actual election - USA now needs to own Guantanamo Bay to setup the detention center - Bonn Agreement now sets the leader correctly for Afghanistan Graphics - Updated Graphics for Coat of Arms - Fixed a few broken shines - Pictures for Italian events and custom logos for parties - Fixed broken Indonesian Divided Icon/India Divided Icon Bugfixes - Fixed AI spamming Trade Agreement - Localization fixes in One Child Policy - Fixed released nations not being able to initialize custom political content - Fixed issue in Greek tree where the clamp_variable was not correctly assigned - Corrected Winnipeg's name - Fixed Light Striker Fighter carrier category name not showing up - Fixed a minor missing bracket in the Israeli tree - Fixed nukes not producing - Minor loc fixes in the Danish focus - Fixed one of the nuclear reactors having a fuel cost - Fixed Legacy Italian ship variants showing up for - Localized Missing Tech Share Name for Israel - More cleaning of the error log - Fixed icon for Greek modifier - Non-MTG variants should now only show up for non-MTG things - Military Aid button requirements corrected - Improved logic for manipulate politics so it actually removes 10% of the influence in the nation - Corrected the name of the Saskatchewan class Frigate - Fixed Nigerian Fleet crashing in 2000 - Cleaned up experience errors in Naval OoBs - Fixed stuff being unable to convert in engine sections - Releasable should now have politics/ability to invest - Releasable now inherit the technology from releaser - Fixed exploit with the invest and cancel bug - Social Services tech gives a buff to rooting out resistance and entrenchment - Fixed UI positioning of the puppet view in diplomacy - Additional fixes to the MTG OoBs and tech balance - Fix to the Italian carrier being a carrier rather then a heli operator - Fixed AI Russia not following game rules - Russia should now only go Putin when playing Historical - The world will no longer randomly shift to preWW1 borders for no reason - fixed releasable politics not initializing - Corrected a handful of broken graphics - Non-MTG legacy techs should no longer be given so no legacy ships should be present - Greece should no longer go down other path if specified in the game rules - Fixed texticons for units - Fixed a handful of issues with influence actions - Bill from Brussels should now fire after the first year - POTEF election campaigning not disappearing fixed - Fixed EU military exercises - POTEF election campaigning re-enabling - Integrating Finland and Greenland no longer gives you cores on the Galapagos and Ecuador - Added tooltip to the Occupation of Lebanon idea - Added a bypass for Russia's Novorossiya focus if Ukraine is a puppet of Russia - Added missing anti-air attack from dual purpose light gun modules - Turkey's util vehicles Ejder Yalcin changed from Otokar to Nurol - Reworked money scripts so MP bug should now be fixed - Flag compression redone - all text icons in battles should now work as intended - Added back Andorra's name - Naval Defense Companies should now give buffs to Naval Units (The tooltips are going to be long. I am sorry) - Ships should now cost money Map - New states in West Africa - New Provincial Rework to Nigeria Music - Memories Without Colours and Firewall added
v1.5.0 'Economic Prowess & Man the Guns' - 1.10 compatible AI - Tweaked AI ratio of mils to civs to prevent frequent conversion - Tweaked AI for Intelligence Agency - Add AI division limiter - Improved economic AI with tax rates - Improved Economic AI with peace time decisions - AI should now properly take and buy down debt - Baltic countries no longer leave NATO immediately - Overhaul of unit building AI - New AI strategies to get the AI to manage their budgets better if they need to - AI is now more likely to embargo other nations - Trade AI - AI likely to make trade agreement - Improved Influence/Investment AI for new nations - Functioning AI for MTG ships - Better AI for Fuel management - AI uses more planes now - better AI management to prevent influence spam - Better Unit AI - Improved combat AI to ensure proper wars - Improved Trade AI. AI should be more likely to import oil in peace and during war to ensure fuel and a reason to actually have oil - AI will now dynamically reject economic aid based on opinion and other factors - AI Ukraine will now build units in 2017 start date to defend itself against Russia. Bugfixes - Fixed missing Algerian party icon - Fixed missing texticon error with subunits - Corrected Rwanda/Tanzania not having Commonwealth of Nations Ideas - Fixed missing Malawi party - Fix bailout event not updating interest rates - Some minor fixes to 3D models - Fix the Feedback Exploit to Tax Cost - Fix names of Guatemala's leaders not showing up - Fix Macedonia not having a core on its Eastern state - Fix being unable to take the highest level corruption - Fixed some general influence bugs - Fixed several backend UI bugs - Non-existent deleted weekly to improve performance of influence arrays as well to kill ghost influencers - Fixes to Counter Terror Advisors decisions - Texticons for various unit types should now show up properly - Fixed being able to invest in lands you control Decisions - Fixed being able to sue Microsoft twice as USA - Created cheat decision to max internal faction opinion - Improved AI for Nigerian decisions - Finalized Vehicle Equipment Purchasing - Added additional checks to decisions - New Influence Decisions to combat 1-3 influencers as well as improvements to influence decision AI - Fixed support GCC membership decision showing up for a country that is already a member Economy - Increased resources for all nations across the globe: Particular focus on global exporters - Economic decision to drop money on to spur growth - Leasing decisions to recieve mils and civs when needed - Rentier state and other resource driven economies now have more variability in income depending on exports - Various techs now impact expenditures - Additional factories for South America, Asia, and Africa. Particular focus around the regional powers. Events - Fixed Turkey Kurdish politics event spam - Added Xinjiang rebellion event - Made GCC countries less likely to veto initiatives - In-Depth Italian Events Focus Trees - Made Nigerian tree compatible with Counter-Terror systems - Fix Nigerian tree not properly deleting christian militias - Moved Brazilian focuses so they no longer overlap - United States of Europe Focus Tree - Reworked Ethiopian Industrial tree - Changed a handful of Ethiopian focus triggers - Added Xinjiang SAR focus - Fixed 'Alliance to Rival NATO' focus not creating a faction - New Italian Tree - New Canadian Tree - United States of Europe (USoE) focus tree - President of the European Federation (POTEF) focus tree - New Extension to Brazils Focus Tree - New Greece Tree - New Israeli Tree (NOT FINISHED, PLAYABLE) Gameplay/Mechanics - Annexing Puppets Yields Cores on their core territory (prevents a uber aggressive nation conquering other countries and then annexing them to gain all cores on all their lands) - Annexing Puppets forces you to inherit their treasury, debt and international investments - Nukes are toggable now via the Game Rule - Generals now can take 24 units rather then 15 - Max experience has been buffed to 1000 from 500 - Nerfed Biofuel refineries to cost 25000 from 45000 - European Council (Reworked Voting System, Voting Prediction) - European Parliament - European Union Budget - Breach of European values - Reworked EU Tutorial - Reworked Influence Mechanics - Better balance with more AI usefulness, new military aid option - Mexican Drug Cartels - New Scripted Diplomatic Action - Trade Agreement - New Mafia Mechanics - Forambles: Arab Republic, Baltic Union, Central America, Gran Colombia, Scandinavia, Iberia - New EU Council mechanics - EU Parliament - EU Budget - Breach of EU value system - POTEF election system - Reduced influence gain from investments to prevent spam Graphics - Added missing Portuguese Portraits - City graphics for all of Africa, Russia, Japan, China, Australia, New Zealand - Graphics for some major landmarks like Mt Everest and Mt Kilimanjaro - Additional Focus Icon Graphics added - New Idea graphics - Fixed Swiss portraits - Fix to Spanish parties - Metric fuckton of flags for you flag dweebs - New Loading Screens Localization - Updated localization for Election Events - Fixed typos in Game Rules - Various focus tree localization improvements - Updated Land Tech Doctrine Localization - Updated localization for influence - Various background loc improvements - Internal faction opinion changes should display unique names now whenever doing the effect Map - New urban tiles and improvements to maps - A large number of new states and fixes to some other states/provinces - Fixed Botswana's Capital name - A number of new landmark/City Graphics - Fixes to some major cities not having Urban Terrain - New straits! - Fixes to Tunis' capital - St Helena & Canary Islands now are present in their respective states - Added Tags: SMA, MNC, LIC, CAS, CAL, TEX, ZAP, YUC, RGD, IOM, ETK, FGU, GAL, GRL, PAT, NAV, NEN, SAR, AND, SPL and SUL - Corrections to some supply areas in Europe Music - Remastered Soldiers Without Guns, and Technology - New Songs: Lost on The Hill, We Remember Politics - Dominican Party no longer shows up in Denmark - Fix for Ukrainian Leaders now having the proper names - East Timor is no longer radical Shiites - Reworked Politics for Togo, Guatemala, Algeria, Ghana, Switzerland, Zambia - Swiss Top 4 Parties now in coalition to more accurately represent the Swiss Federal Council Tech Tree - Added Nuclear Reactor tech allowed by Game Rule - Added Construction, Fuel, Special Forces, Support Weapons trees to techs - Rebalanced tech costs - Improvements in tech tree localization - New MTG Tree - New Naval Doctrine Units - Units have received a comprehensive speed rework - Costs are now more appropriate given new resource values - Nerfed Maritime Patrol Aircraft - Gave naval planes Scout Plane abilities - Removed Engineer Tanks - Fuel is now balanced according to new resources reworks - MTG Compatibility

v1.4 Changes

v1.4.0 Balance - Constructing Building Effects are now returned to vanilla levels - Increased likelihood of economic events - Removed all starting Factions - Only Great and Super Powers can create factions - Increased faction joining tension limit for other power ranks - Military Junta can now trigger civil war Bugfixes - Fixed empty slot in Mozambique's 2000 OoB - Damascaus Spring no longer causes weird things to happen with duplicate ideologies and missing leaders - Puppeting a country now correctly sets leader traits and uses real life politicians if applicable - Corrupt Oligarchy removes in other branches aside from Putins in Russian Tree - Fixed several Taiwan, Tibet, China cores and claims Decisions - Reworked the Flag System to be more clear while also expanding its abilities - Fixed being able to sue Microsoft twice as USA Focus Tree - Reworked cosmetic tags in BRM, CHI, Gulf States, POL, SOV, SYR, FRA, LBA - Uniting Europe now gives cores on all united terrain Game Rules - Created new game rule to allow edgy flags Graphics - Assortment of new flags for many countries - Nordic City Terrain correctly scaled - Added a few more icons to Syrian tree - New 3D model for Italy - Changed Australias rifle to be correct on their model - Icons for most Autocratic/Monarchist Arab Parties - Icons for various socialists Sub-Saharan parties Localization - Expanded tooltips in Market Boom event to clearly explain what they do - Egyptian Victory Points now correct Map - Fix jagged naval path in Pacific - Fixes to the Weather Map - Fixes to the strategic regions - New state for Zanzibar - Added the straits of Messina, Kerch Strait, Kanmon Strait, Tsugaru Strait, Hainan Strait - Plethora of other generic map fixes to improve the height and terrain maps. - Rebalanced East African States Politics - Namibia is now Emerging Radical Socialist - Angola is now Emerging Radical Socialist - Italian Ruling Party is now correct for the start

v1.3 Changes

v1.3.2 Hotfix Events - Positive events should now correctly fire (Birb accidentally deleted them like a dingus) Focus Tree - Stabilize Food Supply focus now correctly increases opinion for Ethiopia Gameplay/Mechanics - Fixed remaining issues with GDP/c upgrades - Drifts should now correctly update on economic cycles - Drifts from low stability neighbors now should be checked weekly if stability is lower then 35% Graphics - New event pictures - New focus icons - Fixes to tech tree icons. Mainly industrial/engineering - Reorganization of focus icons (backend update) - Corrected missing portraits for Lesotho and Trinidad - Fixed missing portraits for Uruguay Map - Added Awdal and Khatumo states for Somalia OoB - Changed Navy from Portuguese to Spanish Tech - Gave Humanoid Robots an effect
v1.3.1 Hotfix Decision - Fixed USA Cabinet Member Decision Focus Tree - Fix for Burmese focus prerequisites being bugged out if rebels are annexed - Fix for Russian Annexation of Crimea. They receive a core now Gameplay/Mechanics - Subsidizing reintegration of child soldiers properly deducts money from treasury - GDP/C upgrades now function as before Graphics - Tech icons fix so they no longer disappear Operations - Steal tech operations now function properly referencing appropriate techs Tech - Fix the ability to build equipment via research
v1.3.0 'La Resistance and Friends' AI - AI now should correctly create intelligence agencies - Peacetime AI will now research industrial/engineering tech - Additional AI strategies to make SWE aggressive/nationalist AI smarter - AI now should no longer take generic if they have a better/unique defense company - AI will be more likely to take their starting ideology path - AI for Air Doctrines so certain nations will prioritize their historic routes - CHI Red Dawn Strategy added a few more steps to ensure CHI has necessary opinion from Communist Cadres to take desired focuses - New SAU strategy that focuses on building up economy and unifying GCC before shifting to Global Jihad. - Added a AI weighting exceptions to the gdp checks for China so that CHI won't ignore most research options - Added AI weighting to pay attention to how far ahead of time techs are, so they won't waste years trying to get techs early - AI will now embargo countries dynamically - New AI strategy to prevent CSTO from joining Chechen War and spiking world tension - AI will now correctly budget and maintain dynamic laws based on ruling party - AI should no longer ratchet military spending to max - AI should be less likely to convert military factories - AI should produce the most up-to-date aircraft models now (some aircraft slightly more powerful as a result) Stability - Slight tweaks to some EU events to optimize triggering - Optimization to load order Decisions/Diplo Actions - Enabled politics decisions again - Removing elections now correctly not changes your leader - Created Embargo and Recall Intervention Forces - Afghan decisions fixed provinces trigger - Jihadist manpower decision to recruitment - Islamic State can no longer send ceasefire Balance - Lower construction cost on Mils/Dockyards (Reduced to 65k from 90k) - Fixed manpower requirements on Carriers. More in line with historical figures - Added Transport and Attack heli 3 to USA at 2000 date - Distribution of training laws - Biofuel refineries now cost the same as CIC and produce fuel worth 5 oil - Fuel silos no longer require building slots - Mobile radio masts give local construction speed instead of research - Economic events happen less frequently now - Aircraft should now be more resilient against AA - Adjusted some techs values to give more varied modifiers - Buffed influence gain from Influence Things - Reduced cost for laws Focus Tree - Poland, Saudi, USA and Nigerias dockyard focuses no longer give landlocked states Mils/Dockyards - Added Mil/Defense industry opinion buffs to German Bundeswehr reforms - Chinese and Gulf focus trees have tooltips to show the benefits gained from swapping an internal faction - Added a Salafist branch for Generic Muslim Nations Gameplay/Mechanics - Expanded the Counter-Terror system to Sub-Saharan Africa and Central Asia - Air strike decision for states to target jihadists in their own territory at Severe Threat and higher - Terror threat now increases as a result of being puppeted by a non-Muslim nation rather than being in a state of war - Arab Spring System: over time tension will increase in Arab states as a result of economic troubles, corruption and a lack of social spending that will eventually boil over into mass demonstrations - ISIS will now emerge if Syria is embroiled in civil war and the Invasion of Iraq has occurred - Corruption now pertains to political power gain, and easier to influence - Help system on tabs to help players navigate systems better - Division names for Belgium - Improved unit traits to match better for a modern setting - Positive Economic Events (increased consumer confidence and stock market boom) - Improvements to the Public War Weariness system - New war event on declaration for flavor - New descriptions for Computing Technologies Intelligence Agencies - Agencies reworked to fit modern context - New operation to raise corruption in a targeted country - Counter-Terror operations involving intel collection, air strikes and special forces raids that can be used against on-map jihadists Bugfixes - New Zealand has elections again - Operatives won't gain media personality - defense companies should now work as intended - Fixed Early_APC not properly unlocking armor_Bat and armor_Comp unit types (there was a typo - armour instead of armor) - Fixed German Imperial Ambition Subtree seek non-aligned instead of nationalist - Fixed techs pointing to non-existent techs - Anti-Bully event target correction - Germany now correctly gets Drone Equipment - Typo in Equipment corrected - Korean Defence Companies now should have the right loc string - Iran will no longer lose cores on Khuzestan and Balochistan if uprisings spawn there - Fixed Shia uprising events in the Gulf repeating - Fixed American Recession Events - Fixed American Microsoft decision calling up an incorrect event - Lebanon and Libyas Fascist parties now correctly show up - Fixed some OOB inaccuracies - Fixed canceling investments didnt give you all your money back - Fixed you wouldn't lose influence when you cancel the investment - Fixed that you would only lose part of your int investment when you cancel UI & Graphics - New soldier models for USA, UK, Canada, Australia, New Zealand, Japan, France, Germany - New flags for Nigeria (Boko Haram and Nationalist) - New flags for Republic of Arabia - New GCC graphics - Converted laws to use list view - Some unique operatives for CHI, SOV, and USA - Handful of Generic Operatives for nations. No blank portraits anymore - New graphics for agency upgrades - Focus filter icons for influence, insurgency, mafia - Integration of Tolis' submod and additional equipment GFX. New tech tree icons!!! - New Focus Graphics - Stateview now fits all buildings - Unique terrain pictures for major cities around the world Map - Map fixes to the Caucasus and Ukraine Politics - Reworked politics for Benin Music - Added Israeli music

v1.2 Changes

v1.2.0 1.9 Patch and Content Stability - Fixed crash caused by elections - Fixed CTD caused by Al-Qaeda HQ focus - Optimizations to Counter Terror Events Decisions - Fixed American NATO decision so it doesn't give you 217 brigades of armor for free - Added GCC military exercises that increase GCC unity - Fixed an issue with ai_strategy not correctly being applied with an EU decision Focus Trees - Fixed broken Saudi civil war - Reduced some GCC unity requirements, GCC unity decrease effects - Oil dependency is more harmful so getting rid of it is more urgent - Shia Dominance removes Birthplace of Wahhabism in GCC tree - Simplified some AI strategies code in GCC alliance stuff Events - Added event to notify player when a prospective GCC member has been invited and informs them of the requirements for full membership Localization - Fixed some missing/outdated tooltips Operations - Added Fake Intel Units GFX - New focus icons Tech - Fixed Mimicking Operations Tactic not working - Renamed CV_L_Strike_fighterequipment to CV_L_Strike_fighter_equipment Gameplay - Occupation laws no longer affect non-existent rubber/chromium - "Always Free" volunteers game rule now works Music - Vanilla main theme is now available on the radio
v1.2.0 1.9 Patch and Content Events - Balances to some American Events - Tweaks to the Elections Events - Removed stability malus from Uighur protests Focus Trees - Added Focus Filter Icons (plus new GFX!) - Gulf tree for BHR, KUW, OMA, QAT, SAU, UAE including shared GCC tree also available to EGY, IRQ, JOR, MOR, YEM - Finnish Conscription Focus now actually has a worthwhile choice - Fixed Finnish tree not giving equipment - Fixed an 1000 line error from an broken trigger in the American tree - Fixed a bunch of broken mutual exclusive errors - Switzerland now starts out with "Join the United Nations" completed in the 2017 start date - Syria uses the new Counter Terror and Radicalization Gameplay/Mechanics - Counter Terror, Social Reform Systems for Middle East Countries - La Resistance Agency names for Brazil, Argentina, USA, Canada, United Kingdom, Russia, France, Germany, Italy, Sweden, Norway, Albania, Belgium, Netherlands, Romania, Yugoslavia, Spain, Poland, Portugal, Finland, Armenia, Azerbaijan, Pakistan, India, Afghanistan, Israel, Turkey, Iran, Saudi Arabia, Syria, Egypt, Iraq, Kurdistan, Rojava, Lebanon, Japan, China (PRC), Australia, Burma, Taiwan (ROC), Algeria, Ethiopia - Military bonuses and influence from having military bases in other countries - Tweaked Gamerules so now EU actually works Politics - Added political parties and leaders to some Middle Eastern Countries - Libyan Civil War outlooks changed - Light improvements to the election system Decisions - Ability to pressure countries into recognizing states - Rebalances and bug fixes to the PKK system for Turkey Units - Improvements to Air Units - Balances and task assignment fixes to Aircraft AI - AI builds newer planes now - Alt-History focuses/events less likely on historical AI focuses GFX/User Interface - Custom Agency Logos for Canada, Russia, Pakistan, Germany - New Focus Filter icons - Tech folders are now easier viewed by people on smaller resolutions - Made better use of existing infantry weapon icons and prevented DLCs overriding MD icons Map - Various Victory Point fixed across the world - Fixes to the Colombian-Ecuadorian coast borders and Bahamas

v1.1 Changes

v1.1.1 Hotfix Events - Nerfed resource gain from asteroid mining - Asteroid mining event no longer fire continuously - USA will no longer get recession related events if recession is already over - USA Recession End event improved Ideas - USA: Reduced stability loss from Political Establishment, increased PP gain - USA: Recession Ideas will drop if you don't have recession as an economic cycle - Rival government idea is now correctly removed after civil war Focus Trees - Generic: Focus for heavy industry now gives varied amount of CIC depending on current CIC - Nigeria: Improved AI for focus selection - Nigeria: Fixed some election exploits - Russia: Improved triggers and bypass conditions for several focuses - Ukraine: Can no longer do NATO related focuses if already in NATO - Ukraine: Pro-Russian Ukraine will only join CSTO if Russia is Emerging Decisions - You can no longer hold SCO military exercises with countries that have left SCO GFX - Added missing leader portraits for AZE, ENG, MOR, NIG & SAF - Added some more event pictures Gameplay/Mechanics - Implement Aces so they now work as in vanilla - Fixed an exploit where you could get infinite foreign investments - Fixed randomness issue with cyber warfare decisions Units - Buffed armoured and armoured recon company HP from 2 -> 25
v1.1 Main

Stability

  • Fixed an issue with save games bloating
  • Fixed CTDs caused by the Liberian and Somali civil wars
  • Fixed save games getting corrupted due to a broken bankrupcy event (praise Jebus!)

Focus Trees

  • NEW FOCUS TREES: China, France, Italy, Myanmar, Nigeria, Poland, Russia, Syria & Ukraine
  • American tree rebalanced
  • Brazilian tree rebalanced
  • Japanese tree got reworked
  • Germany’s focus Dismantle Democracy should now correctly set NPD in power
  • Reworked a lot of Ethiopian focuses
  • Rebalanced some of the generic tree focuses
  • Added money/internal faction/influence effects to a lot of older focus trees

Decisions

  • Decisions to boost your Outlook no longer have an upfront PP cost but instead reduce your daily PP. Also halved drift effect
  • Added decisions to some countries to change their flag/name depending on ruling party ideology
  • Added decision to remove USAID
  • South China Sea system for China, Malaysia, Vietnam and the Philippines to either compete or cooperate over resources

Events

  • Events that upgrade your economic cycle also update your tax income
  • Fixed Libyan civil war winner not being renamed back to Libya
  • Fixed Angolan civil war peace event not firing

Ideas

  • Added Commonwealth of Nations national spirit
  • Added ECOWAS national spirit

Gameplay/Mechanics

  • Added a mechanic for demobilising child soldiers if recruited
  • Internal faction bonuses now depend on their opinion of the regime
  • International recognition system for aspiring states, rival governments to acquire recognition and political power by influencing other countries
  • Cyber warfare mechanic
  • SCO mechanic linked to the Chinese tree - Asian countries can join the SCO and benefit from development assistance and military exercise decisions
  • Added WIP equipment purchasing (infantry weapons only for now)

Balance

  • Rebalanced former Anti-Bully System (Now Called Public War Weariness) to a point where you can be at war and your war support is permanently crippled
  • Removed ungodly amount of research slots in the 2017 bookmark. Amount of slots now more consistent between bookmarks
  • Rebalanced buildings costs and construction speed modifiers so that you don’t end up in a situation where building speed is less than -100%
  • Added fuel consumption to units
  • Islamist rebels start at Isolation foreign policy to prevent them from joining factions too early. They will switch to Neo-Imperialism if they win their civil war
  • China now starts in its own faction
  • Syrian rebels in 2017 now start with off-map instead of on-map factories so that a unified Syria isn’t too strong
  • Admirals can no longer get traits of generals
  • GDP/C upgrade now checks buildings slots for all buildings, and not just civilian industry

Politics

  • Viktor Orban is now correctly Hungary’s PM in 2017
  • Indonesia is now correctly led by Joko Widodo in 2017
  • Reworked Portuguese politics so that Portugal is led by the PM, not the President
  • Reworked Serbian politics
  • Reworked Angolan politics
  • Reworked the political party window. You can now always boost a party regardless of their status, and boosting now correctly increases popularity by 2%
  • Suspending elections after winning them no longer requires you to form a coalition
  • Automatic coalition forming no longer cucks you out of your leading party, but instead just reduces your PP

Money

  • Some optimisations for the money system
  • You can now see the cost of higher spending levels
  • Prevented the AI from bankrupting themselves too fast
  • Fixed a bug where the economy size modifier of a country was calculated wrong
  • Added a refresh button next to the money button
  • Changing your export law now updates your income
  • Fixed a bug where you couldn’t invest in biofuel refineries
  • Fixed a bug where you could overinvest into military industry
  • Corruption level now affects your income (negatively)

EU

  • Added a new EU system

NATO System

  • Members of NATO that suspend elections will be kicked out of NATO
  • AI countries that are not Western will now correctly leave NATO
  • You can no longer kick countries out of a formed NATO faction
  • You can no longer assume the leadership of a formed NATO faction
  • You can no longer call NATO to help you if you are already in a faction

Map

  • Fixed states having multiple copies of SAM sites
  • Map rework for Armenia, Artsakh, Belarus, Kosovo, Macedonia, Moldova, Montenegro & Transnistria
  • Added Burmese rebels as on-map countries
  • Added Hong Kong on the map
  • Reduced the amount of territory owned by Hezbollah
  • Transferred Natuna Island from Malaysia to Indonesia
  • Moved Bolivia’s capital from La Paz to Sucre
  • US now owns the Kuwait naval base in both bookmarks

GFX

  • A bunch of portraits added to politicians missing them
  • A whole bunch of general portraits
  • New event pictures

Technology

  • Added industrial and computing tech trees
  • Added starting doctrines to Algeria, Dominican Republic, Puntland & Tanzania
  • Research companies now correctly reduce research time
  • Removed fighter and helicopter techs from Sudan
  • Guerilla tech now gives +4% instead of +30% infantry equipment capture ratio to prevent units from capturing more equipment than the enemy even has

OOB

  • Corrected the starting amounts of BMP-2s and BMP-3s for Russia
  • Sweden now gets the correct amount of Pbv 302s
  • Reduced starting equipment deficit for Myanmar
  • Unit namelists for ALB & AUS
  • Fixed an empty slot in Ghanaian 2000 OOB
  • Serbia no longer starts with the Montenegrin navy in 2017
  • Removed F-35C from ENG in 2000
  • Added HMS Ocean to ENG in 2000
  • Removed Sau Paulo from BRA in 2017
  • Added missing ships to the Ukrainian navy in 2000
  • Removed Aradu from NIG in 2017

Game Rules

  • Game Rules are now correctly referenced in ALL places. You may now Brexit, I am looking at you Theresa
  • Country Paths added for CHI, BRM, SWE, JAP, NIG, USA, FRA and SOV SYR

AI

  • Fixed a bug where AI not wanting to build troops could stack
  • AI is now better at handling their money
  • AI now upgrades their GDP/C

Music

  • Added a new song “Technology”

Localisation

  • Lots of spelling mistakes fixed
  • Added localisation to the Swiss faction

v1.0 Changes

v1.0.1 Hotfix

Stability:

  • Fixed CTD if launching the 2000 bookmark without DoD
  • Fixed CTD from Free College focus

Bugfixes:

  • Fixed country’s not having flags if they are nationalist
  • Fixed missing graphics for camo and body armor techs
  • Fixed a typo in Germany’s focus tree
  • Corrected Switzerland’s and UK’s focuses on country select screen
  • Fixed a namelist error for France
  • Fixed Chechnya’s flag being in the wrong format
  • Added missing flag for Polynesia

Events:

  • Assassination of Ahmed Shah Massoud now happens in 2001 and not 2000
  • ISIS is now split up on defeat to occupying countries

Focus Trees:

  • Fixed a focus in the UK focus tree referring to a Slovakian state

Database:

  • Added two missing ideas to US
  • Added starting research slots to countries with unique focus trees (BRA,DEN, ENG, FIN, GER, JAP, NOR, SOV, SWE, SWI, USA)
  • Added a namelist for NKR (Nagarno-Karabakh)
  • Removed future techs from France from the 2000 bookmark
  • Added Xian H-6 tech (strat bomber 1) to CHI
  • Removed duplicate Space Force 3 idea
  • Adjusted the effects of “Women in the Military” law

Interface:

  • Fixed the Twitter button in the main menu to redirect to the correct page
  • Fixed missing communist party icons for ARG, AST, JAP and RAJ

Map:

  • Moved Samarkand to the correct province
  • St. Johns renamed to St. John’s
  • Stary Oskolv renamed to Stary Oskol
  • Westen Georgia renamed to Western Georgia
  • Added localisation to the new straits
v1.0.2 Hotfix Bugfixes: - Fixed Lebanon's politics in 2000 Focus Trees: - Added back the Russian Focus Tree Database: - Fixed some typos
v1.0.3 Hotfix

Game rules:

  • Added the Vatican as a releasable country through custom rules
  • Added rule to allow cheat decisions/events
  • Added rules to disable NATO and EU
  • Added rule to disable the Anti-Bully system

Economy:

  • Interest rates should correctly update now when taking debt
  • Events that lower your Economic Cycle no longer steal money from your treasury

Features:

  • You can now change Internal Factions with PP
  • Added a supply route to Afghanistan so volunteers sent there don’t immediately go out of supply

Focuses:

  • Focuses related to NATO now check for the national idea, not faction
  • Fixed Swedish focus to restore the Monarchy properly
  • The US tree now works even if Trump is not the leader
  • Added manpower for Swiss focus to Threaten Liechtenstein
  • Norway’s NATO related focus now work correctly

Events:

  • Libyan Civil War peace event should now fire correctly

Graphics:

  • You now get the correct flag and name when forming the EU
  • You now get the correct flag and name when forming the Soviet Union
  • Reworked some portraits
  • Added missing portraits for US generals

Database:

  • Removed ALB, BUL, CRO, EST, LAT, LIT, SLV, SLO from NATO in the 2000 bookmark
  • Removed Operation Enduring Freedom, Operation Restoring Hope and Inherent Resolve from the 2000 bookmark
  • Removed Major non-NATO ally from some countries in the 2000 bookmark
  • Added missing starting doctrines to Angola and UNITA

Technology:

  • Defence companies now decrease research speed like they should
  • Fixed COIN doctrine
  • Fixed weird pathing and dependencies in surface ships
  • Removed Baden-W rttemberg class from Germany in the 2000 bookmark

Units:

  • Recon units now properly give recon

Localisation:

  • Foreign investment in your country now correctly shows what building someone wants to construct
  • Fixed some missing localisation in the doctrine tree
  • Fixed missing localisation for tactics

Music:

  • Equalised some of the music volumes

Politics:

  • Redid starting politics of Lebanon
  • Reduced Outlook drifts caused by Internal Factions
  • Adjusted Turkish starting politics
  • Increased Egypt’s starting tax level
  • Angola is no longer lead by UNITA while at the same time fighting against them
  • EST, LAT and LIT are now lead by their respective Presidents and not Prime Ministers
  • Portugal is now correctly lead by Jorge Sampaio
  • Made sure Saddam Hussein is dead in 2017 bookmark
  • Adjusted tension limits for foreign intervention laws, highest level now allows you to do everything
  • Fixed Central African Republic missing politics setup
  • Reduced tension decay from 0.2 to 0.15
  • Puppeting a country now correctly changes their ruling party
  • Calling NATO to arms no longer removes the puppet status of the country called
  • Corrected Mexico’s election dates

Map:

  • Removed Hatay as core of FSA
  • Map fixes
v1.0.4 Hotfix

Features

  • Compatibility with 1.7
  • All Outlooks can boost any Outlook in a foreign country (Boost Party Popularity diplo action)

Stability

  • Fixed savegame corruption bug caused by broken templates
  • Changed how AI strategies are setup, hopefully bringing some performance improvements to some users

Balance

  • Increased range of aircrafts somewhat to reflect max combat radius (+5% to 20% increased range depending on model)
  • Removed some exessive armored vehicles for Russia. Poorly maintained and unoperational vehicles in storage now only counted as 1/4 extra ingame vehicle

Civil Wars

  • Large update, using desicions and events will allow both sides to have all vital info
  • Generic civil wars that happen elsewhere for various reasons (events, coup) have significant improvements

Economy

  • Fixed error where interest rates would not update on automatically taken loans
  • Debt is now more expensive to hold
  • International Investments now give bigger payouts, 6% instead of 4% (next step is making it more dynamic)
  • Added a big penalty to selling Int. Investments. Will only return 60% of original value
  • Int. Investments in foreign states now require the reciever to put up 25% of the total investment sum
  • Big error with investing in foreign states corrected to return money if reciever declines
  • AI investments in foreign states - solved error that made it instant and didn’t add influence
  • Added possible AI investment targets for India and Norway
  • Adjusted Russia to prioritize post-soviet block instead of Europe and Americas in foreign investments
  • Reduced military personell upkeep for richest nations, increased for poorest slightly.
  • Army upkeep costs increased
  • Airforce upkeep costs reduced somewhat

Focuses

  • US focuses now correctly change the ruling party
  • Fixed Finnish focus requiring wrong states
  • Fixed Swedish focus tree referencing wrong states

Events

  • UN approves/disapproves invasion of Iraq no longer fires infinitely
  • Afghanistan now gets their flag and name back correctly after the Taliban are defeated

Decisions

  • Civil war desicions will now copy all important ideas and variables from the original country
  • Added decision for Yugoslavia to change name into Serbia and Montenegro
  • Added decision to buy fuel from the black market if in civil war
  • Modified PP cost of smuggling weapons decisions, added monetary cost
  • The US can no longer put zombie-Massoud as leader of Afghanistan
  • Added a bunch of decisions to change your flag and name
  • Leave NATO decision is now properly visible to the appropriate countries

AI

  • Iran is no longer Iraq’s best friend in 2000 (only in 2017)
  • USA, China, Iran, France will use various influence actions correctly against reasonable targets. Many more will be added soon.
  • Pakistan will support the Afghan Taliban as long as it has ISI as a internal faction

Graphics

  • Afghanistan now has the correct flag in 2017
  • Fixed images for influence related events
  • New country leader portraits for AUS, COS, DOM, ROM, SPR & TAI
  • New general portraits for SPR
  • Fixed generals portraits for Pakistani Taliban that had dissapeared somehow
  • Added party icons for EST & LAT
  • Improved Custom GUI for influence to allow longer names

Database

  • Removed EU national idea from countries that weren’t EU members in 2000
  • Iraq is now Sunni in the 2000 bookmark, and Shia in 2017
  • Adjusted tax for China, India, USA 2000
  • Downgraded Angola to 4K gdpc
  • Corrected 2017 Vietnam popularites

Localisation

  • Added texts to news.50 (Kursk Submarine Disaster)
  • Improved text of investment events
  • Influence GUI now use the normal variant of name, not the Def. version of them (avoiding annoying “the”‘a)

Music

  • Removed music tracks that turned out to be copyrighted (sorry Daniel)

Politics

  • Made boosting and attacking parties affect outlooks too
  • Fixed error where elections did not appear if a different party was winning
  • Solved a bug where adding popularities or changing election laws would change leader
  • Added more safeguard values to various situations
  • Added a bunch of new starting opinion modifiers between countries
  • Redid Syrian starting politics for 2017

Map

  • Afghanistan has a hidden port and hidden canal so that far-off allies can send supplies to anti-taliban forces if Pakistan is friendly
  • State of Savoy in SE France