Millennium Dawn Dev Diary

Dev Diary #61: The Future of MD + Post 2.0 Thoughts

AngriestBird lays out the team's priorities after 2.0 and what to expect from the v2.0.1 update.

Versionv2.0
AuthorAngriestBird
Published
  • dev diary

By AngriestBird – 30 September 2026

Hey everyone! I want to thank you for your patience with the team over the last couple of weeks as we worked through your feedback, squashed bugs, and added new content and improvements to make Millennium Dawn better. The team is now ready to start looking towards the future, and I want to lay that out in writing so you can continue to enjoy and be part of this process.

The Future

The mod is quite large, and it took us a significant amount of time to build the new baseline you are feeling in 2.0. Most everyone is getting some type of improvement. We have worked on stabilizing the game, runtime performance, file size, and loading times to give you a better experience, but our work is not complete. These are our next steps and what we believe are our core concepts going forward:

  1. Balance + AI
  2. New Content
  3. Additional cleanup, performance, and improvements
  4. Interactions amongst countries

The first priority is balance and AI. You will see the first group of changes in v2.0.0 with better economic, naval, and design AI, but this will be a process, so it will not be fast. Player feedback and working together with the team are paramount for the future of this area.

New content falls under a new team initiative that I set forward with the other lead developers called “The Rework and Refresh” (not the whole team accepted the name, they called me old for it). We need to keep bringing older trees up to our new standards while also adding new content to the mod, so we have adopted a new team strategy targeting 2

reworks. Two old trees get something new while another group of developers works on a new tree. This gives us a steady stream of improvements, such as a couple of new focuses for the French military tree while someone works on something larger like a new Philippines tree. For you as a player, this means more interactions with various trees and fewer of them falling far behind.

The third point, cleanup and performance, is just as it sounds. The mod is huge. We already hit the main pain points, but we want to keep working on this as a focal point of the team, as the developers wish. Some of this is super mundane, like additional static testing, more BETA patches, and cleaning up models. All of it plays a role in improving the mod and delivering a better experience. It is not a fast process, but it is part of our larger initiative to balance all of these priorities. I want to deliver a better experience for people with lower-end machines and hopefully get us back on track for those users so we are not alienating them from the mod.

Finally, our last point is interactions amongst countries. One of the goals the team set during our internal meeting is that we want nations to interact with each other more. The game is in a good spot for internal politics but lacks a lot of inter-country connections. We want that to be part of our newer designs, and content like the United Nations, Antarctica, and the European Union lets us keep doing that as we modernize and improve these systems from player feedback. This will also include more content for our big 3 and then the G20, so these nations drive a lot of the world’s interactions like they do historically. Now it’s a matter of getting those ideas in place and in writing.

We have a lot of work to do, and our issues board keeps growing with suggestions, tasks, and findings that you, the community, help us find and review. I’m happy to have led this team for the last several years. I believe we are in a good spot and have finally found our groove. Thank you for coming to my TED talk.

Update News

The v2.0.0 update drops on October 2nd for both the BETA and Stable versions of the mod. From here on out, the BETA will receive updates at least once a month, and we will try to schedule those as Discord (opens in new tab) events so you can see them in a visible spot. v2.0.0 is not save game compatible. Some of the critical bugs we needed to fix were causing save game corruption, so you will likely see some breakage in existing saves. v2.0 is available on our GitHub releases (opens in new tab), so you can pin your own version and update when you are ready.

Thank you for playing Millennium Dawn and being part of our community!