Purpose of this Page
WIP: This is a living document. We will add things in here as they come up or as Bird remembers this exists.
This page is a list of all of the documented cheats from Millennium Dawn. We do also provide a basic cheat decision category. This is merely to help those who are looking for some more granular Millennium Dawn debug commands.
Vanilla Console Commands (opens in new tab)
How to Enable Cheat Decisions
You have to enable it via the in game “Game Rules” section.
Political Cheats
This section handles all of our political cheats/debugging effects.
Outlook Keys:
- nationalist (Nationalist Outlook)
- fascism (Salafist Outlook)
- communism (Emerging Outlook)
- democratic (Western Outlook)
- neutrality (Non-Aligned Outlook)
The vanilla command add_party_popularity does work with Millennium Dawn. The subideology party section does not immediately update. You can just wait a day or open the subideology screen to see the update.
Economic System Cheats
This section handles all of our economic system cheats/debugging effects.
Economic Variables
set_var treasury 10000 - Sets the countries current treasury to 10000
set_var debt 0 - Sets the countries current debt to 0
set_var int_investments 10000 - Sets the countries international investments to 10000
Console Effect Cheats
Open the console and type effect <name>. Country-specific cheats run on the country you are playing. To use one on another country, switch with tag <TAG> first. Cheats described as affecting every country run globally.
Economy
| Command | What it does |
|---|---|
effect cheat_motherlode | Adds 10,000 to the treasury. |
effect cheat_reset_economy | Runs all four resets below. |
effect cheat_reset_inflation | Sets inflation to 0% and clears the last four quarters of inflation history. |
effect cheat_clear_debt | Sets debt to 0, which also clears interest payments. |
effect cheat_reset_treasury | Sets the treasury to 0. Use set_var treasury <amount> for a specific amount. |
effect cheat_reset_currency_strength | Sets currency strength and base strength to 1.0 (par) and removes the inflation it was adding. |
The economy panel updates right away. The normal weekly and monthly updates keep running, so inflation and currency strength start moving again from the reset value.
Offsite Factories
Each command adds the same number of offsite civilian and military factories to your country:
effect cheat_add_offsite_factories_1: one of each.effect cheat_add_offsite_factories_2: two of each.effect cheat_add_offsite_factories_3: three of each.effect cheat_add_offsite_factories_5: five of each.
The free factories game rule calls these effects for every human player at startup. Console use affects only the country you control and can be repeated.
Equipment
| Command | What it adds |
|---|---|
effect cheat_add_land_equipment | 10,000 infantry weapons, 5,000 utility vehicles, 2,500 each of command and control, light anti-tank and anti-air, and 1,000 each of heavy anti-tank, artillery, heavy utility vehicles and land drones. |
effect cheat_add_convoys | 500 convoys. |
effect cheat_add_trains | 200 trains. |
These grant each equipment type by archetype, so the game picks the model. Tanks, aircraft and ships are designs, so use the vanilla add_equipment <amount> <equipment> command with a specific variant instead.
MIO Catalog
effect cheat_add_mio_contract_tokens adds 15 Contract Tokens. Nations with their own MIOs spend one token per company unlocked from the Generic MIO Catalog, and normally cannot earn more. Other nations unlock catalog companies without tokens, so the cheat changes nothing for them. Each unlock also costs 50 political power.
AI Political Power
Use effect cheat_add_ai_political_power_250, effect cheat_add_ai_political_power_500 or effect cheat_add_ai_political_power_1000 to grant that much political power to every current AI country. The AI starting political power game rule calls the same effects. Repeating a command grants the amount again; newly created AI countries are unaffected until you run it again.
Voting
| Command | What it does |
|---|---|
effect cheat_eu_ai_vote_yes | Every AI member votes yes on every EU council vote. This is the same switch as the EU cheat decision. |
effect cheat_un_ai_vote_yes | AI voters vote yes in UN General Assembly and Security Council votes, including recognition votes. Permanent members no longer veto. |
These apply to every vote, not only the ones you propose, so AI proposals pass too. The subject of a Security Council vote does not vote. A permanent-seat applicant abstains in the General Assembly vote on its own application. Neither cheat has an off switch. Countries that appear after you run cheat_un_ai_vote_yes vote normally until you run it again.
Factions and Satellites
These match the cheat decisions, which call the same effects.
| Command | What it does |
|---|---|
effect cheat_dismantle_all_factions | Dismantles every faction. |
effect cheat_dismantle_nato | Dismantles NATO and removes NATO membership from every member. |
effect cheat_dismantle_russian_faction | Dismantles Russia’s faction. |
effect cheat_dismantle_iranian_faction | Dismantles Iran’s faction. |
effect cheat_dismantle_saudi_faction | Dismantles Saudi Arabia’s faction. |
effect cheat_add_satellites | Adds 20 of every satellite model. |
Ruling Party
Each command makes that subideology your ruling party and adds 50% to its popularity and its outlook. The party cheat decisions call the same effects.
| Outlook | Command | Generic party |
|---|---|---|
| Western | effect cheat_party_western_autocracy | Pro-Western Autocrats |
| Western | effect cheat_party_conservatism | Conservatives |
| Western | effect cheat_party_liberalism | Liberals |
| Western | effect cheat_party_socialism | Social Democrats |
| Emerging | effect cheat_party_communist_state | Communists |
| Emerging | effect cheat_party_anarchist_communism | Left-Wing Radicals |
| Emerging | effect cheat_party_reactionary | Reactionaries |
| Emerging | effect cheat_party_autocracy | Autocrats |
| Emerging | effect cheat_party_moderate_shiite | Moderate Shiite Revolutionary |
| Emerging | effect cheat_party_hardline_shiite | Hardline Shiite Revolutionary |
| Salafist | effect cheat_party_kingdom | Pro-Establishment Salafism |
| Salafist | effect cheat_party_caliphate | Salafi Jihadism |
| Non-Aligned | effect cheat_party_neutral_muslim_brotherhood | Moderate Islamists |
| Non-Aligned | effect cheat_party_neutral_autocracy | Non-Aligned Autocrats |
| Non-Aligned | effect cheat_party_neutral_conservatism | Conservatives |
| Non-Aligned | effect cheat_party_oligarchism | Oligarchs |
| Non-Aligned | effect cheat_party_neutral_libertarian | Libertarians |
| Non-Aligned | effect cheat_party_neutral_green | Greens |
| Non-Aligned | effect cheat_party_neutral_social | Socialist Democrats |
| Non-Aligned | effect cheat_party_neutral_communism | Communists |
| Nationalist | effect cheat_party_nat_populism | Right Wing Populists |
| Nationalist | effect cheat_party_nat_fascism | Fascists |
| Nationalist | effect cheat_party_nat_autocracy | Military Junta |
| Nationalist | effect cheat_party_monarchist | Monarchists |
Countries rename many of these parties, so the name in your politics screen may differ from the generic one.
Other Cheat Decisions
The rest of the cheat decisions already have a console command:
- Manpower:
manpower <amount>. - Operatives:
add_ideas operatives1,add_ideas operatives5oradd_ideas operatives10. - Max internal faction opinion:
effect set_to_max_internal_faction_opinions. - Cheaper internal faction changes:
add_ideas GAME_RULE_reduce_internal_factions_cost.
