Player Tutorial

Unique Cheats

Unique Cheats and commands for Millennium Dawn: A Modern Day Mod

Purpose of this Page

WIP: This is a living document. We will add things in here as they come up or as Bird remembers this exists.

This page is a list of all of the documented cheats from Millennium Dawn. We do also provide a basic cheat decision category. This is merely to help those who are looking for some more granular Millennium Dawn debug commands.

Vanilla Console Commands (opens in new tab)

How to Enable Cheat Decisions

You have to enable it via the in game “Game Rules” section.

Political Cheats

This section handles all of our political cheats/debugging effects.

Outlook Keys:

  • nationalist (Nationalist Outlook)
  • fascism (Salafist Outlook)
  • communism (Emerging Outlook)
  • democratic (Western Outlook)
  • neutrality (Non-Aligned Outlook)

The vanilla command add_party_popularity does work with Millennium Dawn. The subideology party section does not immediately update. You can just wait a day or open the subideology screen to see the update.

Economic System Cheats

This section handles all of our economic system cheats/debugging effects.

Economic Variables

set_var treasury 10000 - Sets the countries current treasury to 10000

set_var debt 0 - Sets the countries current debt to 0

set_var int_investments 10000 - Sets the countries international investments to 10000

Console Effect Cheats

Open the console and type effect <name>. Country-specific cheats run on the country you are playing. To use one on another country, switch with tag <TAG> first. Cheats described as affecting every country run globally.

Economy

CommandWhat it does
effect cheat_motherlodeAdds 10,000 to the treasury.
effect cheat_reset_economyRuns all four resets below.
effect cheat_reset_inflationSets inflation to 0% and clears the last four quarters of inflation history.
effect cheat_clear_debtSets debt to 0, which also clears interest payments.
effect cheat_reset_treasurySets the treasury to 0. Use set_var treasury <amount> for a specific amount.
effect cheat_reset_currency_strengthSets currency strength and base strength to 1.0 (par) and removes the inflation it was adding.

The economy panel updates right away. The normal weekly and monthly updates keep running, so inflation and currency strength start moving again from the reset value.

Offsite Factories

Each command adds the same number of offsite civilian and military factories to your country:

  • effect cheat_add_offsite_factories_1: one of each.
  • effect cheat_add_offsite_factories_2: two of each.
  • effect cheat_add_offsite_factories_3: three of each.
  • effect cheat_add_offsite_factories_5: five of each.

The free factories game rule calls these effects for every human player at startup. Console use affects only the country you control and can be repeated.

Equipment

CommandWhat it adds
effect cheat_add_land_equipment10,000 infantry weapons, 5,000 utility vehicles, 2,500 each of command and control, light anti-tank and anti-air, and 1,000 each of heavy anti-tank, artillery, heavy utility vehicles and land drones.
effect cheat_add_convoys500 convoys.
effect cheat_add_trains200 trains.

These grant each equipment type by archetype, so the game picks the model. Tanks, aircraft and ships are designs, so use the vanilla add_equipment <amount> <equipment> command with a specific variant instead.

MIO Catalog

effect cheat_add_mio_contract_tokens adds 15 Contract Tokens. Nations with their own MIOs spend one token per company unlocked from the Generic MIO Catalog, and normally cannot earn more. Other nations unlock catalog companies without tokens, so the cheat changes nothing for them. Each unlock also costs 50 political power.

AI Political Power

Use effect cheat_add_ai_political_power_250, effect cheat_add_ai_political_power_500 or effect cheat_add_ai_political_power_1000 to grant that much political power to every current AI country. The AI starting political power game rule calls the same effects. Repeating a command grants the amount again; newly created AI countries are unaffected until you run it again.

Voting

CommandWhat it does
effect cheat_eu_ai_vote_yesEvery AI member votes yes on every EU council vote. This is the same switch as the EU cheat decision.
effect cheat_un_ai_vote_yesAI voters vote yes in UN General Assembly and Security Council votes, including recognition votes. Permanent members no longer veto.

These apply to every vote, not only the ones you propose, so AI proposals pass too. The subject of a Security Council vote does not vote. A permanent-seat applicant abstains in the General Assembly vote on its own application. Neither cheat has an off switch. Countries that appear after you run cheat_un_ai_vote_yes vote normally until you run it again.

Factions and Satellites

These match the cheat decisions, which call the same effects.

CommandWhat it does
effect cheat_dismantle_all_factionsDismantles every faction.
effect cheat_dismantle_natoDismantles NATO and removes NATO membership from every member.
effect cheat_dismantle_russian_factionDismantles Russia’s faction.
effect cheat_dismantle_iranian_factionDismantles Iran’s faction.
effect cheat_dismantle_saudi_factionDismantles Saudi Arabia’s faction.
effect cheat_add_satellitesAdds 20 of every satellite model.

Ruling Party

Each command makes that subideology your ruling party and adds 50% to its popularity and its outlook. The party cheat decisions call the same effects.

OutlookCommandGeneric party
Westerneffect cheat_party_western_autocracyPro-Western Autocrats
Westerneffect cheat_party_conservatismConservatives
Westerneffect cheat_party_liberalismLiberals
Westerneffect cheat_party_socialismSocial Democrats
Emergingeffect cheat_party_communist_stateCommunists
Emergingeffect cheat_party_anarchist_communismLeft-Wing Radicals
Emergingeffect cheat_party_reactionaryReactionaries
Emergingeffect cheat_party_autocracyAutocrats
Emergingeffect cheat_party_moderate_shiiteModerate Shiite Revolutionary
Emergingeffect cheat_party_hardline_shiiteHardline Shiite Revolutionary
Salafisteffect cheat_party_kingdomPro-Establishment Salafism
Salafisteffect cheat_party_caliphateSalafi Jihadism
Non-Alignedeffect cheat_party_neutral_muslim_brotherhoodModerate Islamists
Non-Alignedeffect cheat_party_neutral_autocracyNon-Aligned Autocrats
Non-Alignedeffect cheat_party_neutral_conservatismConservatives
Non-Alignedeffect cheat_party_oligarchismOligarchs
Non-Alignedeffect cheat_party_neutral_libertarianLibertarians
Non-Alignedeffect cheat_party_neutral_greenGreens
Non-Alignedeffect cheat_party_neutral_socialSocialist Democrats
Non-Alignedeffect cheat_party_neutral_communismCommunists
Nationalisteffect cheat_party_nat_populismRight Wing Populists
Nationalisteffect cheat_party_nat_fascismFascists
Nationalisteffect cheat_party_nat_autocracyMilitary Junta
Nationalisteffect cheat_party_monarchistMonarchists

Countries rename many of these parties, so the name in your politics screen may differ from the generic one.

Other Cheat Decisions

The rest of the cheat decisions already have a console command:

  • Manpower: manpower <amount>.
  • Operatives: add_ideas operatives1, add_ideas operatives5 or add_ideas operatives10.
  • Max internal faction opinion: effect set_to_max_internal_faction_opinions.
  • Cheaper internal faction changes: add_ideas GAME_RULE_reduce_internal_factions_cost.